As some of you may know bribery is very hard/broken
I seem to have partially solved it. In my test runs i was able to bribe any army led by a captain as long as i had the money (paid like 9000 for half a stack will need to look into this some more) i was also able to bribe any
diplomat(2-3 stars were the only ones I encountered). ALL of the bribing was done by a
2 or 3 star diplomat. my file does not seem to work for settlements...yet
anyway I don't know how this affects generals. Should be compatible with ANY mod and save compatibility(I used SS 6.2 Rc3 as the base)
please give feedback so i can make this better earlier (this is a beta so some weard things might happen like being able to bribe an
extremely loyal general for not much money but I it hasn't lead to any
crashes yet) again please give me feedback. Suggestions are also very welcome.
MAKE SAFETY COPIES
replace the bribery stuff in descr_campaign_db with this
basic version, use this and then make your own changes
or use this of you want to try all changes I made(contains some experimental values but still is compatible with any mod and cras/bug free)
here's a tutorial so everyone can change it, to their liking if you don't understand something just ask
<bribe_to_family_tree bool="false"/> this seems to be wether a bribed person joins you family tree
<base_character_chance float="1.0"/> this seems to be a basic modifier (the higher the higher the chance that they want to be bribed)
<religion_modifier float="0.66"/> how much religion difference or sameness affects the want to be bribede
<combined_attribute_modifier float="0.2"/> seems to be how much all the persons attributes combined make him less/more bribeable
<briber_attribute_divisor float="1.0"/> how much the diplomats/princesses skill affects the bribery chance
<bribee_attribute_divisor float="1.0"/> same as above but for the guy being bribed
<army_size_modifier float="0.01"/>how much army size affects the want to be bribed(maybe even price)
<base_settlement_chance float="1.0"/> base chance of bribing settlement
<settlement_loyalty_modifier float="0.1"/> modifier for settlement loyality(affects chance of being bribed)
<settlement_population_modifier float="0.00001"/> as above but population is taken into account
<faction_standing_divisor float="1.0"/> facctoin standing (how much faction standings affect you chance to bribe) I think it's this that makes it impossible to bribe rebels
<max_bribe_chance float="100.0"/> with these I had the best experiences to put both min and max on 100.. if it isn't 100 theres a random chance the person will reuse, if you ask again they may accept so if both 100 then you instantly know wether you can bribe this turn with this diploat/princess)
<min_bribe_chance float="100.0"/>