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Thread: Which smaller submods are SS 6.2 RC3 compitable?????

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  1. #1

    Icon14 Which smaller submods are SS 6.2 RC3 compitable?????

    Oaw i see some nice would be additions for the newest SS 6.2 RC 3 patch.

    But mostly when i try to instal my MTW 2 jams hopelesly.

    Result is a cleansweep and rei.

    Can some 1 tell which patch will be compitable to the newest SS patch.

    Thx in advance.....

  2. #2
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Which smaller submods are SS 6.2 RC3 compitable?????

    None at the moment as far as I'm aware because the 6.2 patch is still undergoing testing. (although I think the next revision of RR/RC might be 6.2 compatible. Have to talk to PB about that ). I'm sure once a final version of the patch is released that the various submod developers will update their mods to 6.2.

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  3. #3
    tuore's Avatar Senator
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    Default Re: Which smaller submods are SS 6.2 RC3 compitable?????

    I downloaded RC2. And it looks like that i can play it with submods No Region Borders, Lusted's Battle & Campaign AI and Crimson Tide. At least no CTD after 4 hours of playing. Not savegame compatible.


  4. #4

    Default Re: Which smaller submods are SS 6.2 RC3 compitable?????

    Crimson Tide works well with RC3 but you need a decent computer or it will lag.It needs shader2 on.
    Is Lusted's battle and campaign mod harder than this ? I'm struggling with the campaigns so it's hard enough already for me.Excellent work but pity HRE and Moors get wiped and France /Poland get too strong.90 turns played with Genoa.

  5. #5

    Default Re: Which smaller submods are SS 6.2 RC3 compitable?????

    Hi,

    Well how about the kingdom mod and miniagent mod or the mods from Zuma?

    There are some fine aditions there?

    Any news on that??

    Thx

  6. #6
    Barser's Avatar Senator
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    Default Re: Which smaller submods are SS 6.2 RC3 compitable?????

    The agent mod will work. I dont know about zumas mods though but I think the stone fort mod will work but I am pretty sure his jerusalem script wont.

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  7. #7
    Navajo Joe's Avatar SS Forum Moderator
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    Default Re: Which smaller submods are SS 6.2 RC3 compitable?????

    Quote Originally Posted by Legio Patria Nostra View Post
    Oaw i see some nice would be additions for the newest SS 6.2 RC 3 patch.

    But mostly when i try to instal my MTW 2 jams hopelesly.

    Result is a cleansweep and rei.

    Can some 1 tell which patch will be compitable to the newest SS patch.

    Thx in advance.....
    I asked Gracul the same question the other day on his 6.2 thread. His answer was that Crimson Tide and Burning man are ok, as for Lusted Campaign and Battle AI, his AI is an adaption of Lusted's, so he suggested trying out his. However BGR3, RR and Garrison script not compatible currently, although he did refer me back to Point Blank's and Byg's threads
    Last edited by Navajo Joe; January 09, 2009 at 10:20 AM. Reason: Correction





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  8. #8
    dj LiTh's Avatar Civis
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    Default Re: Which smaller submods are SS 6.2 RC3 compitable?????

    Quote Originally Posted by Navajo Joe View Post
    I asked Gracul the same question the other day on his 6.2 thread. His answer was that Crimson Tide and Burning man are ok, as for Lusted Campaign and Battle AI, his AI is an adaption of Lusted's, so he suggested trying out his. However BGR3, RR and Garrison script not compatible currently, although he did refer me back to Point Blank's and Byg's threads
    I can confirm that Crimson Tide works perfectly with it

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