Page 1 of 2 12 LastLast
Results 1 to 20 of 25

Thread: XGM Text Proofing

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default XGM Text Proofing

    All mods have textual errors, typos, and mistakes. XGM is no exception.

    We'd like to improve XGM's text descriptions, but proofreading through all the text files is too big a job for any one person.
    So, instead we'll make it a community project. I'll compile the files and do the final editing, what you need to do is find errors and typos and submit them to me.

    What you do is either correct any errors you come across and upload the corrected file, or if you don't feel confident in correcting the error, tag the error with a "-" before it, upload it, and I'll correct it. Alternately, if you don't want to mess with your game files, you can post a screenshot or detailed description of the error, and I, or someone else, will take care of it.

    The main files to be concerned with are export_buildings, export_ancillaries, export_units, and export_VnVs. Though don't feel you have to limit yourself to these files, if you find errors in other files, please, do submit them.

    I'll keep the most recent and updated versions of the four main files in a zip folder here, plus any files others update. Plus if I can a brief list of fixed items.

    Text proof version 0.3
    One major error fixed across temple descriptions.
    Balikedes fixes to export_VnVs added.
    Balikedes fixes to export_ancillaries added.
    Last edited by CaesarVincens; January 15, 2009 at 05:09 PM.

    Expand your borders, a mod based on XGM 5.

  2. #2
    Balikedes's Avatar Time to Rock
    Join Date
    Aug 2006
    Location
    San Francisco
    Posts
    2,002

    Default Re: XGM Text Proofing

    Yaaay, I've been wanting to do something like this for a while!

    I'll get it started with the VnVs...
    Last edited by Balikedes; January 13, 2009 at 11:57 AM.
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  3. #3
    Balikedes's Avatar Time to Rock
    Join Date
    Aug 2006
    Location
    San Francisco
    Posts
    2,002

    Default Re: XGM Text Proofing

    Hey CV, I'm close to half way through the VnVs...damn that is a friggin' huge file, with many grammatical and spelling mistakes.

    I commend Suppanut though for adding sooo much to it...such a dedicated modder!
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  4. #4
    Suppanut's Avatar Idea-O-Matic
    Join Date
    Mar 2007
    Location
    Thailand
    Posts
    3,784

    Default Re: XGM Text Proofing

    Thank you for your effort, Balikedes.
    Is proudly patroned by the Great Balikedes.



  5. #5

    Default Re: XGM Text Proofing

    Thank you, Balikedes. If you think export_VnVs is large, you should take a look at export_buildings!

    That's the main reason I didn't do these by myself. Really, I never envisioned anyone doing one whole file.

    Expand your borders, a mod based on XGM 5.

  6. #6
    Balikedes's Avatar Time to Rock
    Join Date
    Aug 2006
    Location
    San Francisco
    Posts
    2,002

    Default Re: XGM Text Proofing

    Quote Originally Posted by Suppanut View Post
    Thank you for your effort, Balikedes.
    Anytime Suppanut.

    Quote Originally Posted by CaesarVincens View Post
    Thank you, Balikedes. If you think export_VnVs is large, you should take a look at export_buildings!

    That's the main reason I didn't do these by myself. Really, I never envisioned anyone doing one whole file.
    No problem, I'm grateful to be able to contribute something to the sheen of XGM.

    I'm a task master when it comes to this kind of stuff......just throw on some music and rock...uh, I mean correct spelling!

    The new AC/DC has gotten me through the first half....
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  7. #7
    Suppanut's Avatar Idea-O-Matic
    Join Date
    Mar 2007
    Location
    Thailand
    Posts
    3,784

    Default Re: XGM Text Proofing

    I must apologize you for such of your messy situation as I responsible for most of problems you found. I am one of team who work on temple descriptions and the one that code them and cause this text file to become so bulky huge.(9 level of temples multiply by 20 temple types and multiply by about 14 factions different plus 6 new level of new academies) And with my recklessness even cause problems even more. And I also most of new traits and ancillaries are add by me too. I also hope that if you work on export_buildings.txt, some kind of sorting would be nice if it not burden you so much.(export_VnV.txt and export_ancillaries still subject to change so I must sort them by myself.)
    Last edited by Suppanut; January 07, 2009 at 03:28 AM.
    Is proudly patroned by the Great Balikedes.



