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  1. #1
    Wartower's Avatar Civis
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    Default My DLV/M2TW Wishlist!

    Here is a list of things that I would loved to have seen implemented/programmed into the game. Some are DLV specific, while others are just changes to the core game itself. Most of this list is probably unrealistic due to game engine restrictions, but I wanted to create it anyway and possibly start an interesting thread! NOTE: This thread is not a "this sucks, change it!" or "I hate this bug/feature/whatever." The following are just some things that I would personally enjoy if they were included in my DLV/M2TW experience.

    1. Enhanced Rebel interaction. To be more specific, I would love to see unmarried Rebel generals in the game that could be wooed into marriage by princesses. This isn't far fetched at all, and would be yet another way to quash rebellions. However, just like against other factions, the princess could fall head over heels for the Rebel leader and join their side! I also think it would be pretty cool to have random events where one or more new, or existing rebel units, join your faction because they finally see that resistance is futile! In my mind, this brings more life to the whole notion of Rebels because as it stands now, the only thing you can do is destroy them outright or try and bribe them.

    2. Priest vs. Priest. What I mean by this is give every priest the ability to try and denounce or convert a priest of a different religion. Also, instead of only being able to denounce heretics, give priests the chance to convert them into a new priest of their own faith. Obviously this change would not affect Witches.

    3. Accelerated Building Times. I don't mean change the time it currently takes to build things in DLV, but instead give governors who are about ready to start a new building project the opportunity to spend more florins to increase the speed in which the building will be built. Nothing crazy of course, but it's a fact that almost any construction project can be sped up simply by spending more money on it. That money is used to acquire more laborers, more architects, etc. Something else, either in addition to this idea or instead of it, ancillaries like the architect could actually reduce the construction time in the game. So if Building A normally takes 8 turns to build, Governor has option to spend an additional 2500 florins to bring it down to 7 turns. Said Governor also happens to have the Master or Famous Architect ancillary, reducing the construction time by another turn. Of course, there would have to be limitations/restrictions, one of which would be to make such an ancillary non-transferrable. Another limitation would be to restrict the type(s) of building that could have the build times sped up. This could also lead into "mini-events" such as "Flash Flood in your city has caused delays in construction there..." etc.

    3.) Enhanced Naval Interaction. The naval aspect of M2TW is pretty boring in my opinion and probably why they are making playable naval battles in Empire. Not much can be done to improve this really, but I must say that I'm a fan of DLV's admiral traits and ancillaries. Perhaps something that could spice-up the naval side of things in this game would be to allow diplomats to bribe ships that are on the coast or in ports. If successful, there's a chance that those ships would join your navy or just scuttle themselves. Perhaps include a surrender option for AI admirals who when faced with overwhelming numbers, would rather join the other side than be sent to Davy Jones' locker.

    4.) Missions. Ever get that mission popup and all you could do was groan in disgust? Take such and such province and get some military units. Whoopee! And sometimes their timing is just horrible. I think it would be great to be able to have an option to accept or decline various missions, and include possible negative ramifications for rejecting them. I would also love to be able to have several missions going on at once and experience a wider variety of missions to do. I think faction specific missions, new religious missions for non-catholic factions, and missions that flat-out ordered you to declare war on another faction would be great. Another idea would be to have naval missions other than blockades that asked you to end your turn in City A to start the mission, then get to City B in X amount of turns to receive some reward. This would simulate a "shipping/smuggling" type mission and as any DLV player knows, the seas are filled with nasty pirates just waiting to sink your navy and its precious cargo!

    Well, that's it for now. Opinions? What would be on your own personal wish list?

    Wartower
    Last edited by Wartower; January 04, 2009 at 01:08 AM.

  2. #2

    Default Re: My DLV/M2TW Wishlist!

    Quote Originally Posted by Wartower View Post
    1. Enhanced Rebel interaction.

    2. Priest vs. Priest. What I mean by this is give every priest the ability to try and denounce or convert a priest of a different religion. Also, instead of only being able to denounce heretics, give priests the chance to convert them into a new priest of their own faith. Obviously this change would not affect Witches.

    Hi, @ 1 - I'd also like to see the ability to ransom/release/slaughter rebels. This is possible as I've seen it before and it will help boost chivalry/dread and money.

    @ 2. The only way to do this would be to completley remove priests from the game, and instead change everything to Inquisitors (who can denounce even themselves) - you'd have to change the strat model and name of course but it could work...

  3. #3

    Default Re: My DLV/M2TW Wishlist!

