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  1. #1
    dvk901's Avatar Consummatum est
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    Default Revisions Five thru TEN

    Here is the link to the 'major' upgrade of the Beta:

    http://files.filefront.com/Revisions.../fileinfo.html

    This revision contains Revisions 5 thru 10.

    Changes in this revision:

    1. Some more corrections, additions, tweaking of the recruitment. It should be close to as it should be.

    2. I did a lot of work on the Campaign, trying to make it a little easier for the factions that hold distant regions or are far flung empires (like Seleucid) to hold onto their territory, albeit, with difficulty. Some of the work I did was\is to also set a foundation for some of the economic work Gotthard is doing. Factions should now have an income of 'some' sort, and not be going into debt with each turn. It may actually go the other way...but tweaking will continue.

    3. Finally found out why the Boii settlements has a romans_senate banner over their cities when empty....the .cas file for this was renamed 'symbol_boii.cas'...but it still looks for a texture named 'senate.tga.dds'. I had forgotten about that.

    4. Fixed small town in the Atlantic near Ireland.

    5. Removed the old barracks from Roman possession...it was causing problems for some reason. So the Romans can now build their own barracks system everywhere.

    6. Here's the big one.....readjusted the geography to a 'compromise' between RTW and MTW2. It remains 'gently hilly' in many places, but the flat places that should be flat are flatter. From what I saw during my tests, it looks good, and should play well.

    7. Replaced almost every single tree, and used as many of Genno's trees as I felt I could. I also converted all of the sprites to .dds files, which really made a difference in performance (I thought), and hand-edited many of them to make them look better. To a large extent, you can hardly tell when they switch except with a few trees.

    I also discovered (but didn't address yet) why you tend to get a 'tree flip', I call it, when sprites come in and go out. The reason is that the game regenerates some of the images of 'a' tree by reversing the image randomly. So the sprites give an impression that there are a lot of different images this way. The problem is, if a tree has a big limb coming out the right side, let's say, the sprites can have that limb on either the right OR left side. So when you move closer to a tree like this, if the sprite used for that particular tree has the limb on the wrong side...it 'flips'. I find this pretty irritating...then again, I'm a perfectionst. So at some point I want to fix that.

    8. Did a lot more work on the climates....as in, where a climate will show up, and what it looks like.
    The area around the mideast, from the coast of Anatolia and down, is now strickly 'semi-arid' climate with palm trees and a more barraen look. The Mediterranean climate just didn't look right there. As I mentioned before, I used the old 'sub-arctic' climate to create an 'intermediate' Mediterranean Climate thru a band, so to speak, at the height of northern Italy. It is used for higher area in the mideast, Cappadocia, Armenia also. It is in effect a very 'mild winter' climate.
    There is no snow, but some trees have turned red\orange fall looking. It looks like this:



    One of the textures turns to a leaf covered look, and some of the trees have no leaves and look 'frosty'.

    The link for this is also in the RS 7.0 Beta 7 thread, but for some reason I can't into the last page.

    9. Tone's new skies added, and they are superbly wonderful.
    Last edited by dvk901; December 08, 2008 at 03:33 PM.

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  2. #2
    apple's Avatar Searching for 42
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    Default Re: Revisions Five thru TEN

    Awesome!!
    Son of Legio
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  3. #3
    drazeN's Avatar Centenarius
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    Default Re: Revisions Five thru TEN

    Installed and tried it. Found this: very small building prices (recruitment and upkeep remain original).
    Spoiler Alert, click show to read: 






    Except this one (not changed).


    Income is very good (always +) with starting armies which wasn't case before this revision. Building prices may help AI but it is lowered(not realistic) too much to be interesting to play.
    Last edited by drazeN; December 08, 2008 at 04:09 PM.

  4. #4

    Default Re: Revisions Five thru TEN

    That's maybe so the new economic stuff can be better tested.

  5. #5

    Default Re: Revisions Five thru TEN

    Its really coming together now
    The campaign map looks marvellous, so does the battlemap. AI is aggressive & challenging.

  6. #6
    Xavier Dragnesi's Avatar Esse quam videre
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    Default Re: Revisions Five thru TEN

    Hmmm... If you've already installed all the revisions up to and including 9, is there anyway that we can just get 10 without getting this whole 5 thru to 10 thing? 200MB is quite a large DL for me, and will reduce my internet speed by quite a bit.

