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  1. #1
    Condottiere SOG's Avatar Domesticus
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    Default TLR 2.1.1 RELEASED

    This is 2.1.1 update of TLR.

    Changes to EDU, EDB, skeletons, projectile, mounts and other files. AI xml files are updated. Campaign AI also updated based off of Westeros campaign AI and modified by me. Game play more realistic and efficient.

    No new units as of yet as I struggle with an outdated computer. This will change. Hopefully, I am less than six months from a 3.0 release and then a quick transition to Kingdoms before retranslating this for Empire.

    The Battle AI for this mod is advanced and smaller than its predecessors. Iy combines much of the criteria I have worked with oe the last two years. Soldiers will act, to some degree, independently. Units will attack many units at one time if they can handle them. Armies will adapt to new dangers while defeating their original adversaries. Sieges are working just fine. The Ai works hard to counter its opponent, sometimes relenlessly and then sometimes it just wants to skirmish to whittle you down and it will fight at times to the death. Wisely, the AI will withdraw when it seems prudent or just plain outnumbered, giving the player a battle that seems uncannily real.

    The same contributors from before are thanked including;
    There are forts in this game from Kingdoms. Thanks, Eothese and gigantus.
    My Little mod is in this.
    Crimson Tide 4 with some modifications to the main blood files.
    1.3 Smoke Everywhere
    Real Arrow(not complete version. It needs to be made easier to implement without disrupting the mod at large).
    Westeros Campaign AI-modified to TLR specs.
    Last edited by Condottiere SOG; December 27, 2008 at 06:17 PM.

  2. #2
    loet66's Avatar Senator
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    Default Re: TLR 2.1.1 RELEASED

    Hi,

    Nice work !!

  3. #3

    Default Re: TLR 2.1.1 RELEASED

    cool, DLin it now.

  4. #4

    Default Re: TLR 2.1.1 RELEASED

    Quote Originally Posted by Condottiere SOG View Post
    http://files.filefront.com/The+Long+.../fileinfo.html


    This is 2.1.1 update of TLR.

    Changes to EDU, EDB, skeletons, projectile, mounts and other files. AI xml files are updated. Campaign AI also updated based off of Westeros campaign AI and modified by me. Game play more realistic and efficient.

    No new units as of yet as I struggle with an outdated computer. This will change. Hopefully, I am less than six months from a 3.0 release and then a quick transition to Kingdoms before retranslating this for Empire.

    The Battle AI for this mod is advanced and smaller than its predecessors. Iy combines much of the criteria I have worked with oe the last two years. Soldiers will act, to some degree, independently. Units will attack many units at one time if they can handle them. Armies will adapt to new dangers while defeating their original adversaries. Sieges are working just fine. The Ai works hard to counter its opponent, sometimes relenlessly and then sometimes it just wants to skirmish to whittle you down and it will fight at times to the death. Wisely, the AI will withdraw when it seems prudent or just plain outnumbered, giving the player a battle that seems uncannily real.

    The same contributors from before are thanked including;
    There are forts in this game from Kingdoms. Thanks, Eothese and gigantus.
    My Little mod is in this.
    Crimson Tide 4 with some modifications to the main blood files.
    1.3 Smoke Everywhere
    Real Arrow(not complete version. It needs to be made easier to implement without disrupting the mod at large).
    Westeros Campaign AI-modified to TLR specs.
    form patch doesn't work and install, can you check your files?
    Last edited by dick178; December 25, 2008 at 06:49 AM.

  5. #5
    Condottiere SOG's Avatar Domesticus
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    Default Re: TLR 2.1.1 RELEASED

    Yes. Immediately. Thanks for the notice.



    sending it winzip via Filefront again.
    Last edited by Condottiere SOG; December 25, 2008 at 04:56 PM.

  6. #6

    Default Re: TLR 2.1.1 RELEASED

    Thanks for your perseverance.
    Son of PW

  7. #7

    Default Re: TLR 2.1.1 RELEASED

    really ty

  8. #8
    Condottiere SOG's Avatar Domesticus
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    Default Re: TLR 2.1.1 RELEASED

    UPDATED!

    XXXXXXXXXXX
    Last edited by Condottiere SOG; December 27, 2008 at 06:15 PM.

  9. #9

    Default Re: TLR 2.1.1 RELEASED

    Quote Originally Posted by Condottiere SOG View Post

    I got a CTD when launching this 2.1.1 version. Version 2.0 has always worked fine without any problems. Perhaps I made a mistake when installing the update? I assume everything has to be installed into the existing 'The Long Road' folder?

  10. #10

    Default Re: TLR 2.1.1 RELEASED

    Quote Originally Posted by SDG View Post
    I got a CTD when launching this 2.1.1 version. Version 2.0 has always worked fine without any problems. Perhaps I made a mistake when installing the update? I assume everything has to be installed into the existing 'The Long Road' folder?
    Me too.

  11. #11
    Condottiere SOG's Avatar Domesticus
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    Default Re: TLR 2.1.1 RELEASED

    I am going to do this again.

    winrar fashion

    This one will also include my saved games and my replays and my armies. So you can jump right in as the Turk, if you like.

    here it is.......................let me know if you cannot make this work.
    http://www.twcenter.net/forums/downl...o=file&id=2230
    Last edited by Condottiere SOG; December 27, 2008 at 10:56 PM.