    I'd wish for no CTD (which are the reasons i stopped playing DLV) ;:=(((

  4. #4
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    Default Re: My DLV/M2TW Wishlist!

    If you dont like CTD. then the ONLY way to play DLV, is to contributate to the bug reporting section 5.8:
    • CTD Log
    • Consist with facts
    • Open and clear
    • Little chit-chat.

    you can have a DLV fix later, if you stay and scream long enuff

    Good luck
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  5. #5

    Default Re: My DLV/M2TW Wishlist!

    My own personal wish list would include:

    1. Remove all Peasant level units so more accurate units could be used, like Crossbowmen for the Islamic Factions (currently only the Moors have them).
    2. New traits and ancillaries for non-Catholic religions, especially Islam and Pagans, so a Pagan isn't given a Witch Hunter or a negative bonus for having a Pagan Magician, etc...
    3. Some extra traits for Merchants to boost their skill, such as "Silk Road Merchant".
    4. A script that allows lower ranked Admirals to join fleets with a more powerful Admiral, so you're not left with tons of mini-fleets.
    5. A way to repair/rebuild Mercenary Ships.
    6. Larger armies, such as setting all units to size 100 men, and more artillery units. Also, in the same vein, arrow, siege-artillery, and bullets increased in number to relect supply lines/wagons/camps, etc...
    7. Drill Squares be made available sooner on the building tree, as most starting cities can have a school up and running shortly into the campaign, but castles take forever, thus limiting military education.
    8. Remove the Immobile and Is Bed Ridden traits from Rebel Generals who are in forts, as this will allow them to wander around, and thus make the campaign much more challenging; or at least script some way for these traits to be mitigated. Also, fix the troops they have to be regional ones, meaning that they would normally show up in either that factions area or at least in an adjacent faction's area. Having Bizantine flamethrowers in France is just silly.
    9. Increase the number of mercenaries available during times of "stress", such as a civil war, or when another faction has been decimated to represent those army veterans now seeking new employment, as well as the frequency of offers and number of units offered by a Mercenary Merchant.
    10. Larger starting money pools for well established Factions as well as larger King's Purse.
    11. Eliminate extra units, such as the overlapping archer units for England, to allow for more diversity, such as flail-wielding troops (footman, or horsemen) and the like.
    Former Historian & Dev Member for Broken Crescent Mod
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  6. #6
    Wartower's Avatar Civis
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    Default Re: My DLV/M2TW Wishlist!

    @CelticPagan

    I like each and every one of those ideas.

    Wartower

  7. #7
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    Default Re: My DLV/M2TW Wishlist!

    Quote Originally Posted by CelticPagan View Post
    My own personal wish list would include:

    1. Remove all Peasant level units so more accurate units could be used, like Crossbowmen for the Islamic Factions (currently only the Moors have them).
      I dont care
    2. New traits and ancillaries for non-Catholic religions, especially Islam and Pagans, so a Pagan isn't given a Witch Hunter or a negative bonus for having a Pagan Magician, etc...
      Agree.
    3. Some extra traits for Merchants to boost their skill, such as "Silk Road Merchant".
      Agree, It would be cool if got that trait from staying in those regions. Hanseatic guild member -trait from staying in the baltic regions etc.
    4. A script that allows lower ranked Admirals to join fleets with a more powerful Admiral, so you're not left with tons of mini-fleets.
      It would be cool, but not a necessity. I find myown methods regarding that problem.
    5. A way to repair/rebuild Mercenary Ships.
      If you general stay in in the port, and a broken Mercenary ship is in the dock. Then you can build another mercenary ship antoop of the old one.
    6. Larger armies, such as setting all units to size 100 men, and more artillery units. Also, in the same vein, arrow, siege-artillery, and bullets increased in number to relect supply lines/wagons/camps, etc...
      ..And I want a million $.
    7. Drill Squares be made available sooner on the building tree, as most starting cities can have a school up and running shortly into the campaign, but castles take forever, thus limiting military education.
      If your empire is not civilized enuff, then they can become The brute, you should try it.
    8. Remove the Immobile and Is Bed Ridden traits from Rebel Generals who are in forts, as this will allow them to wander around, and thus make the campaign much more challenging; or at least script some way for these traits to be mitigated. Also, fix the troops they have to be regional ones, meaning that they would normally show up in either that factions area or at least in an adjacent faction's area. Having Bizantine flamethrowers in France is just silly.
      Some one else should explain this, Im getting tired.
    9. Increase the number of mercenaries available during times of "stress", such as a civil war, or when another faction has been decimated to represent those army veterans now seeking new employment, as well as the frequency of offers and number of units offered by a Mercenary Merchant.
      I dont care
    10. Larger starting money pools for well established Factions as well as larger King's Purse.
      This mod is not for sissys.
    11. Eliminate extra units, such as the overlapping archer units for England, to allow for more diversity, such as flail-wielding troops (footman, or horsemen) and the like.
      I dont care
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  8. #8
    Wartower's Avatar Civis
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    Default Re: My DLV/M2TW Wishlist!

