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Thread: Eras Total Conquest 2.3.6

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  1. #1
    Maximus_54's Avatar Miles
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    Default Re: Eras Total Conquest

    at least you can play O.o

  2. #2

    Default Re: Eras Total Conquest

    Quote Originally Posted by Alexander of Jordan View Post
    If you don't mind,can you please post campaign pictures of areas of Australia,North America,and East Asia from the mod your currently developing.
    Okay, I'll try making some more screenshots as soon as I can.

    Quote Originally Posted by Maximus_54 View Post
    Ugh the file still isn't working. I tried using different Internet Browsers, I don't know why it isn't working. Is it because it's a rar file?
    A picture of Indonesia and New Guinea would be decent.
    I've attached a zip version to this post. Try downloading this and see if you can unpack it.

    As above, I'll make some more screenshots as soon as I can.

    Quote Originally Posted by mirzaa View Post
    I have one question,I am download this mod,and it works fine.But whay is the hills soo small,compare with vanilla,I there are only few hills on the map,also where are the forest,map is emptyi,and whay map is so flat?? how to fix sound,because I don t have sound in the game???

    http://img142.imageshack.us/my.php?i...edievaldg4.jpg

    P.S.-hw to change name of East Roman empire in the Byzantine empire?
    The map is flat because I'm using the map from the Falcom II mod (their map was flat and tree less). I could try adding the map I used to make my Empires world map but this would only make it look bumpy (see below). Also I can't add forests because I don't know where they would of been in the 13th and 14th centuries.



    Is there no sound at all or are some sounds missing (character voices, musci, etc)?

    The name of each faction is determined by the 'mods\conquest\data\text\expanded.txt' file. You can edit it to change the name of the Eastern Roman Empire to Byzantine Empire, though you'll also need to edit the expanded_c.txt and expanded_g.txt in the same folder.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  3. #3
    Robertclive's Avatar Primicerius
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    Default Re: Eras Total Conquest

    sound and is there a reason no trees or vegetation is on this mod.

  4. #4
    Maximus_54's Avatar Miles
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    Default Re: Eras Total Conquest

    I believe uanime5 said that he didn't make the terrain, I remember reading it somewhere. And for the 1547 map he either can't or will do it later?

  5. #5

    Default Re: Eras Total Conquest

    Ok,I see now that this mod don t have terrain,but is very good mod,and when 1547 scenario will be realesed,soo that i can play it?

  6. #6

    Default Re: Eras Total Conquest

    that map which you are using for emipres is better because is more realistic,i reinstalll mods,and now I have sound,you have done a great job,and when empires scenario will be released??

  7. #7
    Maximus_54's Avatar Miles
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    Default Re: Eras Total Conquest

    The file worked, and I replaced the files.....But i still have the same problem of getting sent back to the main menu

  8. #8

    Default Re: Eras Total Conquest

    mirzaa I'm unsure when I'll release the Empires campaign as I still need to add some units and there are some more mods I want to add.

    Maximus_54 did you recopy by double clicking on the 'conquest.bat' and choosing either 1 or 2?


    Also I've made some more screenshots.

    Australia


    Indochina


    North America


    I've already posted the West coast, so here is the east coast.

    Papal New Guinee


    Here are some Chinese units:


    Crossbowmen and spearmen (front) and armoured swordsman (back).


    Amoured Swordsmen (captain on the right)
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  9. #9
    Maximus_54's Avatar Miles
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    Default Re: Eras Total Conquest

    yes.....It replaced the world folder.
    Last edited by Maximus_54; January 08, 2009 at 05:57 PM.

