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  1. #1
    sabaku_no_gaara's Avatar Indefinitely Banned
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    Default sword of Damocles v4 Beta is released!

    http://forums.taleworlds.net/index.p...c,52131.0.html


    Quote Originally Posted by vonmistont
    [font=comic sans ms]
    Become a King, Deal with Unexpected, Build an Army, Spread true Faith, Repel Invasion, Restore Your Motherland


    DOWNLOAD V3 FINAL RELEASE 12 MB
    OR TRY NEW
    V4 ALPHA RELEASE 80 MB
    WITH
    V4 BETA PATCH 1MB
    In Beta Cheats are Enabled to make testing easier. Talk to marshal to get any item or recruit any soldier. Extract patch to your Sword of Damocles folder. Some people raported problems with .rar so patch is packed in .zip format (though i don't understand how this could be a problem...)

    MAKE OWN, NEW UNITS FOR SWORD OF DAMOCLES CLICK THE LINK TO LEARN MORE!

    Grab signature if you like this mod:

    Spoiler Alert, click show to read: 
    Code:

    What does Sword of Damocles mean?
    Spoiler Alert, click show to read: 
    There once was a king whose name was Dionysius. He was so unjust and cruel that he won himself the name of tyrant. He knew that almost everybody hated him, and so he was always in dread lest some one should take his life.
    ____But he was very rich, and he lived in a fine palace where there were many beautiful and costly things, and he was waited upon by a host of servants who were always ready to do his bidding. One day a friend of his, whose name was Damocles, said to him -
    ____"How happy you must be! You have here everything that any man could wish."
    ____"Perhaps you would like to trade places with me," said the tyrant.
    ____"No, not that, O king!" said Damocles; "but I think that, if I could only have your riches and your pleasures for one day, I should not want any greater happiness."
    ____"Very well," said the tyrant. "You shall have them."
    ____And so, the next day, Damocles was led into the palace, and all the servants were bidden to treat him as their master. He sat down at a table in the banquet hall, and rich foods were placed before him. Nothing was wanting that could give him pleasure. There were costly wines, and beautiful flowers, and rare perfumes, and delightful music. He rested among soft cushions, and felt that he was the happiest man in all the world.
    ____Then he chanced to raise his eyes toward the ceiling. What was it that was dnagling above him, with it's point almost touching his head? It was a sharp sword, and it was hung by only a single horsehair. What if the hair should break? There was danger every moment that it would do so.
    ____The smile faded from the lips of Damocles. His face became very pale. His hands trembled. He wanted no more food; he could drink no more wine; he took no more delight in the music. He longed to be out of the palace, and away, he cared not where.
    ____"What is the matter?" said the tyrant.
    ____"That sword! That sword!" cried Damocles. He was so badly frightened that he dared not move.
    ____"Yes," said Dionysius, "I know there is a sword above your head, and that it may fall at any moment. But why should that trouble you? I have a sword over my head all the time. I am every moment in dread lest something may cause me to lose my life."
    ____"Let me go," said Damocles. "I now see that I was mistaken, and that the rich and powerful are not so happy as they seem. Let me go back to my old home in the poor little cottage amon the mountains."

    ____And so long as he lived, he never again wanted to be rich, or to change places with the king.
    as retold by James Baldwin
    As in this story... You can become a King. But you can see a sword hung by only a single horsehair above your head. You can see invasion coming...
    SWORD OF DAMOCLES
    INVASION

    V4


    [font=comic sans ms][Become a King]
    :!: If you capture a a town or acastle without a claimant or an oath you can create a new kingdom. [from AoM by Highlander]
    :!: You can recruit maximum of 20 new lords. You can't have more lords than you have centers. [from AoM by Highlander]
    :!: You can assign fiefs to your lords. Order your lords to stay in their castle to garrison it. [from AoM by Highlander]
    :!: Rule Your kingdom through court. Issue orders to Chancellor, Treasurer and Marshal.
    :!: Chancellor - Declare War to other Kings.
    :!: Chancellor - Recruit Lords and Manage Fiefs.
    :!: Chancellor - Change Your kingdom Color.
    :!: The more fiefs Your Lords have the larger army they can have.
    :!: Treasurer - Change Taxes.
    :!: Treasurer - Engage in trade enterprises. Not directly but through Merchant's Guild representatives.
    :!: Taxes - you can change tax levels of your fiefs. High taxes increase your income but decrease your popularity and prosperity.
    Spoiler Alert, click show to read: 
    There are 7 tax levels. The lowest, Voluntary, reduce taxes by 80% and give you 3 popularity and 3 prosperity bonus in every town and village each weak. Next step is 30% and 2 popularity and prosperity then 15% and 1 popularity and prosperity. High taxes act opposite.

