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  1. #1
    Overlord.ru's Avatar Centenarius
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    Default More questions

    1.Where can I find the information about the purpose of the forts and how to change town into castle\castle into town?Also I think it's a bit strange when you can have your fort no matter whose territory it is and no matter where it is.You can't take the fort from allie if it's on your territory without war either.
    2.I can't build more then 1 ship per port and per turn,it tells me i can make new ship in some turns.Also i can't stack ships in big fleets,only 1-2 per fleet- why?
    3.Is there a way to take city titles from one person and give it to another?
    4.How can i find where the legendary sword dropped after the person who had had it died?What happens if a general with sword dies in the sea?
    More questions coming...

  2. #2

    Default Re: More questions

    Hey,

    1. I have no idea. (You should see forts as mini-settlements.)

    2. You need to keep your fleet in the port to make a big-stack fleet. Otherwise your fleet will have a captain and you cant merge 2 captains. The best ships are from a castle-port btw.

    3. Just drag/drop them onto the general of your choice.

    4. Every turn there is a chance that the governor in a city gains the legendar sword that is available in that region. however, not all regions have legendary swords. If a character dies and takes the sword with him to the afterlife, you can recover it the same way as you obtained it in the first place. (patiance)

    Cheers

  3. #3

    Default Re: More questions

    Hi

    @ 1. I'm sure I read that you can't convert towns to castles and vice versa - then again I might be dreaming this

    There's a handbook in .pdf format which is located in the Default M2:TW Directory. This should give you lots of helpful information.

    @ 2. You need to keep ships in ports to merge them into a fleet. Otherwise you have lots of Admirals sailing about

    @ 3. Drag the retinue from one general to another, however the Generals must be in the same army/city - and you can't do this for ALL retinues, just titles, swords, knights, armour etc

    @ 4. Next time if the bearer is about to die transfer the sword to another family member

    Good luck!

  4. #4
    Overlord.ru's Avatar Centenarius
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    Default Re: More questions

    Thanks guys, your help just makes me interested in this mod more and more.Still need some help : How can I change the music on campaign map to default Medieval tracks?
    2 Also if i got it right to make big fleets i need to keep ships in ports for some time - will the fleets be automaticaly made or I just need to wait some turns and I'll be able to build new ships?
    4 Correct me if I'm wrong - just need to wait until the general will gain the sword in a region where it spawns?If the general with a sword just died(not slain by another) far from home the sword will spawn again in a region where it comes from?Where can i find information on regions with spawning swords?
    1 Still need tips on usage of forts,so far I know it only gives free troop allowance.I just find it strange that for ex. playing england I can have fort without single troop in Egypt (if i got it from rebels) or i can easily hold troops in it without having war with egyptians and it won't offend them at all.Pitty if there's no way to convert towns into castles didn't find anything in the handbook

  5. #5
    Kjertesvein's Avatar Remember to smile
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    Default Re: More questions

    There is mainly 4 Guides.

    -FAQs, skip this.
    -The Handbook helps alot and is very orginized. There is also a PDF file somewere.
    -Strategy Guide for new players! The guide is under progress and uncover step-by-step for both experienced and newbys.
    -A collection of DLV strategies and hints are tips and tricks made by the public.


    you will find them in my Sig, good luck.
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  6. #6

    Default Re: More questions

    Np,

    - Got no idea how to change the music, but the music in DLV is from the various Kingdoms campaigns, and imo much better then in normal MedII

    - You, indeed, have to wait some turns until you can build another ship. (warharbors, only buildable at castles, replenish faster)

    - Thats right. The spawnpoints of the various swords is a secret only the Repman knows I'm afraid.

    - I think it does affect the relations with the faction on wich territory you occupy the fort. Afterall you destroy his lands (Devastation) and block some trade if it is on a road.

    Cheers.

  7. #7
    Overlord.ru's Avatar Centenarius
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    Default Re: More questions

    Quote Originally Posted by Aneximanes View Post
    Np,

    - I think it does affect the relations with the faction on wich territory you occupy the fort. Afterall you destroy his lands (Devastation) and block some trade if it is on a road.