  8. #8

    Default Re: XGM Text Proofing

    If anybody of you guys is using Notepad++ for editing txt files, it has the spell check function. Essentially it has an option to add GNU Aspell spell checker as a plug-in.
    It's easy to set up (takes 5-10 minutes). Just install Notepad++, if you do not have it (google for it). Follow this link to download and install the latest version of GNU Aspell spell checker. Then add English (or any other) dictionary. Finally, you plug Aspell spell checker in your Notepad++ by going to menu Pluggins-Spell Checker and indicating the path to aspell-15.dll file.
    Well, I guess this is a bit too late for this text proofing task (just discovered the feature and plugged the spell checker in myself), but could be useful in the future. For instance, you could add terms and abbreviations used in RTW scripting to the dictionary

    Here is a bit older version of Aspell, but in form of an installer, and an exe file what will add English dictionary to Aspell.
    Last edited by Stilgar CG; January 07, 2009 at 04:37 AM.

  9. #9
    LucretiusTC's Avatar Biarchus
    Join Date
    Oct 2006
    Location
    Finland
    Posts
    652

    Default Re: XGM Text Proofing

    I´ve written most of my descriptions with Microsoft Office Word 2003 and I have used the proofreading (UK English version). So I have favoured those UK English versions in certain words like habour (instead of habor), theatre (instead of theater), centre (instead of center), etc.

    I hope you also check those proper names (e.g. Achaemenid, maybe Pergamon instead of Pergamum, etc.), and if you find some strange arguments in the text that doesn´t make sense, please tell us.

    Luc.
    Last edited by LucretiusTC; January 07, 2009 at 02:30 PM.

  10. #10
    Balikedes's Avatar Time to Rock
    Join Date
    Aug 2006
    Location
    San Francisco
    Posts
    2,002

    Default Re: XGM Text Proofing

    Hey Guys,
    Here is the corrected version of the VnVs...please take a cursory glance to ensure I did a decent enough job.
    Thank You,
    Bal
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  11. #11

    Default Re: XGM Text Proofing

    Thanks Bal, I added your changes in.

    Expand your borders, a mod based on XGM 5.

  12. #12
    Balikedes's Avatar Time to Rock
    Join Date
    Aug 2006
    Location
    San Francisco
    Posts
    2,002

    Default Re: XGM Text Proofing

    Hey CV, I'm working on the ancillaries right now.
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  13. #13

    Default Re: XGM Text Proofing

    Alright, thanks a ton, Bal.

    Expand your borders, a mod based on XGM 5.

  14. #14
    Suppanut's Avatar Idea-O-Matic
    Join Date
    Mar 2007
    Location
    Thailand
    Posts
    3,784

    Default Re: XGM Text Proofing

    Thanks a lot too, Bal.
    Is proudly patroned by the Great Balikedes.



  15. #15
    Balikedes's Avatar Time to Rock
    Join Date
    Aug 2006
    Location
    San Francisco
    Posts
    2,002

    Default Re: XGM Text Proofing

    BEHOLD! the ancillaries file....
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  16. #16

    Default Re: XGM Text Proofing

    Sweet, I'll integrate this shortly.

    Expand your borders, a mod based on XGM 5.

  17. #17

    Default Re: XGM Text Proofing

    Bal's fixes have been included. There are quite a few, too.

    Expand your borders, a mod based on XGM 5.

  18. #18
    DimeBagHo's Avatar Praeses
    Moderator Emeritus

    Join Date
    Mar 2005
    Location
    Auckland
    Posts
    7,943

    Default Re: XGM Text Proofing

    Thanks Balikedes. I've added your revised Traits and Ancillaries files to version 5.8.8.

  19. #19
    Balikedes's Avatar Time to Rock
    Join Date
    Aug 2006
    Location
    San Francisco
    Posts
    2,002

    Default Re: XGM Text Proofing

    Noooooo problem...
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  20. #20
    Suppanut's Avatar Idea-O-Matic
    Join Date
    Mar 2007
    Location
    Thailand
    Posts
    3,784

    Default Re: XGM Text Proofing

    Nice edition, Bal. I like it especially for new Strategist and Tactician description.

    Thank you for your hard work.
    Is proudly patroned by the Great Balikedes.



Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •