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Thread: Script Change

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  1. #1

    Default Script Change

    I am approaching the marian reforms in a Seleucid campaign (5 7 20) with an urban barrack 2 turns from completion. I'm looking forward to the Argyraspid legionaries. However, I want them to be as strong as preatorians. Is it possible to go into the "unit descr." and give them a boost in the middle of a campaign ,just like it's possible to change recruiting time, or must this be done before starting a new one?

  2. #2
    Primicerius
    Join Date
    Nov 2006
    Location
    Toronto, Canada
    Posts
    3,925

    Default Re: Script Change

    I'm pretty sure unit stats changes are save-game compatible. But you may want a second opinion on that...



  3. #3

    Default Re: Script Change

    As long as you aren't changing any references (name, etc.) you should be okay.

    Expand your borders, a mod based on XGM 5.

  4. #4

    Default Re: Script Change

    Yes, EDU changes are save-game compatible.

  5. #5

    Default Re: Script Change

    While we are on this subject of script changes and whatnot...how do you use this command? I am completely lost on this console command stuff. I understand a couple basic console commands, like add_money 100, but how do you actually edit units in game? cheers

    EDIT: Never mind, been answered.
    Last edited by Double X; December 09, 2008 at 05:10 PM.

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