    Cheers.
    Yeah may be but i've got no idea how to give\take forts,there's no such option in diplomacy dialog So btw any use of them except keeping free troops?Mb. building\recruiting?

  8. #8

    Default Re: More questions

    Deleting the descr_sounds_music.txt file should then make the game use the old music one,

    however I'm not sure it will play the music since it doesn't exist in the sounds folder.

    You'd need to re-add the music.dat/idx and events.dat/idx files from the Original M2:TW sounds file to the DLV_Ext sounds file.

    I created myself a music mod which uses music from various sources, (e.g. Medieval 1, which is pure awesome) and films like LotR. Spent many days examining the audio of each track to see if it suited the campaign, or battle map more - then mobilization/fighting etc, and then the culture and religion it is best suited too. Can upload if you like.

  9. #9

    Default Re: More questions

    Nice, I think the music of Med:tw would be a good addition to DLV, to even sink deeper in the Medieval atosphere

  10. #10

    Default Re: More questions

    They are good for stopping enemies from entering your lands, and holding them up if they do so. Also they are very strong at the start of the game because they are stone, whereas most of your settlements are wood.

  11. #11
    Overlord.ru's Avatar Centenarius
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    Default Re: More questions

    Any way to give\take them except bribe?Btw can't they just be skipped?:o simply taking the other route

  12. #12

    Default Re: More questions

    Yes but the 'other route' tends to be longer, - most forts in the game have been strategically placed, for example on major Pathfinding routes, bridges and passes.

    Bribing them is the only way to get them if you are allied, sorry

  13. #13
    Overlord.ru's Avatar Centenarius
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    Default Re: More questions

    Much more clearer now,thanx man.Still having the fort without even a single troop on the other side of the world without ability to leave\present is bit strange :o is there suggestions thread nearby?

  14. #14
    Kjertesvein's Avatar Remember to smile
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    Default Re: More questions

    Quote Originally Posted by Overlord.ru View Post
    Much more clearer now,thanx man.Still having the fort without even a single troop on the other side of the world without ability to leave\present is bit strange :o is there suggestions thread nearby?
    its in the Mini-mod section.
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  15. #15
    Overlord.ru's Avatar Centenarius
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    Default Re: More questions

    Okay now I'm interested if the guilds offer themselves only in towns or either in castles?Second : are all scripts work for ai on very hard mode or on all?I mean does he know how to raise governos\generals etc

  16. #16
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    Default Re: More questions

    @overlord.ru
    You should try to write more clear and easy. try to use--> . and ,

    guilds can be shown in the building-browser
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  17. #17
    Overlord.ru's Avatar Centenarius
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    Default Re: More questions

    Sorry, i'll try. First question - guilds suggest to bouild them only in towns or I can wait and I'll get a suggestion to build guild in castle?Second : does AI know how to raise generals\governors,how to build fleets etc. on each difficulty mod or only on very hard?

  18. #18

    Default Re: More questions

    Certain guild only apear in cities, others only in castles. only the order guilds can be build in both. You can see what guilds are available in the building-browser.

    The Ai doesnt need to educate their generals iirc. And they can build fleets effectively. They sometimes even invade your squishy island cities with them

    Cheers.

  19. #19

    Default Re: More questions

    Quote Originally Posted by Overlord.ru View Post
    Sorry, i'll try. First question - guilds suggest to bouild them only in towns or I can wait and I'll get a suggestion to build guild in castle?Second : does AI know how to raise generals\governors,how to build fleets etc. on each difficulty mod or only on very hard?

    Guilds will suggest themselves to you for castles shortly - I think you need a fortress though, however I'm not sure.

    The first one should be the Sword guild? It's usually the first to appear anyway.

    The Ai doesn't have the DLV roleplaying elements since it can simply not understand how to use them, however they are good at raising command.

    I think even on medium/medium you'd have a tough game, the Ai is still strong

  20. #20
    Overlord.ru's Avatar Centenarius
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    Default Re: More questions

    The Ai doesn't have the DLV roleplaying elements since it can simply not understand how to use them, however they are good at raising command.
    [/QUOTE]

    Too bad for me :\ i think it's kinda big disadvantage.
    Anyway great mod though.

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