http://files.filefront.com/The+Long+.../fileinfo.html
This is 2.1.1 update of TLR.
Changes to EDU, EDB, skeletons, projectile, mounts and other files. AI xml files are updated. Campaign AI also updated based off of Westeros campaign AI and modified by me. Game play more realistic and efficient.
No new units as of yet as I struggle with an outdated computer. This will change. Hopefully, I am less than six months from a 3.0 release and then a quick transition to Kingdoms before retranslating this for Empire.
The Battle AI for this mod is advanced and smaller than its predecessors. Iy combines much of the criteria I have worked with oe the last two years. Soldiers will act, to some degree, independently. Units will attack many units at one time if they can handle them. Armies will adapt to new dangers while defeating their original adversaries. Sieges are working just fine. The Ai works hard to counter its opponent, sometimes relenlessly and then sometimes it just wants to skirmish to whittle you down and it will fight at times to the death. Wisely, the AI will withdraw when it seems prudent or just plain outnumbered, giving the player a battle that seems uncannily real.
The same contributors from before are thanked including;
There are forts in this game from Kingdoms. Thanks, Eothese and gigantus.
My Little mod is in this.
Crimson Tide 4 with some modifications to the main blood files.
1.3 Smoke Everywhere
Real Arrow(not complete version. It needs to be made easier to implement without disrupting the mod at large).
Westeros Campaign AI-modified to TLR specs.