    :!: [font=comic sans ms]Merchant's Guild - Build Merchant's Guild Halls in towns to increase their prosperity and to increase chance of succes and income of your trade enterprises.

    [Deal with Unexpected] not included in alpha will be in beta
    :!: You will have now to deal with dozens of problems in Your life as a King.
    :!: Random events will make You feel like You realy are rulling a kingdom.
    :!: They will come from different fields. Your choices will have siginificant impact on a Game.

    [Build an Army]
    :!: More detail on Army Management with new troop trees in Troop thread.
    :!: When You arrived to Caladria from Your motherland devastated by Imperial Legions under the lead of Legate Gaius Marius only what was left from Your former glory was your armor, weapon and a horse. You must now prepare.
    :!: At arrival You can only recruit and train mercenaries. If you give an oath to one of Caladrian Kings You can recruit and train Caladrian troops.
    :!: But Why should You serve under alien kings blind for incoming danger?
    :!: When You create own Kindom you can train peasants recruited from villages in Your towns and Castles.
    :!: Barracks will help You train Your Infantry.
    :!: Practice Range will help You train Your Ranged Soldiers.
    :!: Stables will allow You to train Cavalry.
    :!: Knight Chapters will attract Noble refuges from Your Motherland to join Your cause.
    :!: Marshal - when told to will upgrade Your soldiers if You have proper facilities.
    :!: Marshal - can also be ordered to fill up garrisons of your new Empire with troops.
    :!: Marshal - can also summon Your Lords for a campaign (not yet available in alpha).
    :!: You may also tell any soldier from your army to form Regiment. The soldier will create new party. You may give troops and issue orders to this party. Upkeep for troops in Regiment is 50% higher.[from NNY by Geoffrey Ashe]
    :!: You can also bribe bandits to join your party. You must have enough capacity to take them.[from NNY by Geoffrey Ashe]
    :!: You may hire refugees, manhunters and townsmans in taverns. [from NNY by Geoffrey Ashe]
    :!: You can buy ale in taverns to increase Your army morale. [from NNY by Geoffrey Ashe]
    :!: After a battle Your faithfull companions will equip loot. [by fisheye]

    [Spread true Faith]
    :!: You are no longer man from nowhere. Thus Your faith (lack of it) is known.
    :!: Choose From 4 Fiaths to belive in or renounce faith.
    :!: Spread Your faith across lands.
    :!: Build religius or secular structures. Temples, Chapels, Shrines, Monasteries, Libraries, Schools.
    :!: When Your Faith is strong enough it may be that some of Your best knights will follow path of Faith and become Holy Warriors.


    [Repel an Invasion]
    :!: One Legion, containing hardened veterans will invade Caladria.As it invaded Your land. You have one year to prepare your kingdom for war.
    :!: Imperial Expeditionary Forces are led by powerfull Legate Gaius Marius and his 80 centurions.
    It consists of (from weakest to strongest):
    :!: Infantry: Velites->Hestati->Principes->Triarii
    :!: Cavalry: Lancearii->Contarii->Cathaparcii
    :!: Mounted Archers: Sagittarii

    [Restore Your Motherland]
    :!: You came as You have choosen, from: Empire of Antares, Republic of Marina, Kingdom of Aden, Duchy of VIllian, or Zerrikanian Sulatanate.
    :!: Military doctrine learned in Your motherland let's You to train 12 different troop types for each country.
    :!: And In the feature, who knows, maybe V5 will have new land to conquer after You repel Invaders...

    Spoiler Alert, click show to read: 
    [Additional features only few of them will describe more later on]
    # Computer battles are much faster, so if you see a battle and want to join don't wait or it may be too late
    # More aggressive map AI
    # It's easier to capture lords
    # Lords kept in castles are now less likely to escape (prisoner tower is still good idea).
    # You collect taxes from all fiefs by visiting just one.
    # Engineering has bigger impact on improvements. Having low engineering makes them slightly more expensive and time consuming while high engineering reduces cost and time greatly (GREATLY, really)
    # Mill gives 5% bonus every 2 weeks and school gives 1 point bonus every week
    # You can talk to Village Elder/Guild Master from village/town menu
    # Bandits group against you
    # And possibly something i forgot of...



