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Thread: New Cities Strat Models, v 1.0

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  1. #1
    hitokiri2486's Avatar Centenarius
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    Default Re: New Cities Strat Models, v 1.0

    Looks very nice, kudos to you

  2. #2
    Nevada's Avatar Domesticus
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    Default Re: New Cities Strat Models, v 1.0

    amazing work, even better than the castle strat models.



  3. #3

    Default Re: New Cities Strat Models, v 1.0

    wow awesome
    great work
    Under the patronage of Nakharar
    DM Multi modding project

  4. #4
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: New Cities Strat Models, v 1.0

    Mottes and Baileys of "Slavic" factions are missing...
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  5. #5

    Default Re: New Cities Strat Models, v 1.0

    Quote Originally Posted by AnthoniusII View Post
    Mottes and Baileys of "Slavic" factions are missing...
    Strange, please check if the mesh eastern_european_wooden_castle.cas is present in respective folder. It's included in package. If you're using modified descr_cultures.txt. check it as well. At the moment I have no other clues...

    And thanks for writing workaround .The only problem that could arise if another mod alters descr_cultures.txt of course.

    As to Byzantine cities, they are in progress I hope I'll get time to finish them.

  6. #6
    loet66's Avatar Senator
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    Default Re: New Cities Strat Models, v 1.0

    Hi,

    Magnifico !!

    + REP !

  7. #7
    Gnostiko's Avatar Campidoctor
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    Default Re: New Cities Strat Models, v 1.0

    Quote Originally Posted by Agart View Post
    As to Byzantine cities, they are in progress I hope I'll get time to finish them.
    Looking forward to that!!!

  8. #8
    Agis Tournas's Avatar ★ Modder-at-Arms ★
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    Default Re: New Cities Strat Models, v 1.0

    Great work! +rep
    Downloading NOW!
    A mini-mod is never late! Nor is it ever early. It arrives precisely when I mean it to do!


    Son of Agisilaos / Grandson of jimkatalanos / Great-grandson of Garbarsardar





  9. #9

    Default Re: New Cities Strat Models, v 1.0

    Quote Originally Posted by AnthoniusII View Post
    Mottes and Baileys of "Slavic" factions are missing...
    You must of Installed It wrong, mine works perfectly

  10. #10
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: New Cities Strat Models, v 1.0

    great mod!

    thanks
    Last edited by _Tartaros_; July 15, 2011 at 12:18 PM.

  11. #11

    Default Re: New Cities Strat Models, v 1.0

    Hey guys, great work by the way

    Need help-how add this stuff to mod Helige Romishe Reich ver.8beta?
    thanks

  12. #12

    Default Re: New Cities Strat Models, v 1.0

    Quote Originally Posted by AnthoniusII View Post
    Mottes and Baileys of "Slavic" factions are missing...
    I had exactly the same problem - turns out I had partially copied some of the files into the wrong folder. Just check to make sure they are in the correct folders!

  13. #13
    Jaguar Paw's Avatar Senator
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    Default Re: New Cities Strat Models, v 1.0

    beautiful town models man, very good work!
    Member: The Frontier. Researcher, Skinner, and Modeler.












    Member: The Frontier Researcher

  14. #14

    Default Re: New Cities Strat Models, v 1.0

    Good stuff.
    "If you're boring, no amount of paintballing or high-speed white-water prostitution will change this."





  15. #15

    Default Re: New Cities Strat Models, v 1.0

    Fantastic Work! I was waiting for it +rep

  16. #16

    Default Re: New Cities Strat Models, v 1.0

    Awesome!

    +rep

  17. #17

    Default Re: New Cities Strat Models, v 1.0

    Wow! those city models are just beautiful and far better than the vanilla models.

    Would you give TATW the permission to use your city models?

    EDIT: I have just seen your readme and recognized that you let everyone use the cities. Thanks!
    Credit to you will be given, of course.
    Last edited by King Kong; January 11, 2009 at 12:35 PM.

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  18. #18
    strife1013's Avatar Campidoctor
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    Default Re: New Cities Strat Models, v 1.0

    Amazing!!!! plus rep


  19. #19
    deRougemont's Avatar Yeoman
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    Default Re: New Cities Strat Models, v 1.0

    Excellent work agart. Your cities are more impressive than your castles now, hehe. Can we look foward to more improvements?






  20. #20

    Default Re: New Cities Strat Models, v 1.0

    wow awesome work

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