All mods have textual errors, typos, and mistakes. XGM is no exception.
We'd like to improve XGM's text descriptions, but proofreading through all the text files is too big a job for any one person.
So, instead we'll make it a community project. I'll compile the files and do the final editing, what you need to do is find errors and typos and submit them to me.
What you do is either correct any errors you come across and upload the corrected file, or if you don't feel confident in correcting the error, tag the error with a "-" before it, upload it, and I'll correct it. Alternately, if you don't want to mess with your game files, you can post a screenshot or detailed description of the error, and I, or someone else, will take care of it.
The main files to be concerned with are export_buildings, export_ancillaries, export_units, and export_VnVs. Though don't feel you have to limit yourself to these files, if you find errors in other files, please, do submit them.
I'll keep the most recent and updated versions of the four main files in a zip folder here, plus any files others update. Plus if I can a brief list of fixed items.
Text proof version 0.3
One major error fixed across temple descriptions.
Balikedes fixes to export_VnVs added.
Balikedes fixes to export_ancillaries added.






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