  7. #7

    Default Re: Revisions Five thru TEN

    Quote Originally Posted by Xavier Dragnesi View Post
    Hmmm... If you've already installed all the revisions up to and including 9, is there anyway that we can just get 10 without getting this whole 5 thru to 10 thing? 200MB is quite a large DL for me, and will reduce my internet speed by quite a bit.
    Download it overnight then. dvk has much more important things to work on then uploading another version of the same revision... be considerate of his time.



  8. #8
    knight of virtue and valor's Avatar Praefectus
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    Default Re: Revisions Five thru TEN

    cool, Ill download it! is this saved game compatible?
    "WE WILL SMITE THE INVADERS FROM OUR SKIES! Though they sweep over our lands like the sands of winter, never again will we bow before them; never again endure their oppression; never again endure their tyranny. We will strike without warning and without mercy, fighting as one hand, one heart, one soul. We will shatter their dreams and haunt their nightmares, drenching our ancestors' graves with their blood. And as our last breath tears at their lungs; as we rise again from the ruins of our cities...they will know: Helghan belongs to the Helghast." -Scholar Visari

  9. #9
    apple's Avatar Searching for 42
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    Default Re: Revisions Five thru TEN

    No, they won't be until the finale relise.
    Son of Legio
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  10. #10
    dvk901's Avatar Consummatum est
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    Default Re: Revisions Five thru TEN

    I'm trying to reduce the number of revisions people have to install by occasionally combining them.
    A number of people asked for this.

    Is ANY revision save game compatible? No. This is a Beta. Many things will continue to change, and I certainly have no concern for making anything save game compatible.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  11. #11
    knight of virtue and valor's Avatar Praefectus
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    Default Re: Revisions Five thru TEN

    yes, your right, I guess I will have to throw my Romen campaign completion plans out the windwow until the full release. thanks.
    "WE WILL SMITE THE INVADERS FROM OUR SKIES! Though they sweep over our lands like the sands of winter, never again will we bow before them; never again endure their oppression; never again endure their tyranny. We will strike without warning and without mercy, fighting as one hand, one heart, one soul. We will shatter their dreams and haunt their nightmares, drenching our ancestors' graves with their blood. And as our last breath tears at their lungs; as we rise again from the ruins of our cities...they will know: Helghan belongs to the Helghast." -Scholar Visari

  12. #12
    Brusilov's Avatar Local Moderator
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    Default Re: Revisions Five thru TEN

    Quote Originally Posted by knight of virtue and valor View Post
    yes, your right, I guess I will have to throw my Romen campaign completion plans out the windwow until the full release. thanks.
    There was a couple of weeks between revision 9 and 10 so for a dedicated gamer that should be enough....... I would have attached a photobucket link for the picture but I can't get to the site at the moment.

    If you want to play from a certain point just use the process_cq, add_money etc cheats to get to where you want to be (for instance testing the reforms).

    The advantage of the combined revisions may also be that there is less chance for someone (either a beta tester or a develper) for missing some files in a release.
    Last edited by Brusilov; April 15, 2009 at 04:01 AM.

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  13. #13
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: Revisions Five thru TEN

    Quote Originally Posted by Brusilov View Post
    The advantage of the combined revisions may also be that there is less chance for someone (either a beta tester or a develper) for missing some files in a release.
    True, it's much easier that way.

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  14. #14
    King Nud's Avatar Praepositus
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    Default Re: Revisions Five thru TEN

    i will be able to get my mate's disk tomorrow, then it may well need cleaned, skinning my a further £3 on top of the £7.50 for RTW Gold i'm gonna get...
    Staff Writer at KingJamesGospel.com

  15. #15
    Xavier Dragnesi's Avatar Esse quam videre
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    Default Re: Revisions Five thru TEN

    Ah well, I guess I'll have to live with a slower internet for the rest of the month. Just playing RS2 is worth it

  16. #16
    Blackshamrock.'s Avatar Campidoctor
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    Default Re: Revisions Five thru TEN

    I just Downloaded it it. My PC is bust up at the Moe and I have to get a new one. And that wont be till the new year. So I'm going to install it on a PC in the Internet cafe I go to so I will let you no and start posting as son as possible.

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