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  1. #1
    julianus heraclius's Avatar The Philosopher King
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    Default Traits and Antitraits

    Hi people,

    I'm wondering effect there is, if any if you don't recipricate traits and antitraits.

    For example, for the trait rational you may have the antitrait as idealist, but not the reverse. Will this cause a CTD or not.

    Thanks in advance.

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  2. #2

    Default Re: Traits and Antitraits

    No, though it may cause some strange effects.

    Expand your borders, a mod based on XGM 5.

  3. #3
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Traits and Antitraits

    Quote Originally Posted by CaesarVincens View Post
    No, though it may cause some strange effects.
    Thanks for that. But can you enlighten me on some of the strange effects.

    Cheers

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  4. #4
    Squid's Avatar Opifex
    Patrician Artifex Technical Staff

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    Default Re: Traits and Antitraits

    Depending on which of the traits is acquired first, both may be acquired even though that likely isn't what is intended.

    If that is what is intended it is better to do via triggers.
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  5. #5
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Traits and Antitraits

    Thanks for that. Another thing I seem to get is a fatal crash at about 369AD (I'm play testing my new IJV3.0). It seems to involve when the Alemanni battle the romans. As the Alemanni attack the romans it CTD's. I've check the traits and ancillary files using the validator and everything seems to be OK. I've even checked the export_VnVs.txt file.

    Any ideas as to what may be causing this.

    Thanks

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  6. #6

    Default Re: Traits and Antitraits

    Do you have any PreBattle-activated triggers involving those factions/cultures?

  7. #7
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Traits and Antitraits

    Quote Originally Posted by Aradan View Post
    Do you have any PreBattle-activated triggers involving those factions/cultures?
    No, they are generic.

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  8. #8

    Default Re: Traits and Antitraits

    Hmm, get FileMon, make it monitor only RTW-related functions and try playing a battle between these two factions, to see which files are parsed last before it CTDs.

  9. #9
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Traits and Antitraits

    Quote Originally Posted by Aradan View Post
    Hmm, get FileMon, make it monitor only RTW-related functions and try playing a battle between these two factions, to see which files are parsed last before it CTDs.
    Thanks. What is FileMon and how do I get it?

    Cheers

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  10. #10

    Default Re: Traits and Antitraits

    It's a utility, stands for File Monitor,, it monitors the activity of your system. In our case it shows you which files are being read and what function are executed by your system at any time. Google it (it's free) and you'll see.

  11. #11
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Traits and Antitraits

    Thanks, I'll check it out.

    Cheers

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  12. #12
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Traits and Antitraits

    I used File Monitor and noticed the last list was for roman portrait. When I followed the AI, the game crashed when a roman named character was killed. Would this have something to do with a situation where there seems to appear the twin of a character. I've also had situations when beseiging cities with the twins both in the city. When it is taken and both characters are killed it crashes. Can anyone enlighten me on this. I notice that the romans and sassanids when being used by the AI get the twin characters.

    Cheers

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  13. #13

    Default Re: Traits and Antitraits

    The clone-character CTD occurs when there are non-family member named-characters in a faction. When the AI adopts them into the family, a clone is created. When you kill the clone, the game CTDs.
    Last edited by Aradan; April 03, 2009 at 07:31 AM.

  14. #14
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Traits and Antitraits

    Thanks, I''ll fix this and run the game again to see if this solves the problem. Thanks for your help.

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