    Saying this mod isn't for sissies isn't really a good representation of what most of the people on this forum are about. Sure, it's not for inexperienced players, and it's certainly not for everybody, but I don't think anything in CelticPagan's post warranted this response at all. Perhaps some sleep is in order for you my friend.

    As to #8, I believe what Mr. Pagan is referring to is the fact that the rebels do indeed spend a great deal of time standing around doing nothing. You can literally take one unit of peasants and seige a fort in any of territories you own and when their food runs out, they die. Not even a sally. And this can be done with a decent stack of Rebels, led by a general standing right next to that very same fort. Secondly, he would like to see the rebel armies have region specific armies filling their ranks, rather than the occasional "out of place" unit or two in there. Personally, it doesn't bother me, but I can understand someone who is playing Ireland being a bit dismayed when they go out to fight their local rebels and find two units of Turkopoles amongst the other native units. This is just an example as I have never seen Turkopoles hanging out with the Irish rebels!

    Some people crave realism at it's highest level, and I can understand someone with several history degrees adding that to their wishlist. My singular reason for creating this thread was to hear what would be enjoyable to others during their gaming experience. It certainly was not to see someone call another a "sissy" for posting their ideas.

    Wartower
    Last edited by Wartower; January 06, 2009 at 10:39 PM.

  9. #9
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    Default Re: My DLV/M2TW Wishlist!

    My wish list,

    1. More transparency for gaining or loosing gov and mil points due to displayed points on the mission pop ups (e.g. when u succeed a mission it will also inform u that additional to your reward u will get +1 gov. point or mil point and when u start to build stone walls the building info card will inform u it will cost -1 gov. point per turn e.t.c )

    2. Reduced waiting time to build a ship (till now 10 turns waiting for a single ship) I know skilled DLV players will refuse it.

    3. Convertible castle to city mode. I know skilled DLV players will refuse it, but it could be like an option in the beginning like : do u want settlement cost ? field cost ? convertible castles ? ...

    4. On "youtube" are lots of MTW 2 video's. Most of them are just vanilla chronicles. But no any DLV chronicles.
    My wish is to see (when 5.8 is out) more DLV chronicles.
    It would be very nice in addition to aar's. And very interesting to see how other gamers like play the DLV 5.8 mod.


    Thx
    Protector
    Last edited by Protector; January 07, 2009 at 06:22 AM.

  10. #10

    Default Re: My DLV/M2TW Wishlist!

    At post #7

    That was kind of rude wasen't it

  11. #11

    Default Re: My DLV/M2TW Wishlist!

    Quote Originally Posted by Grandmaster Nicholas View Post
    At post #7

    That was kind of rude wasen't it

    I think what Blackleaf meant by 'I don't care' was that it wouldn't bother him if the changes were made or not, i.e the removal of peasants -

    I doubt very much that he was trying to say "I do not care what you think" - because he isn't like that.

    **

    P.S - If this has to go to court, I'll be his attourney!! - If one DLV addict is going down, we all go down! <3

    (jokes, we can just pin it on Tokus )
    Last edited by Dauntless Commandant; January 08, 2009 at 12:49 PM.

  12. #12

    Default Re: My DLV/M2TW Wishlist!

    Hmmm... I would like to see Norway with a real faction symbol - I know they are Vikings but they 'could' settle down and become Civilized eventually like Denmark

  13. #13

    Default Re: My DLV/M2TW Wishlist!

    Quote Originally Posted by Dauntless Commandant View Post
    Hmmm... I would like to see Norway with a real faction symbol - I know they are Vikings but they 'could' settle down and become Civilized eventually like Denmark
    I have always wondered why they do not have a symbol.

  14. #14

    Default Re: My DLV/M2TW Wishlist!

    just wishin' 'cause dunno if my wish can be done.

