DLV 6.0: Strategy Guide for New Players
Part 1: Getting Started, Game Settings and mini-mods.
Here are some tips to get the most out of your DLV experience. If you have something to add, please comment and I will add it to the guide....or perhaps ammend one of my opinions:hmmm:
What difficulty level is recommended? Generally you want your settings to be VH/VH. That is the way the game units are balanced for optimal play. In DLV, all factions are not created equal. Some factions are much more difficult to succeed with than others. And all of them face unique challenges that make them more challenging than Vanilla.
I picked Ireland for my first strategy guide because of it's unique starting position... Isolated with no rival powers to contend with for quite a while. It is not the most difficult faction nor is it the easiest and there for Ireland is a good place to start for a veteran Total War player that is new to DLV.
Battle Time Limit Option: Always play with no battle time limit on. The AI performs must better with this checked especially on defence. For instance, If the odds are even or against it, the AI will find a good piece of terrain and wait for you. If it's checked off it will always rush you. This leads to battles that are very repetitive and not fun.
Game Options: If your computer can handle it, always play on huge...Epic (up to 250 men per unit) will be available for 5.8 but I haven't had a chance to test it or how it affects frame-rate issues and city growth rates. Personally I would rather play on huge on medium graphics setting than medium or large maxed out. Huge has the added benefit of moderating city growth rates a bit ( Which can be handy mid and late game). In the beginning huge units can put a dent in your population levels if you lose a lot of battles.( Affects amount of money raised with taxes) I like that element of realism.
Graphics Settings: Optimal graphic settings are going to vary from faction to faction. DLV has had many contributers and the models and unit skins have come from a variety of sources. Before you start a campaign with a new faction I recommend booting up the first turn, gathering all your units and attacking a random rebel stack. It's a good way to get an idea of the skins and models for that faction and how your computer is going to perform. Rinse and repeat until it's running to your satisfaton.
FRAPS: This is a great program that allows you to take in game screenshots easily and store them very convieniently. It has the added benefit of giving you a second by second FPS display so you have a good idea of how your computer is performing. This program makes it really easy to share your screenshots with the community.
TWEAKS: The descr_campaign_db file in your DLV.ext folder is your friend! In it you can change a lot of parameters in the game.. Most importantly how your family tree behaves. FURIN turned me on to this. With a few tweaks you can avoid many of the annoying hard coded "features" of the MTW2 family tree. Below is the family tree text from my descr_campaign_db file, attached is my file if you want to try it.
Code:
<family_tree>
<max_age uint="110"/>
<max_age_for_marriage_for_male uint="60"/>
<max_age_for_marriage_for_female uint="25"/>
<max_age_before_death uint="111"/>
<max_age_of_child uint="10"/>
<old_age uint="50"/>
<age_of_manhood uint="12"/>
<daughters_age_of_consent uint="13"/>
<daughters_retirement_age uint="26"/>
<age_difference_min int="-10"/>
<age_difference_max int="30"/>
<parent_to_child_min_age_diff uint="12"/>
<min_adoption_age uint="20"/>
<max_adoption_age uint="30"/>
<max_age_for_conception uint="60"/>
<age_of_manhood_close uint="12"/>
<max_number_of_children uint="4"/>
1. I changed max age for male marriage and conception up to 60. Male characters often will not get an opportunity to marry if there are a lot of unmarried or childless female characters around. This give your future potential heirs the opportunity to make it happen.
2. I changed the maximum marraige age of female characters to 25. ( It starts at 40!) and changed princess retirement age to 26. This gives you some time to marry your princesses off to a foreign power or family member but gets them out of the way before they can interfere with your heirs having children. It also ensures that the wives of your generals will have plenty of time to make it happen.
3. I changed the coming of age to 12. I think this is ideal for DLV. Your characters come of age at 12....They are in school learning to be a general or governor till their 16....then they spend the next 3 or 4 years in the field with an experienced general. So by 20 or 21 they are pretty competent characters. INMO 12 should be the default setting for DLV.
NOTE: DO NOT CHANGE THE MAX NUMBER OF CHILDERN ABOVE 4...IT WILL CRASH YOUR GAME!!!
With these setting you should have a much easier time managing your family tree and keeping your dynasty continuous.
