Here is a list of things that I would loved to have seen implemented/programmed into the game. Some are DLV specific, while others are just changes to the core game itself. Most of this list is probably unrealistic due to game engine restrictions, but I wanted to create it anyway and possibly start an interesting thread! NOTE: This thread is not a "this sucks, change it!" or "I hate this bug/feature/whatever." The following are just some things that I would personally enjoy if they were included in my DLV/M2TW experience.
1. Enhanced Rebel interaction. To be more specific, I would love to see unmarried Rebel generals in the game that could be wooed into marriage by princesses. This isn't far fetched at all, and would be yet another way to quash rebellions. However, just like against other factions, the princess could fall head over heels for the Rebel leader and join their side! I also think it would be pretty cool to have random events where one or more new, or existing rebel units, join your faction because they finally see that resistance is futile! In my mind, this brings more life to the whole notion of Rebels because as it stands now, the only thing you can do is destroy them outright or try and bribe them.
2. Priest vs. Priest. What I mean by this is give every priest the ability to try and denounce or convert a priest of a different religion. Also, instead of only being able to denounce heretics, give priests the chance to convert them into a new priest of their own faith. Obviously this change would not affect Witches.
3. Accelerated Building Times. I don't mean change the time it currently takes to build things in DLV, but instead give governors who are about ready to start a new building project the opportunity to spend more florins to increase the speed in which the building will be built. Nothing crazy of course, but it's a fact that almost any construction project can be sped up simply by spending more money on it. That money is used to acquire more laborers, more architects, etc. Something else, either in addition to this idea or instead of it, ancillaries like the architect could actually reduce the construction time in the game. So if Building A normally takes 8 turns to build, Governor has option to spend an additional 2500 florins to bring it down to 7 turns. Said Governor also happens to have the Master or Famous Architect ancillary, reducing the construction time by another turn. Of course, there would have to be limitations/restrictions, one of which would be to make such an ancillary non-transferrable. Another limitation would be to restrict the type(s) of building that could have the build times sped up. This could also lead into "mini-events" such as "Flash Flood in your city has caused delays in construction there..." etc.
3.) Enhanced Naval Interaction. The naval aspect of M2TW is pretty boring in my opinion and probably why they are making playable naval battles in Empire. Not much can be done to improve this really, but I must say that I'm a fan of DLV's admiral traits and ancillaries. Perhaps something that could spice-up the naval side of things in this game would be to allow diplomats to bribe ships that are on the coast or in ports. If successful, there's a chance that those ships would join your navy or just scuttle themselves. Perhaps include a surrender option for AI admirals who when faced with overwhelming numbers, would rather join the other side than be sent to Davy Jones' locker.
4.) Missions. Ever get that mission popup and all you could do was groan in disgust? Take such and such province and get some military units. Whoopee! And sometimes their timing is just horrible. I think it would be great to be able to have an option to accept or decline various missions, and include possible negative ramifications for rejecting them. I would also love to be able to have several missions going on at once and experience a wider variety of missions to do. I think faction specific missions, new religious missions for non-catholic factions, and missions that flat-out ordered you to declare war on another faction would be great. Another idea would be to have naval missions other than blockades that asked you to end your turn in City A to start the mission, then get to City B in X amount of turns to receive some reward. This would simulate a "shipping/smuggling" type mission and as any DLV player knows, the seas are filled with nasty pirates just waiting to sink your navy and its precious cargo!
Well, that's it for now. Opinions? What would be on your own personal wish list?
Wartower




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