Redfox gave me inspiration about a new idea on how to represent city defences and garrisoning.
Right now we have a pretty linear development, where walls, defences and city reserves are upgraded at the same time with no differentiation at all, plus defences are tied to city level.
We know that historically this wasn't the case and to an extent defences can be modded.
So, what about separating walls (which includes storage), garrisoning (tower strenght) and so on?
We could make it so heavy defences can always be built at a cost (garrison upkeep, could also bring a law bonus) and so can the rest.
This way it would make sense to have your fronties heavily defended while the interior could be relatively unfortified to save on upkeep cost.
What do you think?






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