What are all the joints about? Looks like you need to set the display size of the joints: file\preferences\misc\joint size\0.000300 - it's the value I use which reduces the skeleton to narrow 'bones' instead of balloons.
Here you go: http://www.mediafire.com/file/w55u1f...d+ballista.zip
It's just the axe and ballista from vanilla - just figuring out how to convert them to .cas is all I need![]()
Nope, no luck. I exported it as OBJ and imported in a new file to get rid of the skeleton, but that didn't help.
Used the comments from resource_arrow, didn't help either.
Appears the converter needs a minimum number of vertices and faces. The Autodesk add-on might work better here, but I have no experience with it.
Thanks so much for your helpI've created a thread asking: http://www.twcenter.net/forums/showt...4#post15376694
Hopefully it's in the right place
Thanks for you help guys, I managed to do it using IWTE
I am having a really weird problem that is related to this, though: http://www.twcenter.net/forums/showt...5#post15390145
(For future references
Goat cant handle the files that you get when you unpack the pack.dat with the Toolbox. Dowload Caliban's animation files instead (here on TWC)
Last edited by Jojo00182; October 29, 2020 at 11:56 AM.