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Thread: The Shadow of Ishtar - The Beginning

  1. #101
    maxi90's Avatar Campidoctor
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    Default Re: The Shadow of Ishtar

    yes, have one faction in turkey, that´s exacly the reason why i though it would be a good idea. i mean, it is a huge territory full of rebel settlements and all of them fo only one faction? wouldn´t that unbalance the game?

  2. #102
    Stephan's Avatar Campidoctor
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    Default Re: The Shadow of Ishtar

    turkey is not so huge but maybe you are right
    i dont think we should have more than 25 factions which one would you remove?

    Yes, I know that Ishtar is spelled wrong

  3. #103
    maxi90's Avatar Campidoctor
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    Default Re: The Shadow of Ishtar

    mmhh.. it is tough to chooce one. are we having Thrakia as a faction? cause i think that would be my choice.
    Last edited by maxi90; January 02, 2009 at 02:16 PM.

  4. #104
    Stephan's Avatar Campidoctor
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    Default Re: The Shadow of Ishtar

    yes the faction list is on the first page

    Yes, I know that Ishtar is spelled wrong

  5. #105
    maxi90's Avatar Campidoctor
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    Default Re: The Shadow of Ishtar

    thrakia isn´t on the faction list

  6. #106
    dragonsign's Avatar International Brigade
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    Default Re: The Shadow of Ishtar

    Many good sugestions Stephan, but the map is to messy :p

    Try to use an image for each region like syria, palestine etc..

  7. #107

    Default Re: The Shadow of Ishtar

    are you guys aware of the amount of work required for this campaign?
    unless you are experienced moders, with keen knowledge of scripting, coding and modeling/textureing, you will have to learn a huge amount of different stuff.
    may i suggest that you first make a smaller campaign, concentrated on either the north/western or the middle eastern part. there should be enough cultures in those areas to make a diverse campaign.
    when you have a working campaign, somewhat ready for beta testing, you could expand it to the whole map.
    you should also look for other mods spanning similar time-frame and/or area and team up.
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der græd Enker og der græd Børn, Dem hadde gjort fattig den skadelige Ørn.
    Anders Sørensen Vedel

  8. #108
    dragonsign's Avatar International Brigade
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    Default Re: The Shadow of Ishtar

    point..

  9. #109
    Stephan's Avatar Campidoctor
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    Default Re: The Shadow of Ishtar

    sure we arnt the expierienced modders but we dont have to release this mod tomorrow so we have time to learn and maybe some more expierienced modders will join later

    may i suggest that you first make a smaller campaign, concentrated on either the north/western or the middle eastern part. there should be enough cultures in those areas to make a diverse campaign.
    why not the whole map from the beginning the factions that arnt done are just rebells and we also have some clone factions which dont need many extra work

    Yes, I know that Ishtar is spelled wrong

  10. #110
    maxi90's Avatar Campidoctor
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    Default Re: The Shadow of Ishtar

    sure thing, we are rockies, you could say (well, at least i am). but this mod is still in the phase of organization. our team is short but i´m sure more peopple will join us later, maybe someone with experience. so i don´t think it will be a problem.

  11. #111
    dragonsign's Avatar International Brigade
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    Default Re: The Shadow of Ishtar

    you have to start somewhere

  12. #112

    Default Re: The Shadow of Ishtar

    not my intention to thrash you guys for being noobs or anything like that.
    my point being merely that by concentrating on one region and focusing on a few cultures at a time, you are more likely to get this project up and running. what you are aiming at is somewhat of a full conertion of m2tw.
    let say you concentrate on the north/western part. you would have carthago, romans(latins?) and the celts to focus on. this would reduce the mapping job by a bunch and also give a good position to expand the map later. when you have that part set up and close to a beta, you would have aquired the skill and expertice to make the rest a piece of cake.
    any way, what you need to do is to get the mapping and coding done, both huge jobs.
    the chance of experienced modders joining a project that not even got a working mod folder, nor any modelers or scripters are close to nill. this should be obvious by the amount of ideas and maps in the wips section.
    but, again, it is not my intention to rain on your parade. the reason i am bothering you with this is that i rather like the time-frame and would like to see this project amount to something.
    thumbs up for the initiative and happy moding.
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der græd Enker og der græd Børn, Dem hadde gjort fattig den skadelige Ørn.
    Anders Sørensen Vedel

  13. #113
    Atatürk's Avatar Türküm. Doğruyum...
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    Default Re: The Shadow of Ishtar

    Quote Originally Posted by absinthia View Post
    not my intention to thrash you guys for being noobs or anything like that.
    my point being merely that by concentrating on one region and focusing on a few cultures at a time, you are more likely to get this project up and running. what you are aiming at is somewhat of a full conertion of m2tw.
    let say you concentrate on the north/western part. you would have carthago, romans(latins?) and the celts to focus on. this would reduce the mapping job by a bunch and also give a good position to expand the map later. when you have that part set up and close to a beta, you would have aquired the skill and expertice to make the rest a piece of cake.
    any way, what you need to do is to get the mapping and coding done, both huge jobs.
    the chance of experienced modders joining a project that not even got a working mod folder, nor any modelers or scripters are close to nill. this should be obvious by the amount of ideas and maps in the wips section.
    but, again, it is not my intention to rain on your parade. the reason i am bothering you with this is that i rather like the time-frame and would like to see this project amount to something.
    thumbs up for the initiative and happy moding.
    First we're dealing with finding all the factions and the cities of the map. I know what you mean about concentrating on one zone at a time and whatever but don't worry.

