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Thread: The Last Kingdom - BUILDINGS PREVIEW

  1. #21

    Default Re: The Last Kingdom - BUILDINGS PREVIEW ***new content***

    awesome stuff guy, congrats.

  2. #22

    Default Re: The Last Kingdom - BUILDINGS PREVIEW ***new content***

    Danova
    Nice edition adding the Government system... gives a better feel to conquest and its consequences.
    The winter night sky is filled with auguries that tell us that "Last Kingdom" cometh!

  3. #23
    danova's Avatar Protector Domesticus
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    Default Re: The Last Kingdom - BUILDINGS PREVIEW ***new content***

    Thanks mates!
    .

  4. #24
    Robert de Craon's Avatar Laetus
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    Default Re: The Last Kingdom - BUILDINGS PREVIEW ***new content***

    Fantastic, great work!! Excellent the buildings preview!!

  5. #25
    jimmy spong's Avatar Campidoctor
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    Default Re: The Last Kingdom - BUILDINGS PREVIEW ***new content***

    this is great and brilliant idea

    im so hoping that u will succeed to do this

    and it so has a feeling of true middle ages




  6. #26
    Chicken Slayer's Avatar Foederatus
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    Default Re: The Last Kingdom - BUILDINGS PREVIEW ***new content***

    Well done!
    [SIGPIC]http://www.twcenter.net/forums/signaturepics/sigpic45202_6.gif[/SIGPIC]

    How cool is that!

  7. #27

    Default Re: The Last Kingdom - BUILDINGS PREVIEW ***new content***

    Great job as always! I love the goverment system.

    "I have only two regrets: I didn't shoot Henry Clay and I didn't hang John C. Calhoun."- Andrew Jackson

  8. #28
    Omar Nelson B.'s Avatar Senator
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    Default Re: The Last Kingdom - BUILDINGS PREVIEW ***new content***

    Im very excited for this. Nice work!
    "Ours is a world of nuclear giants and ethical infants." Omar Bradley
    Pics

  9. #29
    danova's Avatar Protector Domesticus
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    Default Re: The Last Kingdom - BUILDINGS PREVIEW ***new content***

    Thanks mate.
    .

  10. #30

    Default Re: The Last Kingdom - BUILDINGS PREVIEW ***new content***

    Really impressed with this, I wasn't expecting anything like this level of complexity to the campaign, a pleasant surprise.

    One little point though: Does anything differ between the factions other than the religious buildings? Almost all of them would suit all the factions, but it would seem a little odd, for example, if the Scandinavians or Irish could restore Roman roads in a country which never had any...

    Antagonist
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    "If you grow tired of how you live, then follow me, and we will show you a different way."

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  11. #31
    helmersen's Avatar Praepositus
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    Default Re: The Last Kingdom - BUILDINGS PREVIEW ***new content***

    Very good!
    Interested in how Attila and the new LONGBEARDS DLC plays?

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  12. #32
    Arto's Avatar Praefectus
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    Default Re: The Last Kingdom - BUILDINGS PREVIEW ***new content***

    Nice!
    Knowledge is a deadly friend, if no one sets the rules. The fate of all mankind I see, is in the hands of fools - King Crimson's Epitaph.
    תחי מדינת ישראל

  13. #33

    Default Re: The Last Kingdom - BUILDINGS PREVIEW ***new content***

    wow I love the new features

  14. #34
    danova's Avatar Protector Domesticus
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    Default Re: The Last Kingdom - BUILDINGS PREVIEW ***new content***

    Thanks Giovi!
    .

  15. #35
    Arto's Avatar Praefectus
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    Default Re: The Last Kingdom - BUILDINGS PREVIEW ***new content***

    Is it easier to make a faction your vassal now?
    Knowledge is a deadly friend, if no one sets the rules. The fate of all mankind I see, is in the hands of fools - King Crimson's Epitaph.
    תחי מדינת ישראל

  16. #36

    Default Re: The Last Kingdom - BUILDINGS PREVIEW ***new content***

    Quote Originally Posted by Antagonist View Post
    if the Scandinavians or Irish could restore Roman roads in a country which never had any...
    Touche , maybe they could make the buildings only available in certain areas.

    "I have only two regrets: I didn't shoot Henry Clay and I didn't hang John C. Calhoun."- Andrew Jackson

  17. #37

    Default Re: The Last Kingdom - BUILDINGS PREVIEW ***new content***

    Wow.

    That's all I can say, it looks great.

  18. #38

    Default Re: The Last Kingdom - BUILDINGS PREVIEW ***new content***

    A great work....

  19. #39

    Default Re: The Last Kingdom - BUILDINGS PREVIEW ***new content***

    @ Antagonist & Doctor

    Good point on the Roman Roads, but it was previously set-out that by making Roman Roads a hidden resource, only historical regions such as on the continent and England (ie Saxons) will be able to build them. Guess that just wasn't pointed out.

    As for more faction specific buildings, the majority of building types will be open to all factions. However, some superficial changes are probably going to be implemented so that certain buildings will have more faction oriented names. Also, some unique buildings and natural wonders will be placed on the map that will provide special bonuses to whichever faction controls the given region.
    "War is an ugly thing, but not the ugliest of things: the decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth a war, is much worse." - J.S. Mill

  20. #40

    Default Re: The Last Kingdom - BUILDINGS PREVIEW ***new content***

    Good stuff. I liked the preview...

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