i just removed the two handed axemen![]()
i just removed the two handed axemen![]()
cheers to Kyho!
hopefully my meddling contributed somehow...
and Kyho those two handed axe men wouldnt be the Ducals would they....those guys are awesome![]()
So in what order do I install this? I see three links on the first page but dont no where to start?![]()
okay has anyone whos game has lasted beyond the Black Death notice a decline in AI units? As the Teutons my entire 4 full stacks were braught to a snivling crawls and became half stacks because they kept dropping dead at a alarming rate while Novgorod unending stacks gestated from the void (i used cheats to see the map and counted 10 full stacks, 15 half stacks). all i have to say is WTF.....i had a perfect game running and frankly almost perfectly weened myself off the instant win cheats since it was going good, but the plague hit half of my generals die (except the rebellious ones the derbys) and my armies are crippled beyond repair across the map and when my great Novgorod Invasion reaches Pskov im greeted by 5 full stacks and 1 full in the city....did the plague hit them at all...infact did their finances plummet at all!?!?!
i have played couple of sieges no ctd if you stick with not using mercenarys as lithuania, will post some screenies of my campaign tomorrow
Okay, but there seems no way to play as another faction without CTDs while fighting Lithuania...Can you force the AI not to use certain mercenaries?
The officers-fix didn't work for me btw. I limited them to two, but I still get those CTDs while loading a siege (I=Teutonic Order, Enemy=Lithuania).
also got a ctd against the teutons with lithuania after 27 turns.
I guess that rules that last fix out aswell
I am gonna include the balts mode (the skins, the units) to a fresh dlv.
In this way I might have fixed the problem which caused it in the first place. As I dont think dlv caused it.
okay i don't use the mercenaries, but what about the problem, when you atacking castle the army double there?
so what should I do in order to not have that enemy doubled and spawned units when besieging? Please be more explicit.Ive downloaded the campaign script edited by Teutonic Joe and replaced the original but Im not impresed by the changes happened cause enemy units still appear.What is to be done or to be deleted that this never hapened ? And not for the least there is a way the campaign would not be so tough and of not being atack by the other factions in the same time? or better thre is a force diplomacy mod or a cheat to force AI to accept your proposals?
SOLVED
Last edited by Orphydian; April 18, 2011 at 08:16 AM.
i think you should delete it
or you dll the one i edited on this topic....
I want to remove the garrison script. I edited the file campaign_script located in mods\dlv_teutonic_knights\data\world\maps\campaign\imperial_campaign and deleted map.rwn from mods\dlv_teutonic_knights\data\world\maps\base and still, when I besiege a city it spawns the extra units. Im tired of using auto_win because of this cheating in favor of the AI. I want the strategy fun back. Where its located the garrison script?
So what i need to do, that units is castles don't doubled?
just dll the edited campaign script and place it where it needs to go
its still the same thing basically i just removed pretty much all elites from the troop spawn so it works more like a levy consciption rather than the teleportin tartar lancers of ill fortune
Can you be more explicit what do you mean by dll the edited campaign script and place it whre it needs to go??
do you have the baltic crusades sreen (dark/red woods) when you start the mod?
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
There was no problem with the units Ive just forgot that the armour upgrade made them look quite different.Anyway
1) what is the latest patch or version of this mod
2) how do I make to reduce agresiveness of the AI and not be atacked in the same time by so many factions
3)how do I make that when I besiege a settllement the enemy units do not duobled or spawn anymore?
4)is there a force diplomacy sub mini mod or a way to foce AI to accept your
proposals?
PLEASE BE MORE EXPLICIT and again what do you mean by dll the edited campaign script and place it whre it needs to go
Last edited by Orphydian; April 18, 2011 at 06:05 AM.