Xtiaan72's descr_campaign_db file preferences attached!
Also take a look at your DLV.ext preferences in your M2TW data file. I like banners off because it ruins the ambiance for me. DLV has many "bannermen" officers that fill this void nicely. I also turn green arrows off because they suck. If you have a decent computer also make sure you have unlimited men on the battlefield "on" so you can enjoy the computer controlled reinforcements for truly massive battles.
Here is the Drive Path for your DLV.Ext file for 6.0 ; D:\Program Files\SEGA\Medieval II Total War\mods\DLV_ext
STRATEGY TIP FOR BATTLES WITH AI REINFORCEMENTS: These battles can be quite cool but make sure that your reinforcement stacks do not include any family members. Try to keep all your family members in your main stack. AI controlled family members will charge enemy formations and will always kill themselves....that is unless there is a pesky rebellious character that is determined to throw his life away!
Campaign Options: You will have some options to sort through when you start a campaign.
DLV Default Campaign or Historical Campaign: The DLV Default Campaign is set up to be a slower build, more "Civ" like experience. You can expect lots of rebel stacks to slow you down in the beginning, " Hoops" you need to jump through to build certain important buildings and a high emphasis on "role-playing" game dynamics.
The Historical Campaign which is accessable from the Custom Campaign screen, emphasises more historical starting positions for factions and royal family members. There are fewer rebel territories at the begining of the game. Weak factions are weaker, strong factions are stronger and you will find yourself in conflict with the AI earlier in the game.
Once you have picked a faction and started a default or historical campaign you will be given a series of options for your game before your first turn. Read through these options carefully as they will greatly affect your DLV experience.
AI GARRISON SCRIPT ( YES/NO)?

TRUE DLVers ALWAYS SAY "YES"
If you select "YES" the AI will spawn a garrison when you attack an enemy city. The size of the garrison that spawns depends on the size and quality of the town/castle. The bigger the town, the tougher the garrison. This is to help the TW AI which is notoriously bad at guarding it's cities.
FIELD COST SCRIPT ( YES/NO)?

TRUE DLVers ALWAYS SAY "YES"
If you say yes to this option you will receive additional costs for having armies and agents in enemy territory as well as addition costs when you siege enemy settlements. This option is to add some realism to game play decisions. It was expensive to wage war in medieval times!
SETTLEMENT COST SCRIPT
( YES/NO)?
TRUE DLVers ALWAYS SAY "YES"
This is one of the ways DLV slows down growth for the player so that by mid-game you don't have 17 billion stacks of the highest tier units and a hundred million dollars
To compensate DLV has a much more robust economy that you actually have to work on to build those armies.
Point System Activated? (Yes/No)

Real DLVers say YES!
This is one of the most popular features in DLV. If you say 'Yes' DLV will require you to use your characters intelligently to acquire Military and Government Points. Without these points you will be unable to build certain buildings and units. The Point System also addes a whole level of Role-Playing ability for your characters in the game.
AI PLAYING STYLE?
( TOTAL WAR/ DLV)

IF YOU PLAY TOTAL WAR AI: PREPARE TO DIE!!
!
Playing DLV Total War AI is a true survival game. DLV Standard is for players that are also interested in the 'Civ' aspects of the game that DLV excels at. I would recommend 'standard' for new players especially if you want to get used to all the cool features unique to DLV. Believe me, DLV standard is no cake walk to begin with.
Mod Pack for 6.0 (Taiji Approved!
)
This is a great mod pack for 6.0. You can use all of them or just a few. Just make sure you install them in the order listed ( or you may have problems). As you install each mod refer to the install instructions for each mini-mod that Taiji provides in the threads. Enjoy!!!
Installation order-
( Please check threads for updates)
1. dlv 6 or 6.1 (no mods)- Make sure you have a clean install of dlv 6 or 6.1 beta before installing the mods listed below.
