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  1. #1

    Default Reducing end of turn time

    My latest mod takes a long time to load between turns (5-7 minutes) and I was wondering if there was any way to speed this up. My mod is currently 4.5 Gb and has 31 factions, but doesn't have a garrison script (the campaign_script.txt is only 56kb).

    I have tried reducing the movement allowed, so that the computer could not move each army so far but this had almost no effect on the end of turn time. I have not yet tried editing the 'descr_campaign_ai_db.xml' file because it can be very difficult to edit it without destroying it. Is there anything else I can try?
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  2. #2
    Gorrrrrn's Avatar Citizen
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    Default Re: Reducing end of turn time

    might be stating the obvious - in which case apologies but:

    1 - have you looked at a trace in the system log to see what is happening and when?

    2 - campaign script may not be long but could there be anything that requires constant monitoring, as opposed to being called on event?

    3 - hordes - are any factions hordes? these can slow things down.

    4 - is the AI very busy during its turn - is it fighting a lot of battles?

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