Results 1 to 8 of 8

Thread: Turn on and off certain SS features.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Prince of Judah's Avatar Senator
    Join Date
    Sep 2008
    Location
    Margaritaville, FL
    Posts
    1,483

    Default Turn on and off certain SS features.

    Is it possible to turn off the army supplying rules? I admire realism but not when it stamps out my fun!

  2. #2
    Byg's Avatar Read The Manual
    Patrician

    Join Date
    Nov 2005
    Posts
    4,569

    Default Re: Turn on and off certain SS features.

    Quote Originally Posted by Imperiumiv View Post
    Is it possible to turn off the army supplying rules? I admire realism but not when it stamps out my fun!
    They have always been optional in 6.1. When you installed it offered you the chance to have or not have supplies...Out of curiosity, how does it stamp out your fun?

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  3. #3

    Default Re: Turn on and off certain SS features.

    Byg I suppose he doesnt like the fact that he's losing morale for "no reason"... I find it quite amusing this morale thing (but then again I fell in love with the idea on Europa Barbarorum )
    "It is well that war is so terrible, or we should grow too fond of it."
    -Robert E. Lee

  4. #4
    Prince of Judah's Avatar Senator
    Join Date
    Sep 2008
    Location
    Margaritaville, FL
    Posts
    1,483

    Default Re: Turn on and off certain SS features.

    No, I find loosing morale without actually fighting extremely irritating.

  5. #5

    Default Re: Turn on and off certain SS features.

    Well that's basically what I said lol.
    "It is well that war is so terrible, or we should grow too fond of it."
    -Robert E. Lee

  6. #6
    Byg's Avatar Read The Manual
    Patrician

    Join Date
    Nov 2005
    Posts
    4,569

    Default Re: Turn on and off certain SS features.

    Well I created supplies for those who find it irritating that you can leave an entire army in one spot for up to the entire lifetime of a general, in the open, in enemy or home territory without penalty.
    I could not play without such an obvious factor as supplies being present. Of course if you want indefinite time to keep your army still then don't load up supplies. The installer points you to the instructions and the instructions tell you how supplies work...

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  7. #7

    Default Re: Turn on and off certain SS features.

    It does make the SS mongolian campaign somewhat.. unrealistic.

  8. #8
    Byg's Avatar Read The Manual
    Patrician

    Join Date
    Nov 2005
    Posts
    4,569

    Default Re: Turn on and off certain SS features.

    Quote Originally Posted by TheLastPrivate View Post
    It does make the SS mongolian campaign somewhat.. unrealistic.
    Not really, as foraging is a substitute for supply...If you keep moving as the mongols did, in game this means from region to region, then you wont run out of supplies. Remember that the game requires the mongols to find a settlement regardless of supplies as they do not make money by existing in the field as they would have in reality. Nor do the mongols in this game carry round their own portable forge for weapons, they need one in a settlement or would you make all mongol units recruitable by their armies existing in the field, born from their own roving population? My point is that there is no point really in making supplies work differently for the mongols when the standard game does not have realistic mongols.
    If anyone ever creates a mongol mod or submod that uses mongols historically then I could alter supplies to fit, but no one has. Even if they did then it would only be the original mongol armies that could resupply indefinitely (and that would only be in regions that supported heavy grazing). Everyone else they recruited from conquered settlements would probably not live off mare's milk and blood so would need regular supplies like all other factions.
    Last edited by Byg; December 26, 2008 at 10:40 AM.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •