Hmmm, I decided on quite a few. I'm rather complicated like that.
Easily Riled:+1 Authority
Open to Murder: +1 Dread, 10% discount on agent training costs
Severe: 100% increase to cost to bribe, 2% bonus on tax income
Firm Ruler: +1 to unrest (has a negative effect on public order), +2 to law (improves public order)
Field Tyrant: +4 Dread, +1 Authority
Marks of War: +1 Authority, +2 to your general's hitpoints (how many hits your general can take before dying)
Lacks Compassion: +2 Dread
Legacy of Chivalry: +2 Chivalry
Cultured: +1 to popularity (improves public order)
Conscientious Trainer: +1 Morale for all troops on the battlefield, +10% to Movement Points (gives armies the ability to forced march)
Social Drinker: +1 Command, +1 to popularity (improves public order)
Hmmmm, that's taking to long. I used traits off of
this site.
Basic idea: Intelligent, ruthless with foreigners and criminals, experienced fighter, love developing cities. So high dread and authority, subjects benefit under me, army well trained and equipped.