Page 1 of 2 12 LastLast
Results 1 to 20 of 22

Thread: Garrison Script info?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Rhythalion's Avatar Libertus
    Join Date
    Jan 2008
    Location
    New Zealand
    Posts
    78

    Default Garrison Script info?

    I know this is a dumb question, but I can't easily find any info on it in the 3.0 thread or 3.7 patch thread. I'm familiar with garrison scripts in other mods (we use one for LOTR:TW), but what exactly does the script in this mod do?
    Team Member of LOTR:TW, Beta Tester for some others



  2. #2

    Default Re: Garrison Script info?

    Quote Originally Posted by Rhythalion View Post
    I know this is a dumb question, but I can't easily find any info on it in the 3.0 thread or 3.7 patch thread. I'm familiar with garrison scripts in other mods (we use one for LOTR:TW), but what exactly does the script in this mod do?
    If you attack a key city/castle of a nation, the game generates a full stacked army if you attack it while it has almost no garrison. This is to prevent the ai from being foolish and leaving the city behind with no garrison. This is to make the game a little harder.

    The first time I had this was with my Egypt campaign with a jihad against Jerusalem, I fought 2 heroic battles to take the city with only 1 army, against 2 =)

  3. #3
    Rhythalion's Avatar Libertus
    Join Date
    Jan 2008
    Location
    New Zealand
    Posts
    78

    Default Re: Garrison Script info?

    Cheers for that info
    Team Member of LOTR:TW, Beta Tester for some others



  4. #4
    Koljan's Avatar Senator
    Join Date
    Jun 2008
    Location
    Israel
    Posts
    1,396

    Default Re: Garrison Script info?

    and while we are on the garrison script topic - can anyone tell me please how to reinstate it after i have removed/disabled it (and cant remember how)?

    Thanks in advance,
    Koljan.

  5. #5

    Default Re: Garrison Script info?

    and while we are on the garrison script topic - can anyone tell me please how to reinstate it after i have removed/disabled it (and cant remember how)?
    Just install KGCM patch 3.7 over it again

    Dave

  6. #6

    Default Re: Garrison Script info?

    Just so you know, the garrison script in 3.8 will only activate once every 9 turns when attacked. This gets rid of the problem of the garrison refiring at the city and castle level again while under siege. Because these hold out for 9 turns before they surrender. This should help make the garrison script less annoying for people

    dave

  7. #7
    xeryx's Avatar Follow the White Rabbit
    Join Date
    Nov 2006
    Location
    Wyoming, Usa
    Posts
    4,337

    Default Re: Garrison Script info?

    I was going to bring that up to you actually! 7-9 turns should work really good, on that. I do like the garrison script in your mod. Because no matter how good the mods, the larger the map, and the larger the faction. It will always have issues with garrisons. However, I would rather see armies intercept, if possible.
    Proudly patronized by B. Ward Click Sig Logo for Downloads, Click forums here and here
    "Do not try and bend the spoon, that is impossible, instead only try and realize the truth.
    There is no spoon, and you will see, it is not the spoon that bends, only yourself."-The Matrix


  8. #8

    Default Re: Garrison Script info?

    How can I disable the Garrison Script?
    As for the Paladin, the battle with the Dragon isn't the danger, it's the battle in the heart that he must be wary of.




  9. #9

    Default Re: Garrison Script info?

    Quote Originally Posted by Cleitanious View Post
    How can I disable the Garrison Script?
    Check the 3.7 patch thread for a no garrison script, this disables it.

  10. #10

    Default Re: Garrison Script info?

    Quote Originally Posted by zerosliver View Post
    Check the 3.7 patch thread for a no garrison script, this disables it.
    Thanks.

    I've found this script to just be annoying. It seems to make the battles only more time consuming instead of more difficult with hordes of junk units all over. lol. Thanks.
    As for the Paladin, the battle with the Dragon isn't the danger, it's the battle in the heart that he must be wary of.




  11. #11

    Default Re: Garrison Script info?

    Quote Originally Posted by Cleitanious View Post
    Thanks.

    I've found this script to just be annoying. It seems to make the battles only more time consuming instead of more difficult with hordes of junk units all over. lol. Thanks.
    Well, its meant to give you a challenge, its also because the ai is to dumb to understand the cities need a garrison(the ai removes armies from cities/castles quite a lot)

    Without this your game will be easier, whch may cause oredom eventually.

    I advise you to play with it, it makes the campaign much harder =)

  12. #12

    Default Re: Garrison Script info?

    Maybe if the script didn't just spawn 10 extra weakling units that gather in a big pile to just die it would be difficult.

    Once they're all piled up in the town square it's just a matter of time, and with the garrison script it just makes it much longer... It would be nice if they used these extra units half smartly, maybe try to surround me or something instead of just piling up in the town square.
    As for the Paladin, the battle with the Dragon isn't the danger, it's the battle in the heart that he must be wary of.




  13. #13

    Default Re: Garrison Script info?

    maybe try playing vh/vh, youl know what I mean =)


  14. #14

    Default Re: Garrison Script info?

