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Thread: How to modify "Turns to next available unit"

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  1. #1

    Default How to modify "Turns to next available unit"

    Hi there, i started recently in the Medieval 2 Total War world, i have the SS6.0, SS6.1 patch with some other submods, the thing is that now im trying to understand how to modify it, and i'd like to know how to change the number of turns between recruiting units, that is: "Turns to next available unit". Could anyone help me? i've seen several files: export_descr_unit.txt and others, but i cant find anything. Maybe depends on the type of category and class of the weapon, i dont know.....Waiting replys. Thanx.

  2. #2
    green tea's Avatar Ducenarius
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    Default Re: How to modify "Turns to next available unit"

    Quote Originally Posted by Loco Aullador View Post
    Hi there, i started recently in the Medieval 2 Total War world, i have the SS6.0, SS6.1 patch with some other submods, the thing is that now im trying to understand how to modify it, and i'd like to know how to change the number of turns between recruiting units, that is: "Turns to next available unit". Could anyone help me? i've seen several files: export_descr_unit.txt and others, but i cant find anything. Maybe depends on the type of category and class of the weapon, i dont know.....Waiting replys. Thanx.
    In the same folder as the export_describe_unit.txt is the export_describe_building.txt. Scroll down for the building that recruits the unit and change

    recruit_pool "Boyar Sons" 1 0.20 3 0 requires factions { russia, }
    recruit_pool "Byzantine Cavalry" 1 0.20 3 0 requires factions { byzantium, }
    recruit_pool "Knights of Antioch" 1 0.15 2 0 requires factions { jerusalem, }

    the second number to something higher.

  3. #3

    Default Re: How to modify "Turns to next available unit"

    I've just found it. I've been playing with those numbers and see that the numbers of turns change. Thanx a lot.

  4. #4
    green tea's Avatar Ducenarius
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    Default Re: How to modify "Turns to next available unit"


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