    CREDITS
    will be more elaborated after final release.

    My special thanks go to Geoffrey Ashe and Highlander.

    - fisheye
    - luigi
    - Spanky
    - Talak
    - Sinderlin
    - maw
    - Raz
    - RookieR
    - Dain Ironfoot
    - OSP Project
    and NICK.ALTMAN for collecting all this new items.

    Customization for V3
    1) To change a day in which invasion occurs change 365 marked red to anything you want in simple_triggers.txt
    It should be at the end of the file unless you added anything yourself (and if you did you probably don't need tutorial )
    Spoiler Alert, click show to read: 
    24.000000 17 2272 1 1224979098644774912 2136 3 1224979098644774913 648518346341351590 648518346341351598 31 2 1224979098644774912 365 1 3 936748722493063293 360287970189639875 1224979098644774913 500 3 360287970189639875 11 100000 1 4 936748722493063330 432345564227567636 432345564227567631 1 1 4 936748722493063330 432345564227567636 432345564227567632 1 1 4 936748722493063330 432345564227567636 432345564227567633 1 1 4 936748722493063330 432345564227567636 432345564227567634 1 1 4 936748722493063330 432345564227567636 432345564227567635 1 6 3 1224979098644774914 360287970189639976 360287970189640055 540 3 1224979098644774914 2 2 2147484208 3 1224979098644774914 8 0 2147484208 3 1224979098644774914 10 1 1 3 936748722493063293 1224979098644774914 1224979098644774913 500 3 1224979098644774914 11 40000 3 0


    2) To change speed of AI vs AI battles (by modifying damage each side takes each "round") change bolded numbers in scripts.txt.
    Spoiler Alert, click show to read: 
    First 1 500 10 relates to defender, second 1 500 10 relates to attacker. Default settings are 20 50 1. First number divides party strength, second is minimal strength used to calculate damage after division and third value is added to strength (thinking of it now i don't know why i set third value so low). I'm not sure if my description of this numbers is 100% correct but all in all it does what it should.
    Before you change that i will quote myself:
    "This feature is one of my favourite though. It adds more dynamism to play in my opinion. Makes computer vs computer battles a lot more like player vs computer battles. It just makes computer AI better, cause he wastes less time on that battles. No longer you will see AI assaulting castle walls for one week (assaulting not besieging). Or imagine situation where powerfull lord attacks weak caravan. And then fights for three days... One of the greatest medieval battles, battle of Grunwald (Tannenberg) where almost 70 000 people fought took less than one day... AI vs AI battle time in native is just hilarious in my opinion. One day max for a battle is just enough i think... I saw 9000 people attacking a castle with 200 men in it. Assault still took almost whole day, and that was with my changes on! Human can take 3 castles in one day. So although i will add option to change it back i strongly discourage to do that."

