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Thread: SPQR guide : How to survive the first fifteen turns.

  1. #121
    Raglan's Avatar ~~~
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    Default Re: SPQR guide : How to survive the first fifteen turns.

    i knew there was a flaw in my plan - we're now going to argue if somethings relevent or not

    lol

  2. #122
    czePowerslave's Avatar Primicerius
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    Default Re: SPQR guide : How to survive the first fifteen turns.

    Well, it is interesting to move straight to Spain instead of taking on more safer locations.

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  3. #123

    Default Re: SPQR guide : How to survive the first fifteen turns.

    The islands may seem impractical to defend, however I've never had an enemy landing troops on them since I've liberated the cities themselves. The Baliares though is a very hard fight for ATLEAST two legions, and its not of much use until its been builtup to support a legion, or for trade when you've actually taken some land in Iberia. I used the Baliares for as a rally point for my Iberian invasion force. Also, by the time I took any towns in Iberia, I had built enough on the island to allow me to retrain hastati, velites and other basic troops there for my expeditionary force.
    However, from a strategic point of view, its good to go straight for Iberia, since it will take some focus from the expansion plans of Gaul and Carthage! By the time I landed in Iberia, Carthage was halfway through conqering Egypt, and Gaul had taken most of the rebel lands available in Iberia (which is a fun fight if you get there first!).

    Just some thoughts

  4. #124
    SirGejor's Avatar Biarchus
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    Default Re: SPQR guide : How to survive the first fifteen turns.

    Very nice guide Hesus! Great
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  5. #125
    withfriend2's Avatar Tiro
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    Default Re: SPQR guide : How to survive the first fifteen turns.

    Looks like its been awhile since this thread has been alive..

    Anyway I have a question about your turn 1 move. How the heck did you move flavious from his comfortable position in capua to below quintus. it wasnt possible when i played. you also talk about after getting taros where you suiting up flav and quints armies at capua then going to help the gaulic front (as i recall tho maybe wrong) this is at least a 2-3 turn move and you talk as if it were one. i would give rep but i cannot (1 post 1 day lol)

  6. #126
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: SPQR guide : How to survive the first fifteen turns.

    Your right about that you can' t get him there in one turn, i just outlined it in a rough way.
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  7. #127
    Maximus_96's Avatar Senator
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    Default Re: SPQR guide : How to survive the first fifteen turns.

    this guide saved my life, but theophanes doesnt go to where you said he would, he always go to the western coast to paestum and down toward reghion

  8. #128
    withfriend2's Avatar Tiro
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    Default Re: SPQR guide : How to survive the first fifteen turns.

    I noticed that too maximus but if you move flavious as far as possible into carthage territory towards taros in the second turn, theopanes will usually attack him when you press end turn.

  9. #129

    Default Re: SPQR guide : How to survive the first fifteen turns.

    The movements of the enemy are directly dependent on your movements. Ergo, if you alter things, they will alter things. This guide still covers the critical points of economic development you might not first consider when playing SPQR for the first time.

    I just remember going, "Well, Hesus, your guide assumes I can beat Hannibal, and I'm having serious problems with that."

    First timer's blues.

  10. #130
    Raglan's Avatar ~~~
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    Default Re: SPQR guide : How to survive the first fifteen turns.

    lol, i still think that hanibal and Theophanes are the most difficult battles in the game - because so much rides on them.

    get it right and you have a spare legion almost to make a quick run north to relieve pressure from the gauls, plus you regain taras.

  11. #131
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: SPQR guide : How to survive the first fifteen turns.

    If you play SPQR the first couple of times you will loose against hannibal because Lt made the battles very challenging he made sure it would be an experience that you won' t forget.
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  12. #132

    Default Re: SPQR guide : How to survive the first fifteen turns.

    Well, it's a good concept. Any good story is the same way. If you're not hooked by page 10, you don't finish.

  13. #133

    Default Re: SPQR guide : How to survive the first fifteen turns.

    SPQR is just hard. period.

    the Carthaginians have Hannibal and Theopannes at the start, and these 2 cause a world of pain. it is an absolute must to defeat them the first time you fight them, otherwise you're stuffed.

    The Gauls don't have any individually challenging battles, but the volume of men they throw at you makes fighting them a real pain. no matter how skillfully you fight a battle against them and maintain fantastic kill ratios, they will wear down your legions guarding the PO river with time, and should your luck be so fantastically bad that you lose a battle to them (happened twice to me, urg), they will spill through the breach created in your lines and flank your other PO legions, unleashing moar moar moar pain.

  14. #134

    Default Re: SPQR guide : How to survive the first fifteen turns.

    Quote Originally Posted by Hesus de bodemloze View Post
    If you play SPQR the first couple of times you will loose against hannibal because Lt made the battles very challenging he made sure it would be an experience that you won' t forget.
    I never lost to Hannibal. I had played the earlier SPQR versions though before admittedly.

  15. #135
    czePowerslave's Avatar Primicerius
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    Default Re: SPQR guide : How to survive the first fifteen turns.

    Quote Originally Posted by The10thLegion View Post
    I never lost to Hannibal. I had played the earlier SPQR versions though before admittedly.
    Yeah me neither, but I gotta say that it was costy win.

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  16. #136

    Default Re: SPQR guide : How to survive the first fifteen turns.

    First time against him I lost at least 60% of my army.

  17. #137
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    Default Re: SPQR guide : How to survive the first fifteen turns.

    come to the front

  18. #138
    czePowerslave's Avatar Primicerius
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    Default Re: SPQR guide : How to survive the first fifteen turns.

    I have just tried this.
    The garrison from Arretium takes 3 turn to move, which makes Gauls able to besiege the city before its there
    Flavius cannot make it to the designated spot. Quintus can. I switched them so I ahve th positions and Carthage did not attack me for 2 turns. Eh? Plus Messana left uncontested as well

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  19. #139

    Default Re: SPQR guide : How to survive the first fifteen turns.

    Great Guide Hesus! But as you can image, like an idiot I decided to do my own thing... after Hannibal and Theophanes were defeated in turns 2 and 3 without much fuss.

    I thought I was an Armchair Caesar in the making. Little did I know that Pavativm acted as a satellite and happily rolled my legion in

    As you can guess, now I have both the Gallic and Germanic Hordes descending on my proverbial ass (northern borders) with the vengeance and fury of a humorously wronged wild boar...

    I'm needing 7-8 legions just to hold them in check. And to rub salt in the wound, who did I find loitering with intent on the other side of the river? the motherless sons of Carthage!!! allied with the Hordes!!!

    I've done pretty well so far. I've retaken the whole of Sicilia and I've not seeded an inch of my empire to the barbarians. But its gotten to the point where putting an end to the Punic Wars is not feasible until I've murdered every last hairy shirtless Gaul and Germanic gits. And that would Probably take me into the A.D. period.

    so after much soul searching I'm resolved to restart my world domination...

    sorry needed to rant. I was at 199BC oh well.. back to 260BC

    I'll remember to next time.

  20. #140

    Default Re: SPQR guide : How to survive the first fifteen turns.

    Aww, tough luck... Ya, staying out of Patavium is a good idea atleast for the first 40-60 turns while you secure all your other borders and build up more legions.
    Tough luck though, it sounds like you had a nice run all in all!
    oh, and its back to 215bc, not as bad as 260 :p

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