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  1. #1
    eggthief's Avatar Praepositus
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    Default Chariots

    So apparently it is now possible to mod chariots, according to this link which was recently posted http://www.twcenter.net/forums/showt...62#post4176162.

    Now I would like to know with all my curiousity, whether you guys are going to use this or not? Thanks in advance.

  2. #2
    2-D Ron's Avatar Campidoctor
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    Default Re: Chariots

    Wow! That's pretty Impressive, It wouldn't be right not to have Chariots on EB II.

  3. #3
    paradamed's Avatar Praepositus
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    Default Re: Chariots

    The animation was very cool, very well done. A big step for classical age mods to be full convertions. Now only buildings are needed to be done and looks like Argantonio and KE are very close to implement new buildings into game.

  4. #4
    2-D Ron's Avatar Campidoctor
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    Default Re: Chariots

    Quote Originally Posted by paradamed View Post
    The animation was very cool, very well done. A big step for classical age mods to be full convertions. Now only buildings are needed to be done and looks like Argantonio and KE are very close to implement new buildings into game.
    Will be very hard though?

    They are Buildings with Animated Sections to them when Damaged.
    Still don't understand what's the Difference between Rome:TW Buildings and Med:2 TW Buildings?

  5. #5
    eggthief's Avatar Praepositus
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    Default Re: Chariots

    Well the m2tw buildings have a medieval structure and skin, whereas the rtw buildings have ancient structures and skins, quite obvious IMO.

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