    game_event_simulate_battle -1
    204 21 1 1224979098644774912 22 1 1224979098644774913 4 0 2204 2 1224979098644774914 1224979098644774912 2204 2 1224979098644774915 1224979098644774913 2147483679 2 1224979098644774914 432345564227567629 2147483679 2 1224979098644774915 432345564227567629 2190 3 1224979098644774916 1224979098644774914 1224979098644774915 30 2 1224979098644774916 0 2075 1 1 5 0 2133 2 1224979098644774917 0 4 0 1073741855 2 144115188075856084 1224979098644774912 31 2 144115188075856084 1224979098644774913 2133 2 144115188075856084 -1 2133 2 144115188075855963 144115188075856085 2133 2 1224979098644774917 1 5 0 4 0 1073742365 3 1224979098644774912 2 1 541 3 1224979098644774913 2 1 2133 2 1224979098644774917 1 3 0 501 3 1224979098644774913 2 0 1662 2 1224979098644774912 648518346341351440 1662 2 1224979098644774913 648518346341351439 1 3 936748722493063209 648518346341351440 0 2133 2 1224979098644774918 72057594037927936 1 3 936748722493063209 648518346341351439 0 2133 2 1224979098644774919 72057594037927936 2123 3 1224979098644774918 1224979098644774918 1 2110 2 1224979098644774918 500 2111 2 1224979098644774918 10 2123 3 1224979098644774919 1224979098644774919 1 2110 2 1224979098644774919 500 2105 2 1224979098644774919 10 4 0 1073742365 3 1224979098644774912 0 2 541 3 1224979098644774912 0 3 2107 2 1224979098644774918 3 2108 2 1224979098644774918 2 2108 2 1224979098644774919 2 3 0 4 0 1697 3 1224979098644774913 1224979098644774918 648518346341351428 1662 2 1224979098644774913 648518346341351439 3 0 1 3 936748722493063238 648518346341351439 0 2133 2 1224979098644774920 72057594037927936 4 0 32 2 1224979098644774920 0 1697 3 1224979098644774912 1224979098644774919 648518346341351428 1662 2 1224979098644774912 648518346341351440 3 0 1 3 936748722493063238 648518346341351440 0 2133 2 1224979098644774921 72057594037927936 4 0 1073741855 2 1224979098644774920 0 31 2 1224979098644774921 0 4 0 31 2 1224979098644774920 0 31 2 1224979098644774921 0 2133 2 1224979098644774922 -1 2133 2 1224979098644774923 -1 2133 2 1224979098644774924 -1 5 0 31 2 1224979098644774920 0 2133 2 1224979098644774922 1224979098644774912 2133 2 1224979098644774923 1224979098644774913 2133 2 1224979098644774924 648518346341351439 5 0 2133 2 1224979098644774922 1224979098644774913 2133 2 1224979098644774923 1224979098644774912 2133 2 1224979098644774924 648518346341351440 3 0 4 0 30 2 1224979098644774922 0 1 2 936748722493063225 1224979098644774922 2133 2 1224979098644774925 72057594037927936 2204 2 1224979098644774926 1224979098644774925 2204 2 1224979098644774927 1224979098644774923 5 0 2133 2 1224979098644774925 -1 3 0 4 0 30 2 1224979098644774924 0 1650 2 1224979098644774928 1224979098644774924 5 0 2133 2 1224979098644774928 0 3 0 6 3 1224979098644774929 0 1224979098644774928 1652 3 1224979098644774930 1224979098644774924 1224979098644774929 1507 1 1224979098644774930 1 2 936748722493063521 1224979098644774930 500 3 1224979098644774930 10 -1 2136 3 1224979098644774931 0 100 2341 2 1 1224979098644774930 2343 2 2 1224979098644774926 2173 2 1224979098644774932 1224979098644774930 2343 2 3 1224979098644774932 4 0 30 2 1224979098644774931 50 1652 3 1224979098644774933 1224979098644774925 0 33 3 1224979098644774933 360287970189639870 360287970189640081 1611 3 1224979098644774925 1224979098644774930 1 32 2 72057594037927936 0 500 3 1224979098644774930 8 1224979098644774925 1105 1 216172782113783967 5 0 1106 1 1585267068834414652 3 0 4 0 2173 2 1224979098644774934 1224979098644774930 542 3 1224979098644774934 7 1224979098644774930 2133 2 144115188075855934 1 3 0 3 0 4 0 30 2 1224979098644774924 0 1651 2 1224979098644774928 1224979098644774924 5 0 2133 2 1224979098644774928 0 3 0 6 3 1224979098644774929 0 1224979098644774928 1656 3 1224979098644774930 1224979098644774924 1224979098644774929 1507 1 1224979098644774930 1 2 936748722493063521 1224979098644774930 2173 2 1224979098644774934 1224979098644774930 2341 2 1 1224979098644774930 2343 2 2 1224979098644774926 2343 2 3 1224979098644774934 1105 1 216172782113783968 3 0 4 0 30 2 1224979098644774924 0 1617 1 648518346341351425 2133 2 144115188075855900 0 1 3 936748722493063219 648518346341351425 1224979098644774924 1 3 936748722493063220 648518346341351425 1224979098644774924 1698 2 648518346341351425 1224979098644774922 1 2 936748722493063224 1224979098644774923 1 3 936748722493063534 648518346341351425 0 3 0 2133 2 1224979098644774917 1 4 0 30 2 1224979098644774924 0 521 3 1224979098644774935 1224979098644774923 0 1073741855 2 1224979098644774935 3 31 2 1224979098644774935 2 2133 2 144115188075855934 1 2204 2 1224979098644774936 1224979098644774922 2204 2 1224979098644774927 1224979098644774923 2330 2 1 1224979098644774923 2335 2 2 1224979098644774936 2335 2 3 1224979098644774927 1105 1 216172782113783969 4 0 31 2 144115188075856118 1224979098644774923 1 6 936748722493063510 18 360287970189639680 144115188075856118 0 144115188075856307 3 0 4 0 1650 2 1224979098644774928 1224979098644774922 32 2 1224979098644774928 0 1652 3 1224979098644774937 1224979098644774922 0 33 3 1224979098644774937 360287970189639870 360287970189640081 501 3 1224979098644774923 28 1224979098644774937 5 0 501 3 1224979098644774923 28 -1 3 0 1 3 936748722493063304 1224979098644774923 0 1 3 936748722493063276 1224979098644774923 1224979098644774936 4 0 31 2 1224979098644774927 432345564227567630 1 4 936748722493063341 864691128455135410 1224979098644774923 1224979098644774936 3 0 1 3 936748722493063465 1224979098644774923 -5 1 3 936748722493063172 1224979098644774923 1224979098644774936 1 2 936748722493063287 1224979098644774923 1 2 936748722493063287 1224979098644774923 3 0 3 0 4 0 541 3 1224979098644774913 0 13 2136 3 1224979098644774938 0 100 2147483678 2 1224979098644774938 25 32 2 1224979098644774920 0 1 3 936748722493063458 1224979098644774913 1000 3 0 4 0 541 3 1224979098644774912 0 13 2136 3 1224979098644774938 0 100 2147483678 2 1224979098644774938 25 32 2 1224979098644774921 0 1 3 936748722493063458 1224979098644774912 1000 3 0 2136 3 1224979098644774938 0 100 4 0 2147483678 2 1224979098644774938 10 2133 2 1224979098644774917 1 3 0 3 0 2075 1 1224979098644774917 3 0