  10. #10

    Default Re: Eras Total Conquest

    Unanime are you looking for east asian units. For chinese and indian units information you can examine another game for example look at age of empires III there are some information about korean, chinese,indian and japanese units.http://www.ageofempires3.com/asiandynasties/india.html
    http://www.ageofempires3.com/asiandynasties/japan.html
    http://www.ageofempires3.com/asiandynasties/china.html
    and other information is here
    http://en.wikipedia.org/wiki/Military_history_of_China
    http://en.wikipedia.org/wiki/Ming_Dy...tary_conquests
    http://en.wikipedia.org/wiki/Military_history_of_Japan
    http://en.wikipedia.org/wiki/Military_history_of_India
    http://en.wikipedia.org/wiki/Japanes...rea_(1592-1598)
    http://en.wikipedia.org/wiki/Military_history_of_Korea
    http://en.wikipedia.org/wiki/Panokseon
    http://en.wikipedia.org/wiki/Atakebune
    http://en.wikipedia.org/wiki/Turtle_ship
    http://en.wikipedia.org/wiki/Joseon_Dynasty
    http://en.wikipedia.org/wiki/Hwacha
    http://en.wikipedia.org/wiki/Fire_arrows
    http://en.wikipedia.org/wiki/File:Mu...orical_Map.png
    http://en.wikipedia.org/wiki/Mughal_Empire
    http://en.wikipedia.org/wiki/Battle_of_Khanwa
    http://en.wikipedia.org/wiki/Matchlock
    http://en.wikipedia.org/wiki/First_battle_of_Panipat
    http://en.wikipedia.org/wiki/Babur
    and it is very interesting that elephant artillery is not a fantasy.İt is real. http://en.wikipedia.org/wiki/History_of_gunpowder
    As a part of an embassy to India by Timurid leader Shah Rukh (1405-1447), 'Abd al-Razzaq mentioned naphtha-throwers mounted on elephants and a variety of pyrotechnics put on display. Also mungals used elephant artillery.Indian elephants can carry their rider and crew with one small artillery (culverin). But the cost of this weapon was very expensive,and it can not be effective as an normal artillery in sieging castles also hard to shoot so it could not be used a lot. But this type of weapon very effective and pyschlogical effects aganist infantry also cavalry troops. Elephant artillery was also used in Franco-Siamese War in 1893.
    http://en.wikipedia.org/wiki/File:Si..._Laos_1893.jpg
    http://rajdhillon.forumup.ca/about1848-rajdhillon.html
    Also Camels equipped with small cannons gave the Afghan troops an advantage during the third battle of Panipat. http://en.wikipedia.org/wiki/Third_battle_of_Panipat
    http://en.wikipedia.org/wiki/Cavalry_tactics
    Last edited by cagatayc78; January 13, 2009 at 08:53 AM.

  11. #11
    Maximus_54's Avatar Miles
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    Default Re: Eras Total Conquest

    I'll take the one for the Renaissance Campaign.
    Can't i just make the other file a different name like with a 1?
    Last edited by Maximus_54; January 09, 2009 at 05:33 PM.

  12. #12
    Robertclive's Avatar Primicerius
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    Default Re: Eras Total Conquest

    thank you

  13. #13

    Default Re: Eras Total Conquest

    ok, I understand,but please hurry up ,this mod si great,but Ai turns are long...

  14. #14
    Robertclive's Avatar Primicerius
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    Default Re: Eras Total Conquest

    ditto

  15. #15
    Maximus_54's Avatar Miles
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    Default Re: Eras Total Conquest

    The campaign map is 2x bigger and has 2x more factions, what can you expect.....

  16. #16

    Default Re: Eras Total Conquest

    Ok,but how long will be turns in empires scenario,5 min???

  17. #17
    Maximus_54's Avatar Miles
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    Default Re: Eras Total Conquest

    Thats rather hard to say, because hes using a different terrain, and the further reaches aren't that many settlements as compared to inner asia and europe. I wouldn't think of a big difference, but i could be wrong.

  18. #18

    Default Re: Eras Total Conquest

    Maximus_54 I could upload the fixed descr_strat file, so you can install it manually. Do you want the one for the Crusades or Renaissance Campaign (they both have the same file name, so uploading both will be confusing).

    Alexander of Jordan I have tried reducing the movement but it didn't make that much difference. Neither did reducing the size of the mod, or changing the 'descr_campaign_ai_db.xml' file (affects how the AI makes decisions). Unless I can figure out why the turns take so long I can't shorten them.

    I believe the turns are shorter in Empire. I'm not sure why but it may be cause the map is smaller and there is less land.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  19. #19
    Robertclive's Avatar Primicerius
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    Default Re: Eras Total Conquest

    I think it takes forever because of the close to infinite movement on the campaign map.

  20. #20
    Robertclive's Avatar Primicerius
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    Default Re: Eras Total Conquest

    k

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