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Thread: For King or country cfg file Tirlinear to Bilinear

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  1. #1
    nigelnire's Avatar Decanus
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    Default For King or country cfg file Tirlinear to Bilinear

    I have this fantastic mod installed and I absolutely love it. My thanks to everyone involved.
    I don’t have the greatest of PC rig Pentium 4, 2G ram and a Geoforce 5200 card When I auto detect the settings it all runs fine with normal sized units but the texture filtering setting has to be Bilinear . I have adjusted everything else in the cfg file but still have to change the setting to Bilinear every time I play the game.
    Could someone advise me of what to change in the cfg file so that it will automatically be Bilinear because at present it is on Tirlinear texture filltering.
    Thanks
    Last edited by nigelnire; December 21, 2008 at 10:07 AM.

  2. #2

    Default Re: For King or country cfg file Tirlinear to Bilinear

    Look for texture_filtering and set to:

    texture_filtering = 0


    If you are lagging a lot, you also want to get rid of shadows, bloom and grass as well.

    To get rid of the hideous green arrows in battle (if you haven't already):
    set disable_arrow_markers = 0
    TO
    disable_arrow_markers = 1


    A Mod for Med2 Kingdoms:

    THERA:REDUX

    Click here:
    https://www.moddb.com/mods/thera-redux


  3. #3
    nigelnire's Avatar Decanus
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    Default Re: For King or country cfg file Tirlinear to Bilinear

    Thanks for the advice CrayonVonCaesar its running smoothly now.

  4. #4
    REQUIEM's Avatar Senator
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    Default Re: For King or country cfg file Tirlinear to Bilinear

    Without the green arrows and big flashy flags does that reduce strain on your graphics card slightly? or does it have no effect XD

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