    3) If you want your kingdom to have caravans open triggers.txt and change this line (there are only 2 lines in whole file beginning with 1.000000 this is the first one):
    Spoiler Alert, click show to read: 
    1.000000 0.000000 0.000000 0 9 6 3 1224979098644774912 432345564227567630 432345564227567637 542 3 1224979098644774912 21 0 2147483679 2 1224979098644774912 432345564227567630 4 0 2136 3 1224979098644774913 0 100 2147483678 2 1224979098644774913 10 1 3 936748722493063294 1224979098644774912 11 3 0 3 0


    to this line (not tested, make backup):
    Spoiler Alert, click show to read: 
    1.000000 0.000000 0.000000 0 8 6 3 1224979098644774912 432345564227567629 432345564227567635 542 3 1224979098644774912 21 0 4 0 2136 3 1224979098644774913 0 100 2147483678 2 1224979098644774913 10 1 3 936748722493063294 1224979098644774912 11 3 0 3 0

    Changes from 3st to 4nd version
    # Would be easier to write what was left...
    Changes from 1st to 2nd version
    # Save games are not compatible!! That's because i changed the way Invasion is fired. It was done by script before. Now it's done through trigger (thanks to Tul from The Forge subforum, who told me how to do that).
    # Added banners to The Legion, looking good IMO. Now they only need new faces and will be just as they should be (but fear not even if i release new version it will be now save game compatible)
    # Adjusted map AI making it more aggressive (at least i think that's what i did)
    # War/Peace at the beginning of the game is no longer random. Factions are at the beginning only at war with some of their neighbours (i suppose i just brought back old settings because i just removed comments from the source)
    # By visiting one fief you collect all taxes.
    # Mill now gives 5% bonus every 2 weeks
    # Centurions have slightly different items (but same for all of them)
    # Invasion now comes from random direction.
    Changes from 2nd to 3rd version Not save game compatibile!
    # Taxes - you can change tax levels of your fiefs. High taxes increase your income but decrease your popularity and prosperity.
    # Your lords carry your banner (it should remove banner error).
    # Legate Gaius Marius and his Centurions no longer look like nords.

