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  1. #1

    Default hordes

    is the horde feature implemented in xgm if it is what factions can use it

  2. #2
    gaius_caesar's Avatar Decanus
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    Default Re: hordes

    the barbarian factions and parthia....

  3. #3

    Default Re: hordes

    really noobish this but other than gaul who are the barbarian factions

  4. #4
    gaius_caesar's Avatar Decanus
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    Default Re: hordes

    Quote Originally Posted by kopite493 View Post
    really noobish this but other than gaul who are the barbarian factions
    if you mean barbarians that can horde then germania, iberia, independent gauls but not sure if scythia is part of it. i'll check later...

  5. #5

    Default Re: hordes

    thanks man

  6. #6
    Webba's Avatar Semisalis
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    Default Re: hordes

    Scythia and Parthia also.
    A mod of a mod of a mod - My Carthage AAR


  7. #7

    Default Re: hordes

    LOL?!?!?!? PARTHIA CAN FROM HORDES??!?!?!?!

  8. #8

    Default Re: hordes

    Sure. Until later, they were half-nomadic for the most part.

    Expand your borders, a mod based on XGM 5.

  9. #9
    Primicerius
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    Default Re: hordes

    I don't think Iberia can... But both Gauls, Germania, Scythia, and Parthia (?) can all form hordes.



  10. #10
    gaius_caesar's Avatar Decanus
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    Default Re: hordes

    oh yeah, Iberia can't horde, i forgot. And though it may seem weird, Parthia is the best faction to horde because you will suddenly have an army of horse archers, which are really effective in the war against TSE

  11. #11

    Default Re: hordes

    the parthian horde is on of the most threatening beast ive ever piloted. cataphracts and horsearchers galore in enourmous numbers.

  12. #12
    Barend's Avatar Tiro
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    Default Re: hordes

    Hordes aren't that dangerous. Find a choking point (bridge, pass) and station an advanced, well equiped army at that point. If all goes well then the enemy will try in vain to get past that point and you can easily destroy them.

    That was at least the case in BI, where I destroyed 4 slavic stacks in one turn.
    a šumšu la zakar-
    -The past is taught by those who win-

  13. #13
    gaius_caesar's Avatar Decanus
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    Default Re: hordes

    Quote Originally Posted by Barend View Post
    Hordes aren't that dangerous. Find a choking point (bridge, pass) and station an advanced, well equiped army at that point. If all goes well then the enemy will try in vain to get past that point and you can easily destroy them.

    That was at least the case in BI, where I destroyed 4 slavic stacks in one turn.
    yes thats true but the problem is that some units has the can_swim attribute especially the HA's and once they flank your troops on the bridge... well its over...

  14. #14

    Default Re: hordes

    Doesn't swimming only come into play with the Alexander EXE?

  15. #15

    Default Re: hordes

    No, BI too.

    Expand your borders, a mod based on XGM 5.

  16. #16
    Webba's Avatar Semisalis
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    Default Re: hordes

    Actually IIRC Alex.exe doesn't have swimming. And that is a good good thing because swimming makes bridge battles way too easy. Who honestly thinks swimming horse archers are a danger? They'll exhaust themselves swimming across (if you use fatigue) and even if you don't some militia spearmen waiting on the other side will kill them all as they leave the river. Then they route back into the river and die trying to swim back. AI does better in bridge battles without swimming. BI has some good features but swimming isn't one of them.
    Last edited by Webba; December 18, 2008 at 07:31 AM.
    A mod of a mod of a mod - My Carthage AAR


  17. #17
    gaius_caesar's Avatar Decanus
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    Default Re: hordes

    Quote Originally Posted by Webba View Post
    Actually IIRC Alex.exe doesn't have swimming. And that is a good good thing because swimming makes bridge battles way too easy. Who honestly thinks swimming horse archers are a danger? They'll exhaust themselves swimming across (if you use fatigue) and even if you don't some militia spearmen waiting on the other side will kill them all as they leave the river. Then they route back into the river and die trying to swim back. AI does better in bridge battles without swimming. BI has some good features but swimming isn't one of them.
    well i have had bad experiences with swimming HAs especially if it is a horde army I am battling with...

  18. #18
    Unknown Soldier's Avatar Ducenarius
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    Default Re: hordes

    As I've said previous should be called drowning not swimming.

    Fix the problem, not the blame!

    XGM Diplomacy AAR - intelligence and voting
    http://www.twcenter.net/forums/showt...24#post3680924 :hmmm:

  19. #19
    Barend's Avatar Tiro
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    Default Re: hordes

    If you have problems fighting swimming HA in bridge battles I suggest elephants. They can swim ( I know, it's crazy ), they are impossible to kill in the water and they will destroy everthing in their path.
    a šumšu la zakar-
    -The past is taught by those who win-

  20. #20
    Zarax's Avatar Triple Chaosmaster
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    Default Re: hordes

    Quote Originally Posted by Barend View Post
    If you have problems fighting swimming HA in bridge battles I suggest elephants. They can swim ( I know, it's crazy ), they are impossible to kill in the water and they will destroy everthing in their path.
    Elephants can swim, at least when they aren't loaded with towers or armour on top...
    The Best Is Yet To Come:

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