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  1. #1

    Default Tiny units

    I like this mod but my one complaint is how small some units are. I like to play on 'huge' setting and I noticed that cavalry only have 40 men in a unit! What's up with that?

    Also, is there a way to disable the garrison script?

  2. #2

    Default Re: Tiny units

    the number of cavalry in a unit doesn't need to be big, as most of the heavy cavalry is far more powerful than in other mods. units other than milites or knights (mounted and dismounted) or the equivalent are not changed very much in size.

    and i believe there is a small tutorial in the faq sticky on how to get rid of the garrison script. it has other useful information, as well.
    Last edited by thesmiter1; December 15, 2008 at 11:31 PM.

  3. #3

    Default Re: Tiny units

    kool, thx

  4. #4

    Default Re: Tiny units

    glad i could help.

  5. #5

    Default Re: Tiny units

    Quote Originally Posted by El Chupanibre View Post
    I like this mod but my one complaint is how small some units are. I like to play on 'huge' setting and I noticed that cavalry only have 40 men in a unit! What's up with that?

    Also, is there a way to disable the garrison script?
    thesmiter1 is correct, the higher quality cavalry have lower number, for balancing purposes.

    Regarding the garrison script., I would advise playing on a lower difficulty, rather than remove the script. Removing it will throw off the campaign balance, and make it too easy for the human player.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

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