    1- to see other factions using more their family members to command armies, cause if not, if u play your cards right you can rout their army in a wink. (they just looove using captains.)
    2-To be able to "teach" doctor philosophae militaris with a Garrison quarters, but this doctor philosophae would not be as cool as the drill square one.
    3-Some tipe of religious weapon for pagans and orthodox. it would be nice. Just to give a silly idea, maybe orthodox would be able instigate a "crusade" to a settlement for money, or what ever. Of course this would not be historically acurate, but would make orthodox and pagans, a lill' bit more agresive.
    4-As byzantium has the head of the orthodox church, there should be, within the orthodox, a "bishop" trait to all those factions.
    5-the aztecs had no roads?
    6-More AI faction use of spies, and assasins. Hell i have seen 2 or so, and i have killed 2 factions...
    7-a new muslim faction would be cool, i would rather have a new muslim faction than the native americans.

    well i think that none of my ideas are posible, but just saying
    -----------
    regarding the other ideas they are all great except:
    -More money
    -Changing settlement type.
    -reduce boat building time


    BTW great job DLV team!! keep it up
    Deus lo Vult Player
    AAR Writer: Wrath of the Norsemen

    Lovin' cav spread

  15. #15

    Default Re: My DLV/M2TW Wishlist!

    Quote Originally Posted by Bacus View Post
    7-a new muslim faction would be cool, i would rather have a new muslim faction than the native americans.

    Actually I like this idea - but I'd rather the Native Americans stayed in (more fun )

    However, you could remove the desert tribes for a new muslim faction since, why not just make the desert tribes normal rebels?

    DLV: Europa - This will remove the Native Americans anyway and add the Empire of Mali, which are African I believe? (not sure) - so that's close to what you want!

  16. #16
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    Default Re: My DLV/M2TW Wishlist!

    Quote Originally Posted by Bacus View Post
    4-As byzantium has the head of the orthodox church, there should be, within the orthodox, a "bishop" trait to all those factions.
    The Patriach of Konstantinopel is not the head of the orthodox church. He is a primus inter pares.
    Something different: Lesser Armenia was not an orthodox faction. They were oriental orthodox. Sounds similar but is really something different. No special connections to the orthodox church. I would like to see oriental orthodoxy. Together with shia islam.

    Quote Originally Posted by Bacus View Post
    7-a new muslim faction would be cool, i would rather have a new muslim faction than the native americans.
    I absolutely agree. Faction slots are rare and islam is shamefully underrepresented. I dont get the whole point of America in the game. The continent was only shortly visited by some vikings in the middle ages. No other contact with the europeans during that time. It's a waste of a faction slot, some regions and a lot of space on the map. DLV Europe adresses this point. But I don't know when it comes out and I think it will be out of date compared to DLV vanilla.

    I also don't get the point of the desert tribes. It's strange to waste a whole slot for such a bizarre faction. What they are supposed to represent? There are some islam factions which would really intriguing but were ommited for unknown reasons.

    Last point: Please put some more regions in north africa and the balkans. Ireland has 4 regions but egypt only 3. Scotland has also 4 regions but Serbia has 0. This is a little bit unbalanced.

  17. #17

    Default Re: My DLV/M2TW Wishlist!

    Quote Originally Posted by hefa View Post
    I dont get the whole point of America in the game. The continent was only shortly visited by some vikings in the middle ages. No other contact with the europeans during that time.

    Portugal and Spain were a massive influence in America in the late middle ages/early renaissance!

    Besides the concept is, 'what if' since the campaign is an alternate path in history. Who's to say an English fleet couldn't accidently stray to America, report back and invade?

    Apart from that, excellent post there my friend, +rep!

  18. #18
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    Default Re: My DLV/M2TW Wishlist!

    Quote Originally Posted by Dauntless Commandant View Post
    Portugal and Spain were a massive influence in America in the late middle ages/early renaissance!

    Besides the concept is, 'what if' since the campaign is an alternate path in history. Who's to say an English fleet couldn't accidently stray to America, report back and invade?

    Apart from that, excellent post there my friend, +rep!
    I don't know about the periodization in the english speaking world but in german history the discovery of america is a major turning point into the modern period (together with the sack of Konstantinopel 1453 and the beginning of the reformation 1517). Roughly the middle ages stretch from 500 to 1500. But you are right about the 'changing history' issue. Most probable I just don't like the aztecs.

    Quote Originally Posted by Wartower View Post
    I suppose there was no way to make this thread and avoid the "take this out, or I hate this!" replies. I was hoping to avoid that, but in reality, as long as no one gets on here and whines about the cavalry spread, it might continue to be a productive conversation.
    True. I think my comments were a little bit too harsh. So let's summarize my main points in a more constructive way.