    Well on VH Battle Difficult it just makes it easier to rout the enemy units... which causes them to pile up in the town square even faster...

    EDIT: IMO VH is easier to win, if you understand the effects of morale/fatigue and how they are multiplied on VH. The computer doesn't understand this, and plays it's units the same way it would on normal. The morale/fatigue multiplication don on VH means walk instead of run, use fire and other routing tactics more often and you will defeat the AI even easier than you would on normal.
    Last edited by Cleitanious; January 08, 2009 at 10:26 AM.
    As for the Paladin, the battle with the Dragon isn't the danger, it's the battle in the heart that he must be wary of.




  15. #15

    Default Re: Garrison Script info?

    Quote Originally Posted by Cleitanious View Post
    Maybe if the script didn't just spawn 10 extra weakling units that gather in a big pile to just die it would be difficult.

    Once they're all piled up in the town square it's just a matter of time, and with the garrison script it just makes it much longer... It would be nice if they used these extra units half smartly, maybe try to surround me or something instead of just piling up in the town square.
    What are you ranting on about??? Are you saying that instead of the garrison below for Paris the city should have a stack of heavily armoured knights? Yeah right.. that would be very realistic wouldn't it.







    Quote Originally Posted by Cleitanious View Post
    Well on VH Battle Difficult it just makes it easier to rout the enemy units... which causes them to pile up in the town square even faster...

    EDIT: IMO VH is easier to win, if you understand the effects of morale/fatigue and how they are multiplied on VH. The computer doesn't understand this, and plays it's units the same way it would on normal. The morale/fatigue multiplication don on VH means walk instead of run, use fire and other routing tactics more often and you will defeat the AI even easier than you would on normal.
    The garrison script makes siege battles easier? give me a break! You clearly dont like the garrison script, however I've gone to the trouble of providing you with a no garrison script. So go and kindly use it.. and stop your whining.

    Dave
    Last edited by Dave Scarface; January 08, 2009 at 10:59 AM.

  16. #16

    Default Re: Garrison Script info?

    No, I did not say the garrison script makes anything easier. In fact, I said nothing even close to it. I only said the garrison script makes sieges more "time consuming" and not "more challenging" since the AI still uses the units very badly in siege defenses.

    What good is a bunch more units if the AI is going to put the spearmen on the walls (when I have no ladders) to get blown up along with the wall, and then retreat to the town square to be surrounded and trapped while my ranged units take them out easily, and at that point they are literally trapped in the square because they will rout if they try to leave the flagged area since they're surrounded.

    I said VH difficulty makes winning easier, and it does. VH difficulty makes morale and fatigue affect your units more, both the player and the AI. So, as long as routing equals winning, winning is much easier since it is easier to make enemies rout on VH. But, since that's offtopic, here is a link to the topic of VH being easier: http://www.twcenter.net/forums/showthread.php?t=216054

    I wasn't whining anyway. Sorry you don't like my opinion.
    Last edited by Cleitanious; January 08, 2009 at 10:42 AM.
    As for the Paladin, the battle with the Dragon isn't the danger, it's the battle in the heart that he must be wary of.




  17. #17

    Default Re: Garrison Script info?

    Quote Originally Posted by Cleitanious View Post
    No, I did not say the garrison script makes anything easier. In fact, I said nothing even close to it. I only said the garrison script makes sieges more "time consuming" and not "more challenging" since the AI still uses the units very badly in siege defenses.

    What good is a bunch more units if the AI is going to put the spearmen on the walls (when I have no ladders) to get blown up along with the wall, and then retreat to the town square to be surrounded and trapped while my ranged units take them out easily, and at that point they are literally trapped in the square because they will rout if they try to leave the flagged area since they're surrounded.

    I said VH difficulty makes winning easier, and it does. VH difficulty makes morale and fatigue affect your units more, both the player and the AI. So, as long as routing equals winning, winning is much easier since it is easier to make enemies rout on VH. But, since that's offtopic, here is a link to the topic of VH being easier: http://www.twcenter.net/forums/showthread.php?t=216054

    I wasn't whining anyway. Sorry you don't like my opinion.
    May I ask how many hours you have actually played KGCM for before you was able to come to this conclusion? As for your link that was posted in the SS forums. KGCM mod has a completely different setup and performs nothing like the battles in SS on VH. And again I have provided a no garrison script, therefore I dont need to hear your opinion, thanks.

    Dave

  18. #18

    Default Re: Garrison Script info?

    XBAI, XBAI, XBAI!

  19. #19

    Default Re: Garrison Script info?

    Quote Originally Posted by pwf224 View Post
    XBAI, XBAI, XBAI!
    Kk BAI!!!!!!!!!!!!!!!!!!!!!!!!!


    Seriously, dave just lock this thread.
    Cleitanious clearly didn't ever try a campaign long enough to see a garrison script makes the sieges a lot more challenging.

  20. #20

    Default Re: Garrison Script info?

    Seriously, dave just lock this thread.
    No, I'm still waiting for him to give me an answer on how long he has played this mod before he came to such conclusions.

    Dave

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •