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  1. #1
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Factions and Cultures

    Is there a way to change which internal faction has which culture? For example, make Parthia have Greek culture, etc.
    Thanks,
    Legio

  2. #2

    Default Re: Factions and Cultures

    In descr_sm_factions:
    Code:
    faction						parthia
    culture						eastern
    symbol						models_strat/symbol_parthia.CAS
    rebel_symbol				models_strat/symbol_eastern_rebel.CAS
    primary_colour				red 168, green 62, blue 154
    secondary_colour			red 0, green 0, blue 0
    loading_logo				loading_screen/symbols/symbol128_parthia.tga
    standard_index				8
    logo_index					243
    small_logo_index			255
    triumph_value				5
    intro_movie					fmv/intros/eastern_intro_640x480_bars.wmv
    victory_movie				fmv/victory/eastern_outro_320x240.wmv
    defeat_movie				fmv/lose/parthia_eliminated.wmv
    death_movie					fmv/death/death_parthia_sand_320x240.wmv
    custom_battle_availability	yes
    can_sap						yes
    prefers_naval_invasions		no
    Change the red part. But be aware. Culture, along or instead of the factions` names is sometimes used in EDU (as ownership), EDB and a few other files. So if in EDU for example there was a unit that had eastern for ownership and not greek too, the parthians will suddenly cease to have that unit unless you add parthia for ownership. And they might suddenly get a new unit that previously had greek for ownership in EDU. You need to be careful with these things when you do the change.
    Last edited by florin80; December 30, 2008 at 04:50 PM.

  3. #3
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: Factions and Cultures

    Oh lord, that is a lot!
    Is there a limit to how many factions are in the culture?

  4. #4

    Default Re: Factions and Cultures

    Not in 1.5/1.6, you can have all factions in 1 culture, if you like.

  5. #5
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: Factions and Cultures

    Thanks for the help, seems like I have a lot of work to do. I'll be off, then

  6. #6

    Default Re: Factions and Cultures

    Hi i'm have antother problem
    why when i'm want to change culture faction in descr_sm_factions.txt

    faction romans_brutii
    culture roman
    symbol models_strat/symbol_brutii.CAS

    to:

    faction romans_brutii
    culture barbarian
    symbol models_strat/symbol_brutii.CAS

    I'm have KTM withoutmessage?:hmmm:

    Help!


    PS. I'm want to romans_brutii be a barbarians

  7. #7

    Default Re: Factions and Cultures

    Brutii together with Julii and Scipii have the Senate as a superfaction, and I believe factions involved in a superfaction system need to belong to the same culture.

  8. #8

    Default Re: Factions and Cultures

    i'm deletd the super_faction in brutii


    faction romans_brutii, comfortable napoleon
    denari 4000
    settlement
    {
    level large_town
    region Illyria

    year_founded 0
    population 4782
    plan_set default_set
    faction_creator macedon
    building
    {
    type core_building governors_villa
    }
    building
    {
    type defenses wooden_pallisade
    }
    building
    {
    type barracks muster_field
    }
    building
    {
    type market trader
    }
    building
    {
    type missiles practice_field
    }
    }
    but still nothing change...
    Last edited by Tiberius Caesar Augustus; January 06, 2009 at 01:58 PM.

  9. #9

    Default Re: Factions and Cultures

    Read this.

  10. #10

    Default Re: Factions and Cultures

    Good tutorial but i' m see this

    when i'm change:

    faction romans_brutii
    culture roman
    symbol models_strat/symbol_brutii.CAS

    to:

    faction romans_brutii
    culture greek
    symbol models_strat/symbol_brutii.CAS

    every thing is ok!

    but when i'm change to this:


    faction romans_brutii
    culture barbarian
    symbol models_strat/symbol_brutii.CAS

    I'm have KTM
    i'm want antoher barbarian fractions not greeks


    Maybe this help you:


    Code:
    faction    romans_brutii, bureaucrat napoleon
    denari    4000
    settlement
    {
        level large_town
        region Illyria
    
        year_founded 0
        population 4782
        plan_set default_set
        faction_creator macedon
        building
        {
            type core_building governors_villa
        }
        building
        {
            type defenses wooden_pallisade
        }
        building
        {
            type barracks muster_field
        }
        building
        {
            type market trader
        }
        building
        {
            type missiles practice_field
        }
    }
    
    
    
    character    Comosikus, named character, leader, age 60, ,  x 211, y 180 
    traits GoodCommander 3 , Intelligent 2 , Bloodthirsty 1 
    ancillaries bard armourer
    army
    unit        barb chieftain cavalry early dacian                exp 1 armour 0 weapon_lvl 0
    unit        barb infantry dacian                exp 0 armour 0 weapon_lvl 0
    unit        tribal slingers                exp 0 armour 0 weapon_lvl 0
    unit        barb cavalry dacian                exp 0 armour 0 weapon_lvl 0
    unit        barb infantry dacian                exp 0 armour 0 weapon_lvl 0
    
    character    Scorilo, named character, heir, age 35, , x 212 , y 178
    traits NaturalMilitarySkill 1 , Intelligent 2 , Bloodthirsty 1 , Drink 1 
    ancillaries armourer
    army
    unit        barb chieftain cavalry early dacian                exp 1 armour 0 weapon_lvl 0
    unit        barb infantry dacian                exp 0 armour 0 weapon_lvl 0
    unit        barb infantry dacian                exp 0 armour 0 weapon_lvl 0
    unit        barb archer dacian                exp 0 armour 0 weapon_lvl 0
    unit        barb infantry dacian                exp 0 armour 0 weapon_lvl 0
    
    ;character    Markos, named character, age 30, , x 240, y 165
    ;traits Intelligent 3 , Bloodthirsty 1 , Energetic 1 
    ;ancillaries civilized_slave
    ;army
    ;unit        barb chieftain cavalry early dacian                exp 1 armour 0 weapon_lvl 0
    ;unit        barb cavalry dacian                exp 0 armour 0 weapon_lvl 0
    ;unit        tribal slingers                exp 0 armour 0 weapon_lvl 0
    ;unit        barb infantry dacian                exp 0 armour 0 weapon_lvl 0
    ;unit        barb infantry dacian                exp 0 armour 0 weapon_lvl 0
    ;unit        barb archer dacian                exp 0 armour 0 weapon_lvl 0
    
    
    
    character    Ion, diplomat, age 20, , x 210, y 182
    traits GoodDiplomat 1 
    
    character    Dromichetes, spy, age 20, , x 213, y 175
    traits GoodSpy 3 
    
    
    character_record        Palacus,     male, command 0, influence 0, management 0, subterfuge 0, age 2, alive, never_a_leader
    character_record        Scylurus,     male, command 0, influence 0, management 0, subterfuge 0, age 8, alive, never_a_leader
    character_record        Cotiso,     male, command 0, influence 0, management 0, subterfuge 0, age 11, alive, never_a_leader
    character_record        Duras,     male, command 0, influence 0, management 0, subterfuge 0, age 15, alive, never_a_leader
    character_record        Serapia,     female, command 0, influence 0, management 0, subterfuge 0, age 51, alive, never_a_leader
    character_record        Afina,     female, command 0, influence 0, management 0, subterfuge 0, age 33, alive, never_a_leader
    character_record        Birkita,     female, command 0, influence 0, management 0, subterfuge 0, age 28, alive, never_a_leader
    character_record        Devnet,     female, command 0, influence 0, management 0, subterfuge 0, age 5, alive, never_a_leader
    character_record        Fallon,     female, command 0, influence 0, management 0, subterfuge 0, age 10, alive, never_a_leader
    
    relative     Comosikus,     Serapia,        Scorilo,    Duras,    end
    relative     Scorilo,     Afina,        Cotiso,    Devnet,    Palacus,    end
    
    
    ;relative     Comosikus,     Serapia,        Scorilo,    Markos,    Duras,    end
    ;relative     Scorilo,     Afina,        Cotiso,    Devnet,    Palacus,    end
    ;relative     Markos,     Birkita,        Fallon,    Scylurus,    end

  11. #11

    Default Re: Factions and Cultures

    Barbarian factions have some cultural limitations (can't build large-cities in RTW etc) maybe that's an issue?

  12. #12

    Default Re: Factions and Cultures

    Dacia can have large town
    but i'm check

    Code:
    faction    dacia, religious napoleon
    denari    4000
    settlement
    {
        level large_town
        region Dacia
    
        year_founded 0
        population 5652
        plan_set default_set
        faction_creator gauls
        building
        {
            type core_building governors_villa
        }
        building
        {
            type defenses wooden_pallisade
        }
        building
        {
            type barracks muster_field
        }
        building
        {
            type market trader
        }
        building
        {
            type missiles practice_field
        }
    }

  13. #13

    Default Re: Factions and Cultures

    not this not change situation

    Can any body help?


    PS.I'm add before this new faction for romans_scipii to Syracuse (complet)
    and is working good
    i'm know how add faction..

  14. #14
    Squid's Avatar Opifex
    Patrician Artifex Technical Staff

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    Default Re: Factions and Cultures

    large cities not large towns (i.e. 4th level and 5th level settlement) a large town is a 2nd level settlement.
    Under the patronage of Roman_Man#3, Patron of Ishan
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  15. #15

    Default Re: Factions and Cultures

    but romans_brutti dosen't have a large_cities
    now have a town... and don't working

  16. #16

    Default Re: Factions and Cultures

    Yes yes i'm know what is a problem:
    In export_descr_buildings.txt i'm must deleted all romans_brutii entries (tamples, gladiators,)

    And now it is working

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