    What we're going to do is work on one faction at a time once the real work gets underway.

  14. #114
    helmersen's Avatar Praepositus
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    Default Re: The Shadow of Ishtar

    Looking great, I love the map guys!
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  15. #115
    dragonsign's Avatar International Brigade
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    Default Re: The Shadow of Ishtar

    @absinthia

    I have created a working mod folder

    @Helmersen

    It will always be pleasure to work with you

  16. #116
    Stephan's Avatar Campidoctor
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    Default Re: The Shadow of Ishtar

    great Helmersen welcome in the team

    Yes, I know that Ishtar is spelled wrong

  17. #117
    helmersen's Avatar Praepositus
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    Default Re: The Shadow of Ishtar

    Thank you Stephan, and yes, and honor once more, dragonsign
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  18. #118
    Stephan's Avatar Campidoctor
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    Default Re: The Shadow of Ishtar

    heres the settlement list
    some of these names may be german
    dragonsign i hope this one is ok if you zoom in you can read everything
    Spoiler Alert, click show to read: 


    1 Athen
    2 Corinth
    3 Sparta
    4 Thasos
    5 Byzantium
    6 Abydos
    7 Miletus
    8 Sardis
    9 Phaselis
    10 Celaenae
    11 Gordium
    12 Ancyra
    13 Tieum
    14 Sinope
    15 Thapezunt
    16 Kanish
    17 Tarsus
    18 Astacus
    19 Ephesos
    20 Rhodos
    21 Knossos
    22 Cyrene
    23 Siwa
    24 Libdah
    25 Oea
    26 Sabrata
    27 Barce
    28 Sais
    29 Tanis
    30 Memphis
    31 Thebes
    32 Assuan
    33 Naukratis
    34 Heracleopolis
    35 Siut
    36 Quseir
    37 Petra
    38 Jerusalem
    39 Gaza
    40 Laquis
    41 Tyre
    42 Arados
    43 Sidon
    44 Byblos
    45 Damaskus
    46 Aleppo
    47 Dumah
    48 Erech
    49 Babylon
    50 Susa
    51 Ur
    52 Assur
    53 Nineve
    54 Haran
    55 Nippur
    56 Anschan
    57 Hormuz
    58 Anatho
    59 Arbil
    60 Der
    61 Pasargadai
    62 Tadmor
    63 Meliddu
    64 Malazgirt
    65 Haran
    66 Phasis
    67 Phanagoreia
    68 Theodosia
    69 Chersonesos
    70 Odesso
    71 Tyras
    72 Argos
    73 Kydonia
    74 Thebes
    75 Olympia
    76 Carchemish
    77 Ecbatana
    78 Pella
    79 Epidamnos
    80 Tarent
    81 Thera
    82 Cumae
    83 Epiros
    84 Russe
    85 Odrysai
    86 Serdica
    87 Arpi
    88 Capua
    89 Rome
    90 Barion
    91 Syrakus
    92 Croton
    93 Genoa
    94 Asculum
    95 Alalia
    96 Patavium
    97 Mantua
    98 Felsina
    99 Olbia
    100 Caralis
    101 Veii
    102 Tarchna
    103 Vetluna
    104 Arretium
    105 Parma
    106 Messana
    107 Massilia
    108 Agathe
    109 Emporiae
    110 Carpentras
    111 Ebusos
    112 Hermeroskopeion
    113 Zakynthos
    114 Acci
    115 Antikaria
    116 Utica
    117 Karthago
    118 Thapsos
    119 Hippo Regius
    120 Capsa
    121 Icosium
    122 Gadir
    123 Rusadir
    124 Carmona
    125 Cortes de Navarra
    126 Finca de Paloma
    127 Monte Bego
    128 Vienne
    129 Mediolanum
    130 Salonae
    131 St Michel-du-Touch
    132 Napata
    133 Meroe
    134 Adulis
    135 Aksum
    136 Ikkur
    137 Semna
    138 Kawa
    139 Ghadames
    140 In Salah
    141 Tindouf
    142 Ghat
    143 Kufra
    144 Augila
    145 Aquileia
    146 Medina
    147 Sana'a
    148 Tayma
    149 Sirwah
    150 Marib
    151 Aden
    152 Najran
    153 Amol
    154 Dilmun
    155 Muscat
    156 Qana
    157 Thaj
    158 Adulis
    159 Berenice
    160 El Riah
    161 Suhar
    162 Rhizon
    163 Gulashkird
    164 Rhagae
    165 Siscia
    166 Sirmium
    167 Aenoma
    168 Schahr-i-Sochte
    169 Nischapur
    170 Zadrakarta
    171 Gabai
    172 Moscha
    173 Pura
    174 Paraitonion
    175 Melitia
    176 Segesta
    177 Rhegium
    178 Lixus
    179 Mainake
    180 Abdera
    181 Tingis
    182 Kartaia
    183 Salamis
    184 Citium
    185 Lilybaeum
    186 Alba Longa
    Last edited by Stephan; January 03, 2009 at 02:32 PM.

    Yes, I know that Ishtar is spelled wrong

  19. #119
    helmersen's Avatar Praepositus
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    Default Re: The Shadow of Ishtar

    Why not 199, but 186?
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  20. #120
    maxi90's Avatar Campidoctor
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    Default Re: The Shadow of Ishtar

    @helmersen
    welcome to the team

    @Stephan
    nicely done. i don´t think we will need more settlemenst, but if we do, we can always include some.
    i have a question though. are you sure Byzantium was already there on our time period?

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