    (i) Change the desert tribes into a realistic faction.
    (ii) I would like to see a new muslim faction. Rum-Seljuks would be great.
    (iii) I would like to see oriental orthodoxy.
    (iv) The distribution of the regions shows a strong bias toward western europe. I would like to see some rebalancing by adding some regions in the balkan and north africa. These regions are underrepresented in the game.
    (v) Please get rid of proselytism. I don't know how to make it, but it is totally unrealistic. There was no proselytism in the middle ages besides heresy. No christian or muslim faction would have tolerated this.

  19. #19
    Wartower's Avatar Civis
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    Default Re: My DLV/M2TW Wishlist!

    Quote Originally Posted by hefa View Post
    (i)Most probable I just don't like the aztecs.
    (ii) I would like to see a new muslim faction. Rum-Seljuks would be great.
    (iii) I would like to see oriental orthodoxy.
    (iv) The distribution of the regions shows a strong bias toward western europe. I would like to see some rebalancing by adding some regions in the balkan and north africa. These regions are underrepresented in the game.
    (v) Please get rid of proselytism. I don't know how to make it, but it is totally unrealistic. There was no proselytism in the middle ages besides heresy. No christian or muslim faction would have tolerated this.
    (i) Neither do I. With fingers crossed, I hope everything is going well for Harry Lime, enough so that we can be fortunate to be able to play DLV Europa this weekend. Check out his thread on it if you haven't already. No more Aztecs.

    (ii) Although probably not the exact thing you were looking for, I believe Europa's Mali is indeed a new Islamic faction.

    (iv) Again, I don't know where Harry is adding each of his new regions, but I'm positive that his quest for having regions be as historically accurate as possible will make for a great map to play on.

    (v) Religious conversion is a fundamental aspect of the game itself, particularly in DLV where you must use proselytism to be able to recruit troops. I have no idea if this is something hard-coded into the game, but I have seen modders "rename" the %Catholic, %Orthodox, etc into something cultural rather than religious.

    I hate to sound like the ultimate DLV-Europa fanboi, but I think that with its release, we DLV junkies will have two all-you-can-eat buffets to gorge ourselves on, therefore we will all be fat, dumb, and happy!

  20. #20
    Wartower's Avatar Civis
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    Default Re: My DLV/M2TW Wishlist!

    I suppose there was no way to make this thread and avoid the "take this out, or I hate this!" replies. I was hoping to avoid that, but in reality, as long as no one gets on here and whines about the cavalry spread, it might continue to be a productive conversation.

    I agree about adding some "spice" to the orthodox and pagan religions. One of the most fascinating aspects of this game, in my opinion, is the radically non-historical use of crusades and jihads as a political and military tool all over Europe. I mean really, has there ever been a Jihad against Paris? Or a Crusade aimed at London? No, I don't believe so. But based on how things turn out in your campaign, these intriguing, albeit unrealistic, things can transpire. Unless, of course, you are playing as an orthodox or pagan faction. If so, you can only sit back and watch as the other kids run off and gang up on the fat kid!

    Understandably, this makes playing the non-Islamic, non-Catholic factions harder. At least to me they seem that way. If you've ever become the Pope's pet, and I know that many of you have, you know how nice is it to bring down the wrath of the Papacy on your opponents. Same with a Jihad, although they are considerably less effective against a large part of the map.

    I don't mind at all if things stay the same regarding this, but here's somethng to think about. If a Pagan or Othrodox faction just happened to be allied with the Papal States and the Holy See made the call for a Crusade, perhaps a popup asking the allied, but non-Catholic nation, if they wanted to join in the holy quest might appear. Perhaps it would cost that faction florins to join, or perhaps a reduction in their government points...something to balance out the fact that these factions aren't supposed to be able to join in Crusades. What's ironic is that I believe it was the Byzantines that needed help and set in motion the 1st Crusade wasn't it? Or 2nd, or 3rd? I'm obviously no history major, but you get my drift.

    Anyway, it should be no different if a pagan faction were allied with the faction controlling the Imam that called for a Jihad.

    Some cool ideas on here people! Keep it rolling!

    (P.S.) Having an additional Muslim faction would be very intriguing. If you haven't tried Broken Crescent yet, you're missing out on a rather spectacular reinvention of the game focusing on dominance in the Middle East during Medieval times. :::ducks away from the rotting heads of cabbage and other refuse being thrown for the heresy of mentioning another mod on these threads!:::

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