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  1. #1

    Default New Cities Strat Models, v 1.0

    Finally I 've got time to finish them! New cities strat models are ready.

    This is an update to my strat castles models mini-mod, which now includes new cities as well. It will replace the Kingdoms vanilla cities and castles strat models with new ones.

    It also includes new models for wooden castles, motte_and bailey and remodelled me and ne castles. Previous castle models included as well.

    [EDIT:12.01.09] I've mentioned this in readme, but since I'm getting a lot of requests regarding including my models in various mods, just want to say it again:
    Feel free to use models in your mod. Just let me know about it and that's all!

    Render images:



    Ingames images:



    Download link:

    http://www.twcenter.net/forums/downl...o=file&id=2249
    Last edited by Agart; January 12, 2009 at 05:24 PM.

  2. #2
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: New Cities Strat Models, v 1.0

    Downloading already!!!!+rep!
    Just a question...I see only 4 kind of cities..what about byzantine ones?

    Edit: 1st PROBLEM ALREADY...
    I copied the file(models srtat)and the text in the SS data folder and have CTD when loading a game!
    Should I put those files in M2TW data file or else?
    Last edited by AnthoniusII; January 04, 2009 at 11:23 AM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  3. #3

    Default Re: New Cities Strat Models, v 1.0

    Quote Originally Posted by AnthoniusII View Post
    Downloading already!!!!+rep!
    Just a question...I see only 4 kind of cities..what about byzantine ones?

    Edit: 1st PROBLEM ALREADY...
    I copied the file(models srtat)and the text in the SS data folder and have CTD when loading a game!
    Should I put those files in M2TW data file or else?
    That's what I mentioned in readme - be careful with other mods. If the mod you run uses modified descr_cultures.txt, there might be a problem. Try to compare both files, there are not big. Actually, the only thing you have to change, is to assign cities and castles to eastern european and greek culture.

  4. #4
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: New Cities Strat Models, v 1.0

    Caution to all players that play SS 6.1 with [Master's Zumas Stone Forts]
    and want to add Agarts castles ans cities mod aswell!

    If you are starting now...
    1: Install SS 6.0 parts 1&2
    2: Install SS 6.1 patch
    3: Install Agart's Castles&Cities mod
    4: Install Master Zumas permanent stone forts for 6.1 patch

    If you are already run SS 6.1 with some submods and with MZ's PSFs...
    1: Copy your saves...
    2: Uninstall SS...
    3: Install SS 6.0 parts 1&2
    4: Install SS 6.1 patch
    5: Install Agart's Castles&Cities mod
    6: Install you submods related to factions
    7: Install Master Zumas permanent stone forts for 6.1 patch
    8: Paste your saves...

    In both cases if you try to install MZ's PSFs before Agart's castles&cities
    you will have a ctd...

    I have to say that this mod is worthing all that trouble!!!!
    Last edited by AnthoniusII; January 04, 2009 at 03:30 PM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  5. #5

    Default Re: New Cities Strat Models, v 1.0

    wooow cool work +rep

    The more sand has escaped from the hourglass of our life, the clearer we should see through it.
    Niccolo Machiavelli

  6. #6

    Default Re: New Cities Strat Models, v 1.0

    Excellent work Agart
    +Rep

  7. #7
    Stephan's Avatar Campidoctor
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    Default Re: New Cities Strat Models, v 1.0

    looking awesome

    Yes, I know that Ishtar is spelled wrong

  8. #8

    Default Re: New Cities Strat Models, v 1.0

    Nice.

  9. #9
    helmersen's Avatar Praepositus
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    Default Re: New Cities Strat Models, v 1.0

    Hi, Im playing Stainless Stell 6.0 woth the crimson tide 4 and the SSTC 1, 1.2. This will work with this, right? And where should I install it too? Looks great by the way!

    EDIT: Where should I extract the files too?
    Last edited by helmersen; January 04, 2009 at 02:27 PM.
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  10. #10
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: New Cities Strat Models, v 1.0

    Quote Originally Posted by helmersen View Post
    Hi, Im playing Stainless Stell 6.0 woth the crimson tide 4 and the SSTC 1, 1.2. This will work with this, right? And where should I install it too? Looks great by the way!
    I have posted a way to add this mod in SS few post above...

