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Thread: Rusichi models in ChivII:SV

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  1. #1

    Default Rusichi models in ChivII:SV

    The next release of ChivII:SV will include the excellent Russian models/textures from Rusichi:Total War.

    I am just about finished adding them, and I will post a preview when completed.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
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  2. #2

    Default Re: Rusichi models in ChivII:SV

    never was a fan of the russian gameplay, but this looks too good to pass up

  3. #3
    ComnenusTheOne's Avatar Primicerius
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    Default Re: Rusichi models in ChivII:SV

    Hmmmm.....you do understand that the difference between the Russian units and everyother unit will be big enough to ruin gameplay.

  4. #4

    Default Re: Rusichi models in ChivII:SV

    I am only assigning Rusichi models/textures to the existing ChivII:SV units. It is just cosmetic.

    Their stats are completely incompatible with SV.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  5. #5

    Default Re: Rusichi models in ChivII:SV

    the next patch is to May/2009?

  6. #6
    ComnenusTheOne's Avatar Primicerius
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    Default Re: Rusichi models in ChivII:SV

    Quote Originally Posted by SicilianVespers View Post
    I am only assigning Rusichi models/textures to the existing ChivII:SV units. It is just cosmetic.

    Their stats are completely incompatible with SV.
    Ah my bad.

    Hmmmm still my argument applies. You will assign diff kind of textures to ChivIISV, it will look out of the place totally.

  7. #7

    Default Re: Rusichi models in ChivII:SV

    Quote Originally Posted by ComnenusTheOne View Post
    Ah my bad.

    Hmmmm still my argument applies. You will assign diff kind of textures to ChivIISV, it will look out of the place totally.
    I have been playing a Darkage Rus campaign, and I don't see a problem. Keep in mind, I am testing with the next version that has extensive reskinning. In fact, there are very few vanilla skins left.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  8. #8
    ComnenusTheOne's Avatar Primicerius
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    Default Re: Rusichi models in ChivII:SV

    Quote Originally Posted by SicilianVespers View Post
    I have been playing a Darkage Rus campaign, and I don't see a problem. Keep in mind, I am testing with the next version that has extensive reskinning. In fact, there are very few vanilla skins left.
    Oh, well in that case........ hmmm why not.

  9. #9

    Default Re: Rusichi models in ChivII:SV

    It will be much sooner than that


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  10. #10

    Default Re: Rusichi models in ChivII:SV



    about that, i will make new banners from england , take a look.

  11. #11

    Default Re: Rusichi models in ChivII:SV

    wow great news

  12. #12
    sirfiggin's Avatar Senator
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    Default Re: Rusichi models in ChivII:SV

    Quote Originally Posted by mrcosta View Post


    about that, i will make new banners from england , take a look.
    that new english flag, is that a St George flag? Looks good if it is
    The Duke of Dunwich and surrounding fiefdom

    For any who are interested by my FF on occurrences in Rhun and beyond; I have begun a new project (not because the old one is finished, just opening more room for ideas) about one of the minor characters, Rankal. It is in the Third Age AAR index and here is the link http://www.twcenter.net/forums/showthread.php?t=376994

  13. #13

    Default Re: Rusichi models in ChivII:SV

    I haven't had a chance to make a preview of the new Rus units, but you can see the remade Cuman/Kipcak units in the unit preview thread.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  14. #14
    ComnenusTheOne's Avatar Primicerius
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    Default Re: Rusichi models in ChivII:SV

    Ok lets see. I expect nothing less than perfection.

    One more thing....dont you feel its time for HOTSEAT campaign? I feel the urge to lead an alliance rather than a nation alone.

  15. #15

    Default Re: Rusichi models in ChivII:SV

    SV, any news on the new next version?

    Do you need any additional beta slaves?
    This seems to be quite a racist comment. The Guals did a lot more than "wonder around pillaging";
    It's not as if they were a bunch of dirty, stinking, fatherless Huns.

  16. #16

    Default

    Quote Originally Posted by ComnenusTheOne View Post
    Ok lets see. I expect nothing less than perfection.

    One more thing....dont you feel its time for HOTSEAT campaign? I feel the urge to lead an alliance rather than a nation alone.
    I am still having no luck with getting hotseat to work.

    Quote Originally Posted by A_B View Post
    SV, any news on the new next version?

    Do you need any additional beta slaves?
    It's coming along. Here are some of the updates:

    - Added XAI campaign and battle AI.
    - Reskinned Muslim factions.
    - Reskinned the Levy/AOR units.
    - Added Rusichi models/textures for the Rus & some of the generic eastern euro units.
    - Recreated Kipcak units based on Rusichi models/textures.
    - Recreated Serbian units in Byzantine military style.
    - Added Slave Market, Ghulams, & Dismounted Ghulams for Muslim Factions
    - Added Agart's new strat city models.

    I will let you know when I am ready to expand beta testing, thanks


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  17. #17

    Default Re: Rusichi models in ChivII:SV

    Quote Originally Posted by SicilianVespers View Post
    I am still having no luck with getting hotseat to work.



    It's coming along. Here are some of the updates:

    - Added XAI campaign and battle AI.
    - Reskinned Muslim factions.
    - Reskinned the Levy/AOR units.
    - Added Rusichi models/textures for the Rus & some of the generic eastern euro units.
    - Recreated Kipcak units based on Rusichi models/textures.
    - Recreated Serbian units in Byzantine military style.
    - Added Slave Market, Ghulams, & Dismounted Ghulams for Muslim Factions
    - Added Agart's new strat city models.

    I will let you know when I am ready to expand beta testing, thanks
    this is really great

  18. #18
    ComnenusTheOne's Avatar Primicerius
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    Default Re: Rusichi models in ChivII:SV

    Quote Originally Posted by SicilianVespers View Post
    I am still having no luck with getting hotseat to work.
    Think you need someone to help u out with there.

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