I read that some are using cheap javelin units as a substitute for colonists. http://www.twcenter.net/forums/showt...71#post2616571 While that is the best that can be done, it shows that leaving out colonists is both unrealistic and not as fun.
How about improving RTR so that you're able to train colonists in only large cities and above? Like after you build the corresponding governor building. Ideally, you could train 1 colonists unit per turn in addition to training whatever other units you could train in a settlement and it would require a mimimum population limit (rather than just a governor building/city size mimimum). I don't know if making them 0 turns would accomplish the former and if that would cause the AI to spam them. If it would weaken the AIs too much, making colonists trainable in 1 turn and only in large cities and above would be okay.
Don't know if the mini-mod attached to the following older topic works with PE 9.0 and whether or not the AI spams peasants.
http://www.twcenter.net/forums/showt...57#post2445257




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