I want to change salamanca from a castle to a small town (or town was it?) What files do I need to edit?
I want to change salamanca from a castle to a small town (or town was it?) What files do I need to edit?
Can't you just convert it in the in-game menu?
P-Ape and Expert Kritic of the Khurch of Kong / sig by y2day
Yes but it's very expensive and takes a long time![]()
It depends which campaign you play I think. You have to modify the descr_strat.txt file, it is for the normal campaign in imperial_campaign, for the late in custom (both in the world/maps/campaign. in the imperial campaign (early), you find in the file that:
settlement
{
level town
region Salamanca_Province
year_founded 0
population 2000
plan_set default_set
faction_creator spain
building
{
type core_building wooden_pallisade
}
building
{
type barracks town_watch
}
building
{
type temple_catholic small_church
}
}
and... as much as I see, it is a small town, or do I have the wrong settlement? If you want to change it to a castle, change it to this:
settlement castle
{
level town
region Salamanca_Province
year_founded 0
population 2000
plan_set default_set
faction_creator spain
building
{
type core_castle_building wooden_castle
}
building
{
type missiles bowyer
}
}
I just copied and changed Ancona, as an example. If you want other buildings, change them as they are in the other settlements. That should work ( I hope). But I donīt know if the changes work in a running campaign.
Otherwise you can use a cheat: in game build the castle (change the settlement), then type in the console "process_cq Ancona" (without the"" and the name of the town and typing has to be correct)
Last edited by green tea; December 30, 2008 at 12:07 PM.
Mine says its a town too but it comes up as a wooden castle, bug?
Last edited by Nicholas H.C; December 30, 2008 at 12:18 PM.
No, it was just the wrong place to look. You play a late era campaign. Go there:
C:\Programs\SEGA\Medieval II Total War\mods\Stainless_Steel_6\data\world\maps\campaign\custom\Late_Era_Campaign\descr_strat.txt
and then as I described, delete the word "castle",
settlement castle
{
level large_town
region Ancona_Province
year_founded 0
population 2600
plan_set default_set
faction_creator venice
building
{
type core_castle_building castle
}
building
{
type missiles bowyer
}
building
{
type hinterland_castle_roads c_roads
}
building
{
type castle_port c_port
}
building
{
type castle_barracks garrison_quarters
}
building
{
type equestrian stables
}
building
{
type hinterland_farms farms
}
building
{
type castle_siege c_ballista_range
}
}
and the other buildings like in this settlement:
settlement
{
level large_town
region Caffa_Province
year_founded 0
population 3200
plan_set default_set
faction_creator russia
building
{
type core_building wooden_wall
}
building
{
type barracks town_guard
}
building
{
type port port
}
building
{
type hinterland_roads roads
}
building
{
type temple_catholic church
}
building
{
type smith leather_tanner
}
building
{
type market market
}
building
{
type taverns brothel
}
building
{
type siege ballista_range
}
}
that should work.
I play early era campaign
just cheat, add_money 10000 (or however much it is) then use process_cq Salamanca to make it done instantly.