    Make sure you use Zaro's Graphical Enhancement for best visual experience:
    http://forums.taleworlds.net/index.p...c,36914.0.html

    Everyone love them... Screenshots




    Download
    Each file is 12 MB. Source included (but don't look into Invasion source, it's real mess )

    Sword of Damocles - Invasion
    version 3

    http://www.mbrepository.com/modules/...?cid=7&lid=983

    Old version on Rapidshare version 1

    http://rapidshare.com/files/17020483...-_Invasion.rar

    Sword of Damocles version 1

    http://www.mbrepository.com/modules/...?cid=8&lid=982

    http://rapidshare.com/files/17019460...f_Damocles.rar

    Sword of Damocles, merged with Medieval Dukes and Mercenaries Altman version, now under the name Lords and Realms.
    http://forums.taleworlds.net/index.p...c,52506.0.html


    I love this mod, and the creator is some kind of demi god if you ask me

  2. #2

    Default Re: sword of Damocles v4 Beta is released!

    I would love to install this but is it combatable with 1257?

  3. #3
    sabaku_no_gaara's Avatar Indefinitely Banned
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    Default Re: sword of Damocles v4 Beta is released!

    Every mod is a different install in it's own folder in the "modules" folder, so there shouldn't be any comptability issues

  4. #4

    Default Re: sword of Damocles v4 Beta is released!

    Nevermind

  5. #5
    D1SC0 N1NJ4's Avatar Libertus
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    Default Re: sword of Damocles v4 Beta is released!

    hhmmm a mount and blade mod on a total war mod website? i like it. but it is a great mod.

  6. #6
    sabaku_no_gaara's Avatar Indefinitely Banned
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    Default Re: sword of Damocles v4 Beta is released!

    I quoted the original first post from the Taleworlds thread. The mod has it's own subforum overthere. I figured there'd be some people over here interested in this

  7. #7

    Default Re: sword of Damocles v4 Beta is released!

    is this using vanilla soldiers and weapons? if so can we import new items?

  8. #8
    sabaku_no_gaara's Avatar Indefinitely Banned
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    Default Re: sword of Damocles v4 Beta is released!

    He added faction specific troops for the faction you choose to be dependng on wich herritage you choose in the beginning



    Adenian Medium Cavalry Antarian Veteran Infantry Antarian Regular Infantry

    Antarian Elite Infantry

    Some Antarian Regular Infantry Marinian Army
    Below is a quoted description
    Antarian Empire

    Heavy armored infantry, but not as skilled and with worse weaponry than Marinians. Weak cavalry.
    Best Noble units. Noble cavalry slightly worse than Adenian Noble cavalry. Noble foot unmached.

    ------ Antarian Scout CL ------- Antarian Cavalry CL

    ------ Antarian Regular Infantry FM
    ------ Antarian Veteran Infantry FH ------ Antarian Elite Infantry FH

    Peasant FL


    ------ Antarian Javelinman RL ------- Antarian Trained Javelinman RL




    ------ Antarian Guard FH ------- Antarian Royal Guard FH ------ Faith Foot
    Antarian Noble FH
    ------ Antarian Knight CH ------- Antarian Paladin CH ------- Faith Cavalry



    Republic of Marina

    Best Foot soldiers. Not as heavy armored as Antarians but armed with pikes, halberds etc. Ranged units good armored but worse than Villanian Longbowmen. Cavalry almost not existing. Nobles somewhat poor, but Condotieri should be better than Elite Infantry.

    ------ Marinian Scout CL
    ------ Mar Conscript Infantry FL
    ------ Mar. Regular Infantry FM ------ Mar. Veteran Infantry FM ------ Mar. Elite Infantry FH
    Peasant FL

    ------ Mar. Crossbowman RM ------- Mar. Trained Crossbowman RM ------- Mar. Elite Cross. RM ------ Mar. Sharpshooter RM


    Not exactly Nobles, Marinian Bourgeoisie just hires them to fight for them.

    Marinian Mercenary FM ------ Marinian Landsknecht FH ------- Marinian Condotieri FH ------ Faith Foot



    Kingdom of Aden

    Not very special Foot and Ranged. Best heavy cavalry (light Adenian is Medium really). Best noble Heavy Cavalry.

    ------ Ade. Light Cavalry CM ------- Ade. Medium Cavalry CM ------ Ade. Heavy Cavalry CH

    ------ Adenian Regular Infantry FL
    ------ Adenian Veteran Infantry FM ------ Adenian Elite Infantry FM

    Peasant FL


    ------ Adenian Archer RL ------- AdenianTrained Archer RL ------ Adenian Elite Archer RL




    Adenian Noble CM ------ Adenian Knight CH ------- Antarian Magnate CH ------- Faith Cavalry


    Villianese Duchy

    Best ranged units. Good and very skilled infantry, but light armored. Cavalry almost not exising. Good noble units. Not as armored as Antarians but as much skilled.

