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  1. #1

    Default Roman Gladiators

    In the building "Coliseum" (6400 denars, 6 turns) one can build Mirmillo Gladiators (attack 12).
    Why are they weaker than the Samnite Gladiators (attack 14) which can be built in an "Amphitheatre" (3200 denars, 5 turns)?
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  2. #2
    Primicerius
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    Default Re: Roman Gladiators

    Have you looked at their other stats? Defence matters too. I don't remember off the top of my head the Samnite's defence, but only if the defence is worse too is it unreasonable.



  3. #3

    Default Re: Roman Gladiators

    All other stats are the same. They also don't have any bonus against cavalry or so...
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  4. #4

    Default Re: Roman Gladiators

    because samnites are just cooler than mirmillos

  5. #5
    Primicerius
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    Default Re: Roman Gladiators

    My thinking is the gladiators haven't really been looked at closely in XGM, and so haven't been balanced. They're a very minor portion of the game and not really worth it when you look at cost and whatnot, imo.



  6. #6

    Default Re: Roman Gladiators

    not to mention low numbers and they cant form a square.

  7. #7

    Default Re: Roman Gladiators

    Yet they have 2 hitpoints if I'm not mistaken.
    How can it be that at version 5.8.5 nobody took a closer look?? That's LOTS of time after all...
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  8. #8
    Primicerius
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    Default Re: Roman Gladiators

    Nobody uses them... So nobody cares. There's always something more important to be done. Even bug fixes are a higher priority than stat balancing for two gladiator units. imo, they should be scrapped.



  9. #9
    gaius_caesar's Avatar Decanus
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    Default Re: Roman Gladiators

    well in my campaign, the AI uses gladiators as garrison troops but yeah most humans don't use gladiators so what if we just change them? or have only one gladiator unit? change them to the dreaded BLACK PRAETORIANS...

  10. #10

    Default Re: Roman Gladiators

    In my opinion Gladiators should not even be in the game. Who ever heard of Julius Caesar or Pompey or Aurelius using galdiators as garrison not to mention as Soldiers in the Legions.


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  11. #11
    TM Is Back's Avatar Campidoctor
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    Default Re: Roman Gladiators

    Quote Originally Posted by Caesar Julianus Morelli View Post
    In my opinion Gladiators should not even be in the game. Who ever heard of Julius Caesar or Pompey or Aurelius using galdiators as garrison not to mention as Soldiers in the Legions.
    I second that.

  12. #12

    Default Re: Roman Gladiators

    I recruited them once in Ambracia because I did not build a barracks there and needed light infantry for my phalanx. You can just edit them in the script files if it is that important.

  13. #13

    Default Re: Roman Gladiators

    I just wondered because it's already version 5.8.x whatnot, so it should be fixed.
    But it's no problem after all...
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  14. #14
    DimeBagHo's Avatar Praeses
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    Default Re: Roman Gladiators

    I think it would make sense to remove two gladiator units (to free up DMB slots) and keep one as a merc only unit, and for slave uprisings.

  15. #15

    Default Re: Roman Gladiators

    Quote Originally Posted by DimeBagHo View Post
    I think it would make sense to remove two gladiator units (to free up DMB slots) and keep one as a merc only unit, and for slave uprisings.
    Yes. If you're going to keep a gladiator unit, it should be used for slave rebellions.

  16. #16
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Roman Gladiators

    Gladiators as army unit AFAIK have been mentioned only once, when Marcus Antonius recruited a bunch of them from Cyzicus against Octavian.
    Unfortunately they have never been deployed, so no historical portrait is available.

    Imho we could remove the gladiators and put some extra italic units in game... Samnites and Campanians would be nice, Rhaetians are another interesting option.
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  17. #17

    Default Re: Roman Gladiators

    Actually, I like gladiators very much. (just not a fan of the incendiary pigs and wardogs...)
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  18. #18
    Primicerius
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    Default Re: Roman Gladiators

    When compared to some other units that could be put in... I'd say scrap 'em. If you want to stick to Romans, Antesegnani (sp?) are an option, or some Italic AOR's (campanian cav, samnit inf., bruttians, Lucanians) like many other mods have, or maybe Rhaetic units like Zarax said...



  19. #19

    Default Re: Roman Gladiators

    Quote Originally Posted by Scutarii View Post
    When compared to some other units that could be put in... I'd say scrap 'em. If you want to stick to Romans, Antesegnani (sp?) are an option, or some Italic AOR's (campanian cav, samnit inf., bruttians, Lucanians) like many other mods have, or maybe Rhaetic units like Zarax said...
    I second this thse units would be more interesting and more accurate I believe.


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  20. #20

    Default Re: Roman Gladiators

    It would be nice to have more flavorful Italic AoR units. I mean, AoR Velites, Hastati and Triarii are nice, but...

    Expand your borders, a mod based on XGM 5.

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