What are all the joints about? Looks like you need to set the display size of the joints: file\preferences\misc\joint size\0.000300 - it's the value I use which reduces the skeleton to narrow 'bones' instead of balloons.
Here you go: http://www.mediafire.com/file/w55u1f...d+ballista.zip
It's just the axe and ballista from vanilla - just figuring out how to convert them to .cas is all I need
Nope, no luck. I exported it as OBJ and imported in a new file to get rid of the skeleton, but that didn't help.
Used the comments from resource_arrow, didn't help either.
Appears the converter needs a minimum number of vertices and faces. The Autodesk add-on might work better here, but I have no experience with it.
Thanks so much for your help I've created a thread asking: http://www.twcenter.net/forums/showt...4#post15376694
Hopefully it's in the right place
Thanks for you help guys, I managed to do it using IWTE
I am having a really weird problem that is related to this, though: http://www.twcenter.net/forums/showt...5#post15390145
Hey did you find the solution to this problem?
I've been having the exact same issue forever, and I think its time to at least face it and try.
"OverflowError: long int too large to convert to int " while trying to use Animerge to convert cas into ms3d and the other way around. Can this be achieved with any other script or... something? This is frustrating.
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Goat cant handle the files that you get when you unpack the pack.dat with the Toolbox. Dowload Caliban's animation files instead (here on TWC)
Last edited by Jojo00182; October 29, 2020 at 11:56 AM.