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  1. #1

    Icon9 Problem...

    I installed Extended Realisom over RTR-PE, I am just starting a campgan as Maca and my Chalkaspides no mater what I do can not hold formation...

    Every time I tell them to move every solider in the unit clusters around where I told them to move and then they bump into each other for about 45sec befor they start to make the formation that I told them to. I can not get them to move 5ft with out this happening...

    Some times randomly with any unit on the map they will glich and start doing there own thing... I tell them to move forward and they will go backwards in a zig zag pattern.

    Help me I am losing my mind!

  2. #2

    Default Re: Problem...

    Is this with cavalry inside a settlement?
    "If we didn't have cruxifixion, this country'd be in a right bloody mess"

  3. #3

    Default Re: Problem...

    it happens with cavalry less often, and all the problems increase 10 full in settlements

  4. #4

    Default Re: Problem...

    In your C:\Program Files\Activision\Rome - Total War folder, do you have one folder called RTRPE and another called ExRM?
    "If we didn't have cruxifixion, this country'd be in a right bloody mess"

  5. #5

    Default Re: Problem...

    yes they are both there. should I delete the RTRPE folder?

    oh and RTR-PE is the mod switch one
    Last edited by ZackRidesRed; January 01, 2009 at 01:58 PM.

  6. #6

    Default Re: Problem...

    i too have the same issue sometimes... seems like bad pathfinding or something? but like zach said, when giving orders units will clump together while reforming and take forever for them to actually make formation..

    its frustrating in siege battles the most, nothing make me more angry then sending my men in to attack town center, the horribleclunking pathfinding bloodbath that follows

    when u give orders to attack or somehting and half your army is running backoutside the gate to reform then back in...

    i find you have to give orders to individual units rather then groups of units, otherwise things get out of wack

  7. #7
    Eat Meat Whale Meat
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    Default Re: Problem...

    Ungroup your units before moving them. I had problems in the past when moving groups, so I gave up on grouping, but just selected without grouping and moved instead. It very, very occasionally still mucks up, but the vast majority of the time, they do what I tell them to.

  8. #8

    Default Re: Problem...

    Rarely do I group my units, and this happens every time I play. even on custom battle... maybe one out of ten orders go as planned.

    I cant push with my infantry at all making successful battles imposable

    Do you think that my install got corrupted?

  9. #9
    Quinn Inuit's Avatar Artifex
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    Default Re: Problem...

    The hardcoded AI is bad, but not this bad. I guess it's possible that the installation got corrupted.

    When you're giving them orders, do you just click somewhere or do you drag and reform the formation in Point B every time?
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  10. #10

    Default Re: Problem...

    I have tried both but I mostly click and drag, I even tried telling them to move one step by dragging there currant formation just in front of them and its complete chaos...

    Its like handing a monkey a live grenade... He may throe it as instructed, but his odds are grim

  11. #11

    Default Re: Problem...

    I was fighting a bridge battle last night - the enemy had a larger force of reinforcements on my side of the bridge (behind me) so I had to assault the smaller army by crossing the bridge myself, wiping out that army then defending that side.

    During the assault I noticed the distinctive pattern of running about around a certain spot (kind of looks like water going down a plug hole) and sadly those hoplites never made it accross properly and were cut to peices.

    I always move my men around usually in the republican legion formation without any problems however I always click drag on an area out of habit from playing med 2 TW where if you simple clicked you never knew where you units might decide to sprint off too and which way they might be facing when they ot there exhausted.
    Last edited by St Naffatun; January 02, 2009 at 05:18 AM.
    "If we didn't have cruxifixion, this country'd be in a right bloody mess"

  12. #12
    Eat Meat Whale Meat
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    Default Re: Problem...

    For me, the most annoying problem, and one introduced in 1.6 IIRC, is soldiers continuing to hack away at dead enemy. That happens when you've surrounded the enemy and killed them all, and sometimes one of them continues to engage your troops even though he's dead. That's rather problematic when you've trying to redeploy, and anyone passing through that area will leave individuals behind, thus never completing their movement. Other than never surrounding the enemy and cutting them down to the last man, is there any way of avoiding this?

  13. #13

    Default Re: Problem...

    I had the same problem reported on the mod forum here some weeks ago.
    It looks as when someone of the original Modder did not have a "clean" program when he started to mod RTR and/or Extreme.

    The advise I was given back then: Group your units to position them tightly before battle starts, maybe in classic Roman fashion; then un-groupe them all and start the game. They may be re-grouped again.So far, that works for me.

    I case of the St Naffatun - I would have grouped some units after start using the group "one-line" command to cover the main force trying to reach the other side of the river.
    Last edited by Fridericus Rex; January 02, 2009 at 11:54 AM.

  14. #14
    Quinn Inuit's Avatar Artifex
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    Default Re: Problem...

    A "clean" program? How does it get "dirty"? I mean, your solution sounds reasonable, but the problem is new to me.

    Pannonian: thanks for reminding me. I remember reading about a year or so ago that somebody had figured out the problem and fixed it by tweaking descr_vegetation.db. I've been meaning to follow that up.

    Edit: I can't find it now, and it appears that file doesn't do anything in-game. Did anyone else hear about this?
    Last edited by Quinn Inuit; January 02, 2009 at 12:19 PM.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  15. #15

    Default Re: Problem...

    Quinn: My assumption of "clean" is a reduction of the fact that some other mods do not have this problem.
    If the first mod creator did not remove a previously installed mod completely or changed the vanilla that did require another change and it was not completely solved at the time, further changes could have manifested these modding "errors" and carried them on. For example, DV's battle changes were made and later another battle mod was used without a new install over vanilla; some of the first changes could have been carried over. Who knows?

    It is not meant as a criticism, but as a possible explanation.

    I for one, have learned to live with this little annoying alteration!
    Last edited by Fridericus Rex; January 02, 2009 at 02:12 PM.

  16. #16
    Quinn Inuit's Avatar Artifex
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    Default Re: Problem...

    I see what you mean, but I don't think these errors exist in every installation of the ExRM. I wish I could figure out how to fix it for you, though.

    This might not fix anything, but it won't make the problem worse (although the AI might be, at least a little). Just go into the ExRM data file, rename descr_formations_ai.txt to .txt.bak or something and then rename one of the other descr_formations_ai files to plain old .txt. That might, theoretically, help.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  17. #17

    Default Re: Problem...

    Quote Originally Posted by pannonian View Post
    For me, the most annoying problem, and one introduced in 1.6 IIRC, is soldiers continuing to hack away at dead enemy. That happens when you've surrounded the enemy and killed them all, and sometimes one of them continues to engage your troops even though he's dead. That's rather problematic when you've trying to redeploy, and anyone passing through that area will leave individuals behind, thus never completing their movement. Other than never surrounding the enemy and cutting them down to the last man, is there any way of avoiding this?
    When this happens to me, I just keep giving the unit a move order until all of the men in the unit stop standing still and attacking the air. It's annoying, but infrequent.

    The one time it pissed me off was when my General was one of the guys who was stuck attacking nothing. The enemy Hoplitai charged and he got whacked.

  18. #18

    Default Re: Problem...

    Hey, sorry for not updating sooner.

    I un-installed and re-installed every thing and my problem is 95% better. It now very rarely happens.

    Thanks every one for the input.

  19. #19
    Quinn Inuit's Avatar Artifex
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    Default Re: Problem...

    Oh, good, I'm glad it's working better for you.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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