  12. #12

    Default Re: TLR 2.1.1 RELEASED

    Hello i wanted to report some things i found i am playing 2.0 not the new one but i dont this will fix it im playing the kwarzms and my imams get christian traits like bishop and somthing like thous hmm and my generals get somthing like peter the hermat trait thats not right and when one of my generals get marryed he gets a chirstian wedding clip and the captians look like the generals in the campian map and please if you want 2 add you units add ones 2 the musliam factions becuase they all have the same units and thats not cool.. please

  13. #13
    Condottiere SOG's Avatar Domesticus
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    Default Re: TLR 2.1.1 RELEASED

    it is moddable. you can change it if you like. i am attending to other issues at the moment. i will get to that one after all the other 'krud' is removed.

  14. #14
    Condottiere SOG's Avatar Domesticus
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    Default Re: TLR 2.1.1 RELEASED

    looking into it.

    yeah, i am getting this.

    19:37:09.468 [system.rpt] [always] CPU: SSE
    19:37:09.468 [system.rpt] [always] ==== system log start, build date: Jun 25 2007 version bld-medieval2-update2.1-30 (43169) ===
    19:37:09.531 [system.io] [always] mounted pack packs/data_0.pack
    19:37:09.578 [system.io] [always] mounted pack packs/data_1.pack
    19:37:09.625 [system.io] [always] mounted pack packs/data_2.pack
    19:37:09.671 [system.io] [always] mounted pack packs/data_3.pack
    19:37:09.734 [system.io] [always] mounted pack packs/data_4.pack
    19:37:09.765 [system.io] [always] mounted pack packs/localized.pack
    19:37:21.937 [data.invalid] [error] Expected localised string 'generic_repair'.

    I will fix this. I am gonna play 'Mount and Blade' for a while, because its not the size of the battle its the fun, the ferocity, and the gameplay, emphasis on GAMEPLAY!!!!!!!. Later.
    Last edited by Condottiere SOG; December 29, 2008 at 10:00 PM.

  15. #15

    Icon7 Re: TLR 2.1.1 RELEASED

    Quote Originally Posted by Condottiere SOG View Post
    looking into it.

    I will fix this. I am gonna play 'Mount and Blade' for a while, because its not the size of the battle its the fun, the ferocity, and the gameplay, emphasis on GAMEPLAY!!!!!!!. Later.
    LOL, good to see that the MB community is also expanding!! Everyone should try Mount & Blade !!

  16. #16
    Condottiere SOG's Avatar Domesticus
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    Default Re: TLR 2.1.1 RELEASED

    20 minutes. I fix this. Found recent backup. 10 days old.

  17. #17
    tuore's Avatar Senator
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    Default Re: TLR 2.1.1 RELEASED

    Mount&Blade rules! But, fix it, so i can try this mod. Looks awesome.

    I see that this has some features that stainless steel-mod has. But only the best features. (Like the Privy Seal etc.)

    I'm going to download 2.0.0 now.

    Oh, BTW, there is program which lets you change mount&blade's battle sizes. It is called battle sizer. I am using value of 400.


  18. #18
    Condottiere SOG's Avatar Domesticus
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    Default Re: TLR 2.1.1 RELEASED

    Those feature is from the BBB mod that is also in 2.0, 1.9, 1.8 back to 1.6. Sorry there are no version without this. Also it is in just about every other mod out there.

    As far as M&B, I use the size 300 now, I did have it set to 1000. My largest battle at good speed was 600. It seems realistic enough. I also use the expanded gameplay as a base.

    Just waiting for the filefront rar to upload.

    Need to get a new computer. I am really hampered by the limitations of this computer. I am hoping that my dream desktop will run it close to 1000. 1.8GHz in this one.

    My biggest love is that I can fight ae eye level as an individual and command. If M2TW had this, I wouldn't complain about it so much. And the blood, the interaction. Weapons, armour. Just so much to opt to control. Wahhahahahahahaha! In me power!

    dream cpu. I could probably do better. This is better than what I have.

    http://www.newegg.com/Product/Produc...82E16883227122
    Last edited by Condottiere SOG; December 30, 2008 at 06:25 AM.

  19. #19
    Condottiere SOG's Avatar Domesticus
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    Default Re: TLR 2.1.1 RELEASED

    OK, finally. The longest part was loading it up to Filefront. The waiting, oh, the waiting!

    http://www.twcenter.net/forums/downl...o=file&id=2243

    Delivered as per request. No new real changes except to scripts. Features from previous release have been lost. GreenEyedDvl's script

    Still has forts(Eothese)
    lil mod(i think)
    Charger's Campaign Map mod

    Still has my Turkish Game and should still have Turkish Reskin.

    Gameplay is vibrant and intriguing. Missions are improved. Projectile, Mounts and many other files enhanced.

    Enjoy!

  20. #20

    Default Re: TLR 2.1.1 RELEASED

    Quote Originally Posted by Condottiere SOG View Post
    OK, finally. The longest part was loading it up to Filefront. The waiting, oh, the waiting!

    http://www.twcenter.net/forums/downl...o=file&id=2243

    Delivered as per request. No new real changes except to scripts. Features from previous release have been lost. GreenEyedDvl's script

    Still has forts(Eothese)
    lil mod(i think)
    Charger's Campaign Map mod

    Still has my Turkish Game and should still have Turkish Reskin.

    Gameplay is vibrant and intriguing. Missions are improved. Projectile, Mounts and many other files enhanced.

    Enjoy!

    Install finally works and I am able to launch the game!

    However, I immediately noticed a major bug: when selecting a long campaign, victory conditions for each faction are set to conquer '0 regions', thus ending the campaign instantly. Please check.

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