    Now download this mod...
    Extract it in your desctop
    Open the folder
    Open the folder data
    Go to your SS data folder and open it
    Copy the desrcultures text of Agart's and paste in in the SS data folder
    Open Agart's folder of Strat Models
    Copy the folder that says "Residences"
    Go to the SS/data/Models Strat folder and open it
    You will find some folders inqluting one as "Residences"
    Paste the Agart's "Residences"
    Paste it in the SS/data/Models Strat folder that you have opened...

    I have "Basileia ton Romaion" 1.0 and it has no problem...
    I think that submods that do not harm the descr cultures(Like MZ's PSFs)
    wont have any kind of problems...
    Last edited by AnthoniusII; January 04, 2009 at 02:37 PM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  11. #11

    Default Re: New Cities Strat Models, v 1.0

    I can't open the stone forts or the Castles&Cities files
    and I what to also have huger battles downloaded to can this work
    Last edited by Toby; January 11, 2009 at 08:22 AM.

  12. #12

    Default Re: New Cities Strat Models, v 1.0

    Quote Originally Posted by Toby View Post
    I can't open the stone forts or the Castles&Cities files
    and I what to also have huger battles downloaded to can this work
    Sorry man, but I did not understand what you mean. Could you be more specific? There are no stone forts models in my mod. And what "huger battles" (whatever that means) have to do with the strat map models?

    Quote Originally Posted by deRougemont View Post
    Your cities are more impressive than your castles now, hehe. Can we look foward to more improvements?
    Well, I'm planning to rework some fortress and citadel models. But I have to finish greek style first

  13. #13
    Gnostiko's Avatar Campidoctor
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    Default Re: New Cities Strat Models, v 1.0

    Quote Originally Posted by Agart View Post
    And what "huger battles" (whatever that means) have to do with the strat map models?
    I think he's asking if the bigger battles minimod is compatible...

    I have to agree - I now spend more time looking at my cities!

  14. #14

    Default Re: New Cities Strat Models, v 1.0

    Quote Originally Posted by AnthoniusII View Post
    I have posted a way to add this mod in SS few post above...

    Now download this mod...
    Extract it in your desctop
    Open the folder
    Open the folder data
    Go to your SS data folder and open it
    Copy the desrcultures text of Agart's and paste in in the SS data folder
    Open Agart's folder of Strat Models
    Copy the folder that says "Residences"
    Go to the SS/data/Models Strat folder and open it
    You will find some folders inqluting one as "Residences"
    Paste the Agart's "Residences"
    Paste it in the SS/data/Models Strat folder that you have opened...

    I have "Basileia ton Romaion" 1.0 and it has no problem...
    I think that submods that do not harm the descr cultures(Like MZ's PSFs)
    wont have any kind of problems...
    What's the name of the SS data folder? I'm struggling to find it.

  15. #15
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: New Cities Strat Models, v 1.0

    Quote Originally Posted by Muzzy View Post
    What's the name of the SS data folder? I'm struggling to find it.
    data...it has this name my friend!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  16. #16

    Default Re: New Cities Strat Models, v 1.0

    does anyone know how to open the city cas files in 3dsmax or in milkshape?

    d.

  17. #17

    Default Re: New Cities Strat Models, v 1.0

    Quote Originally Posted by AnthoniusII View Post
    data...it has this name my friend!
    Done. Bit late for a thank you, but you get one anyway.

  18. #18

    Default Re: New Cities Strat Models, v 1.0

    amazing

    very nice work agart =)
    Common sense removed due being Disruptive.

  19. #19
    helmersen's Avatar Praepositus
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    Default Re: New Cities Strat Models, v 1.0

    Thank you! Lets hope this works
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  20. #20
    helmersen's Avatar Praepositus
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    Default Re: New Cities Strat Models, v 1.0

    I tested it on the campaign map, and it worked perfectly!
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

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