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  1. #1
    Primicerius
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    Default controlling reinforcements possible?

    Hi, I wanted to give SS mod a try, but I am wondering if controlling the AI reinforcements is possible in this mod? Some time ago someone posted so called 'retrofit' mod, which allowed Crusades-type control over reinforcements. I wondered if SS has implemented the same?

  2. #2

    Default Re: controlling reinforcements possible?

    Stainless Steel indeed supports this most half baked feature.

  3. #3

    Default Re: controlling reinforcements possible?

    It's implemented but I never use it due to the AI acting even worse than without
    bribery mod compatible with any other mod includes tutorial
    http://www.twcenter.net/forums/showt...26#post4174626

  4. #4
    Primicerius
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    Default Re: controlling reinforcements possible?

    Quote Originally Posted by lordextra0 View Post
    It's implemented but I never use it due to the AI acting even worse than without
    I actually use it since with it I can at least make the AI reinforcements move or NOT move... Without it, they're frequently either stuck on some random spot on the map or... they just charge into the enemy piecemeal (general first) while I am trying to manouver the main army into some meaningful position.

    With the "control reinforcements" option, I can make the reinforcement army to arrive at some spot on the map and STOP in defensive position until I need them. Big difference actually.

  5. #5

    Default Re: controlling reinforcements possible?

    Quote Originally Posted by Slaists View Post
    I actually use it since with it I can at least make the AI reinforcements move or NOT move... Without it, they're frequently either stuck on some random spot on the map or... they just charge into the enemy piecemeal (general first) while I am trying to manouver the main army into some meaningful position.

    With the "control reinforcements" option, I can make the reinforcement army to arrive at some spot on the map and STOP in defensive position until I need them. Big difference actually.
    I hate it when the AI general's bodyguard charges!

  6. #6

    Default Re: controlling reinforcements possible?

    When you don't see the control panel for AI allies just click on any allied unit and right-click in the map..that will make them commandable.

  7. #7
    Primicerius
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    Default Re: controlling reinforcements possible?

    Quote Originally Posted by TheLastPrivate View Post
    When you don't see the control panel for AI allies just click on any allied unit and right-click in the map..that will make them commandable.
    even in vanilla MTW II? or just the kingdoms releases + mods?

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