    ------ Villianese Scout CL
    ------ Vil Regular Infantry FL
    ------ Vil. VeteranInfantry FL ------ Vil. Elite Infantry FL
    Peasant FL

    ------ Vil. Longbowman RL ------- Vil. Trained Longowman RL ------- Vil. Elite Long. RL ------ Vil. Sharpshooter RL



    ------ Villianese Cheif FM ------- Villianese High Chef FH ------ Faith Foot
    Villianese Noble FM
    ------ Villianese Knight CM ------- Faith Cavalry


    Zerrikanian Sultanate

    Pitable footman. Average Archers. Best light and medium cavalry. Noble Medium cavalry very fast, good armored, fast but somewhat light armored horses.

    ------ Zer. Scout CL ------- Zer. Rider CL ------ Zer. Veteran Rider CL ------ Zer. Elite Rider CM

    ------ Zerrikanian Militia FL
    ------ Zerrikanian Infantry FL

    Peasant FL


    ------ Zerrikanian Archer RL ------- Zerrikanian Trained Archer RL ------ Zerrikanian Sharpshooter RL




    Zerrikanian Timariot CM ------ Zerrikanian Sipahi CM ------- Zerrikanian Immortal CM ------- Faith Cavalry


    Faith Soldiers

    The One
    Paladin of The One CH
    Guardian of The One FH

    The Old Gods
    Champion of Ancestors CM
    Chosen One FM

    The Void
    Dark Knight CH
    Devourer FH

    Self Realisation
    Boundless Knight CM
    Boundless One FL (extreemly skilled)

    Faithless
    I wanted to add Engineers but i don't really have Idea what could they do... Machiery from AoM is not yet finished, and while I love idea of siege engines i don't like idea of this engines being used in battles.

  9. #9
    Turkeys!'s Avatar Praepositus
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    Default Re: sword of Damocles v4 Beta is released!

    This looks good, any major bugs in it to those who tried it?

  10. #10
    sabaku_no_gaara's Avatar Indefinitely Banned
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    Default Re: sword of Damocles v4 Beta is released!

    haven't encountered any yet

  11. #11

    Default Re: sword of Damocles v4 Beta is released!

    Well I seem to be enjoying this mod so far. Havent quite gotten to capturing anything yet, so I can't comment on the lordship aspect, but so far I am liking the diversity of helmets and weapons/horses. Could probably use more in the way of armor though.

  12. #12

    Default Re: sword of Damocles v4 Beta is released!

    Is V3 free of the Romans?

  13. #13
    sabaku_no_gaara's Avatar Indefinitely Banned
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    Default Re: sword of Damocles v4 Beta is released!

    No version is free of them!

    Just prepare you have a year to prepare.

    hint:
    you can create patroling regiments out of any troops in your party

  14. #14

    Default Re: sword of Damocles v4 Beta is released!

    Ahh that's too bad I like Medieval mods

  15. #15

    Default Re: sword of Damocles v4 Beta is released!

    Honestly a game year is an insane amount of time and with a simple text edit it's even farther away so the Romans should be no deterrent..

  16. #16

    Default Re: sword of Damocles v4 Beta is released!

    Yea but I just don't like the idea. Medieval ages with Romans coming out of no where and invading?

  17. #17

    Default Re: sword of Damocles v4 Beta is released!

    Quote Originally Posted by Constantine The Great View Post
    Yea but I just don't like the idea. Medieval ages with Romans coming out of no where and invading?
    wha? your not talking about this mod are you?

  18. #18
    Turkeys!'s Avatar Praepositus
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    Default Re: sword of Damocles v4 Beta is released!

    Quote Originally Posted by scheuch13 View Post
    wha? your not talking about this mod are you?
    The mod includes a super-uber expedition force which lands with,like, 50 generals a year after the game starts.

  19. #19
    sabaku_no_gaara's Avatar Indefinitely Banned
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    Default Re: sword of Damocles v4 Beta is released!

    Quote Originally Posted by scheuch13 View Post
    wha? your not talking about this mod are you?
    There's an invasion that comes after a year. HAven't encountered them yet I have Wercheg and 2 castles. I'm garissoning them like crazy to prepare

  20. #20

    Default Re: sword of Damocles v4 Beta is released!

    Yeah I am

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