2. Xenophonia - Adds Native Languages to factions battlefield commands...A whole new level of immersion.
http://www.twcenter.net/forums/showthread.php?t=223414
3. Warhorns- Adds awesome new Warhorn Sounds to battles; provided for your DLV enjoyment by Wolfslayer
http://www.twcenter.net/forums/showthread.php?t=223277
4. Battlefield Balance (B.B) Taiji's masterpiece in progress...Picking up where Ivanhoax left off, it provided extensive unit rebalancing for units in DLV tactical battles...A must have! Check the thread for details.
http://www.twcenter.net/forums/showthread.php?t=219603
5. Lusted AI- Alternative AI for tactical battles...A must for players experiencing "Battle Freezes" when fighting battles with 'Unlimited Men On Battlefield'....( The notorius 'Reinforcement bug')... If you save the original DLV AI when you change it, you can even switch the AI back and forth during the same campaign..(save game compatible)
http://www.twcenter.net/forums/showthread.php?t=213008
6. Weapons.Upgrade.Removal.Mod (W.U.R.M) -
This mod removes the +6 weapons upgrade bonus from the Guild buildings. A must if you want the B.B Mod to work properly. It replaces the +6 bonus with other bonuses that are more realistic (including additional free upkeep slots). Check your building browser for new bonus details.
http://www.twcenter.net/forums/showthread.php?t=218717
More Mini-Mods: Please check these threads for latest versions ( and compatibility issues) Repman really puts most of the "must haves" in the default game as the versions move along. That said everybody has their pet peeves. The two that come up the most are the dreaded "Cavalry Spread" and the "Blood Clouds" in DLV. I personally love the cavalry spread in DLV... In the right hands (mine!) it makes cavalry extremely deadly and the animations themselves are awesome to behold. But many dislike the "Cav Spread" to the extreme. I'm also for all the blood I can get in the game but some find it unrealistic rather than entertaining.
Below are links to threads and fixes that address these two issues:
Harry Lime's "No Bloodclouds":
http://www.twcenter.net/forums/showthread.php?t=188771
The notorious "Cavalry Spread" thread which includes the fix:
http://www.twcenter.net/forums/showt...+spread&page=5
Harris2000's post of a more recent "Cav Spread" fix:
http://www.twcenter.net/forums/showthread.php?t=200916
Other Xtiaan72 picks for mini-mods worth checking out
Furin's DLV total rawr: Keep an eye on this one, it's not 6.0 compatible yet but it's got many awesome tweaks including Furin's insane mongol invasion mini-mod that will bring even the most hardcore DLVer to his knees! Keep an eye out for updates
http://www.twcenter.net/forums/showthread.php?t=184541
Harry's Harem: Cool mod that gets rid of the ugly troll-like Eastern Princess'
http://www.twcenter.net/forums/showthread.php?t=189261
( Attached) Xtiaan72's Ireland bodyguard fix (6.0):
Instructions: unzip and copy my export_descr_unit file over yours in your DLV data folder. The only change is to Irish Mounted Bodyguard unit and Ireland's relationship with the "NE Bodyguard" unit.
Description: This one is 6.0 beta compatible.. With each faction guide I do I'm going to include a few little mods that make the faction more fun for me. For Ireland it's fixing the Ireland bodyguard situation.
In default DLV Irish family members start with the Irish Mounted Bodyguard unit. It's an extremely fast light cav unit that uses javalins but can also hold it's own in a pinch with their swords. It's much more historically accurate than the regular "NE bodyguard" units that spawn when your young family members come of age. Ireland in this period did not field typical mideviel knights in full armor that charged into battle. Their tactics and traditions involved hit and run and even if they wanted to they couldn't afford to field more than a handful of traditional knights.
With my fix your future generals will spawn as Irish Mounted Bodyguards just like your starting generals have. I have also tweaked the Irish Mounted Bodyguards a bit as well. They ride Fast Ponies instead of Heavy Horse. Their melee and defense skills have been increased a touch but their armor has been lowered to compensate. They cannot stand up to fully armored knights one on one. But if you soften your opponents up with your javalins and close in numbers you will do very well. The Fast Ponies make them more vulnerable to missle fire but extremely difficult to come to grips with....They can run circles around most armored cav.
I think this is a very needed tweak for the Irish Bodyguard and I hope it's included in a future version of default DLV.
That's all for now "Part 2" will include Important DLV game concepts for beginners, an Irish Faction Overview, a hands on guide to using and interpreting DLV's unique pop-up menus and a sample Irish first turn.
Cheers!