Alright gang, I recently sent DVK a rework of the temple tree. While Squid did a great job providing us with a WIDE (some say too wide) variety of temples, the new economic model in RS2 requires some buildings, so temples have been redone. This beta is just a gutting of the old system and traits.
THE NEW SYSTEM:
There will be NINE temple trees. At this point (and this can change during the discussion) ALL nine are available to every faction. They are in 3 categories: MILITARY, CIVILIAN, and GOVERNMENT. A city may build ONE shrine from each category. So, ONE military shrine, ONE civilian shrine, and ONE government shrine. A city may upgrade ONE of these shrines to level 3, and ONE of these shrines to level 5. (This can change over the discussion, but no more than 9 levels of temples will be allowed in any given city)
What do I need from you? Names for the templesUnless oyu want them all to have greek names. Here are the greek/Roman temple names, I need every other faction filled in. If they aren't filled in, they get whichever greek or Roman name I think sounds the best.
MILITARY TEMPLES
WAR - Ares/Mars (Will provide the best exp/morale boost, but has a mix of positive and negative traits associated with it, and penalizes law in the city)
LEADERSHIP - Athena/??? (Will provide modest boost to exp/morale, but the best military traits temples provide. Small bonus to law.
BATTLEFORGE - Hephaestus/Vulcan (Will provide small equipment bonuses, traits related to construction/siege, and small mining bonuses. Small bonuses for city planning, etc.)
GOVERNMENT TEMPLES
LAW- Zeus/Jupiter (Will provide large law bonuses, modest bonus to tax income. Traits include law/justice related traits, public security and safety.)
BUILDING - Hera/??? (Will provide modest law/happiness/health boosts, traits include city planning, squalor reduction, construction bonuses)
INTEGRATION - Poseiden/Neptune (Provides general bonuses, modest, like trade, farming, happiness, law, tax income, etc. Sort of an 'average' of civilian and government types)
CIVILIAN TEMPLES
FARMING - Demeter/Ceres (Will provide farming bonuses, modest happiness bonus. Traits include farming better, fertility, and public health/happiness.)
TRADE - Hermes/Mercury (Will provide trade bonuses, penalty to tax, traits include both positive and negative economic ones, interacts heaviliy with the new 'trade school' education line.)
GROWTH - Apollo/?? (Will provide growth and hapiness bonuses, and help with smaller traits related to growth, happier personality, but some negative ones like womanizing, etc.)
SO... job time. For every faction, I need 9 gods. I'd also like a description of the God and worship, to make it nice and pretty. I"ll do the code, the rest is up to you. I have no qualms leaving it 'Temple to Zeus' for the Dacians, or, God forbid 'WAR_TEMPLE_SHRINE'. I will update this post with factional descriptions as they come in, and feel free to discuss bonuses, or other factors in this system. When the descriptions are complete for each, (or at least a rough outline) I will post the traits that will be associated with each building, and perhaps on a facitonal basis. But I'm still working out those details. The numbers for the baseline bonuses are done, but I'm not posting them because I don't want to go 8 rounds on them until the rest of the economic system is done. But general comments are fine. Discussion is open until I say otherwise
FACTIONAL GODS:
Cimbri:
War: Tor
Leadership: Tyr
Battleforge: Sindre
Law: Oden
Building: Balder
Integration: Ägir
Farming: Frej or Freja (Donar?)
Trade: Loke
Growth: Freja or Frej
Roman:
War: Mars
Leadership: Minerva
Battleforge: Vulcan
Law: Jupiter
Building: Juno
Integration: Neptune
Farming: Ceres
Trade: Mercury
Growth: Apollo
Greek:
War: Ares
Leadership: Athena
Battleforge: Hephaestus
Law: Zeus
Building: Hera
Integration: Poseidon
Farming: Demeter
Trade: Hermes
Growth: Apollo





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