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Thread: Emergent Timurids and Mongols.

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  1. #1

    Default Emergent Timurids and Mongols.

    Is there any way to make the Mongols and the Timurids emergent factions once again without damegeing the AI which makes them unrelenting coqurers?

    No offense I just prefer these factions to jump out of nowhere at you rather than starting from the begining.
    Yeah an elephant never forgets... But I forget what the elephant remembered!

  2. #2

    Default Re: Emergent Timurids and Mongols.

    The Timurids have been almost completely removed from KGCM to make room for Wales. It is possible to mod the Mongols back into a 'true" horde. This would require that you remove them from their starting positions, and give those settlements back to rebels, while getting rid of their starting forces. That is the easiest part. Afterwards, you would need to do some script work to rewrite the scripts in place now, and scriipt an actual invasion, along with notifications (so you can get the "Mongols Invade Event").

    To sum it all up, you can make the mongols into a horde again, but it would require some extensive work on your end. Dave has retired from any major modding on KGCM, as it is in its final stages, only working on a few small bug fixes, so he will be unwilling to do this for you. Your best bet would be to either a) wait for a submod, or b) start a submod yourself/with a team

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