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Thread: Eras Total Conquest 2.3.6

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  1. #1
    Robertclive's Avatar Primicerius
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    Default Re: Eras Total Conquest

    when will your next mod come out.

  2. #2

    Default Re: Eras Total Conquest

    The next version will be out when I've finished the Empires Campaign. Since I have to make new East Asian units and add in the Blue Lotus units it may take a while.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  3. #3

    Default Re: Eras Total Conquest

    Quote Originally Posted by uanime5 View Post
    The next version will be out when I've finished the Empires Campaign. Since I have to make new East Asian units and add in the Blue Lotus units it may take a while.

    Sweet. Will this be a entire world mod, if possible?

  4. #4

    Default Re: Eras Total Conquest

    Quote Originally Posted by Gaul View Post
    Sweet. Will this be a entire world mod, if possible?
    It is possible and it will be the entire world. Below is a map of the current start positions.



    Quote Originally Posted by Sidious Hotep View Post
    I can't download these 3 mods for File Front.com. Can anyone tell me where else I can Download these Mods.
    If you mean the patches they're available at the bottom of the first post.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  5. #5

    Default Re: Eras Total Conquest

    Quote Originally Posted by uanime5 View Post
    It is possible and it will be the entire world. Below is a map of the current start positions.





    If you mean the patches they're available at the bottom of the first post.

    A whole world TW campaign?! damn... Empire TW somehow is now out early...



    Quote Originally Posted by Alexander of Jordan
    So is there a solution to the AI 7 minute wait time because it prevents me from playing this mod.
    RAM! You should at least be able to double your RAM (512 ->>> 1024 (also known as 1 gig)) if your computer isn't ancient. How old and what is the model of your video card? Probably more the ram you would need but I felt like asking anyway.
    Last edited by Gaul; December 20, 2008 at 01:25 PM.

  6. #6

    Default Re: Eras Total Conquest

    I can't download these 3 mods for File Front.com. Can anyone tell me where else I can Download these Mods.

  7. #7

    Default Re: Eras Total Conquest

    Quote Originally Posted by Sidious Hotep View Post
    I can't download these 3 mods for File Front.com. Can anyone tell me where else I can Download these Mods.

    If that's the only link I think you can only imagine the joy (?) I get sad too.

  8. #8
    Robertclive's Avatar Primicerius
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    Default Re: Eras Total Conquest

    So is there a solution to the AI 7 minute wait time because it prevents me from playing this mod.

  9. #9

    Default Re: Eras Total Conquest

    Your mod is good and I can give you an A but you must make 2 changements in 1346 mod for histroşcal accuracy. A) At first Il-khanate was disestablished in 1335 so there was no Il-Khanate in1346 (http://en.wikipedia.org/wiki/Ilkhanate )
    B) Make some changements for Ottoman Empire in 1346 Ottoman empire was only controlled these cities.Nicaea(izmit),Nicomedia (izmit) and Anatolian side of Galliapoli (çanakkale),Bursa (brussa) (northwest of anatolian cities) Ottomans was not controlled Smyrna (izmir) or Iconium (konya) these cities were controlled by several turkish beyliks.Such as Germiyanoğulları, Karamanoğulları (the strongest beylik till 1340)...etc Look at: http://en.wikipedia.org/wiki/Anatolian_Turkish_Beyliks
    for helping here is the map of ottoman empire phase by phase
    Rise of Ottoman Empire

    Thank you very much for your mod and I am looking forward to see the entire world mod.

  10. #10

    Default Re: Eras Total Conquest

    Quote Originally Posted by cagatayc78 View Post
    Your mod is good and I can give you an A but you must make 2 changements in 1346 mod for histroşcal accuracy. A) At first Il-khanate was disestablished in 1335 so there was no Il-Khanate in1346 (http://en.wikipedia.org/wiki/Ilkhanate )
    B) Make some changements for Ottoman Empire in 1346 Ottoman empire was only controlled these cities.Nicaea(izmit),Nicomedia (izmit) and Anatolian side of Galliapoli (çanakkale),Bursa (brussa) (northwest of anatolian cities) Ottomans was not controlled Smyrna (izmir) or Iconium (konya) these cities were controlled by several turkish beyliks.Such as Germiyanoğulları, Karamanoğulları (the strongest beylik till 1340)...etc Look at: http://en.wikipedia.org/wiki/Anatolian_Turkish_Beyliks
    for helping here is the map of ottoman empire phase by phase
    Rise of Ottoman Empire

    Thank you very much for your mod and I am looking forward to see the entire world mod.
    I was aware that the Il Khanate had collapsed by 1346 but I decided to include it because in 1346 this area was a collection of small factions until the Timurids conquered it (1363-1370). I could replace it with the Jalayirid sultanate, but this would means there are more rebel provinces in this area.

    Thanks for informing me about the Ottoman cities, I'll make Smyrna and Iconium rebel provinces.

    Quote Originally Posted by Ikusa IX View Post
    I really do not think that the massive amount of time it takes for the AI to makes it moves is ram related.I am running 4 gigs of Ram and a Radeon 4850 card and still have this issue.and I have played every mod currently availavle,and this is the only one that this problem arises with save for Machiavelli,and that was due to the multitude of factions and the heavy scripting involved.But as I said..not a game breaker..just annoying.
    I'm trying to reduce the turn time but it's not easy, since I don't know what's causing it. I tried reducing the movement of armies and agents on the strat map but this had little effect. This problem may be related to the large number of factions (31) or the sheer size of this mod (4.5GB, while most mods are between 1 and 2 GB) but changing either will be difficult.

    I've started a thread in the scripting forum to see if anyone can help me reduce the turn time. It can be viewed here:
    http://www.twcenter.net/forums/showthread.php?t=213091
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  11. #11
    Robertclive's Avatar Primicerius
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    Default Re: Eras Total Conquest

    how do you double ram

  12. #12

    Default Re: Eras Total Conquest

    Quote Originally Posted by Alexander of Jordan View Post
    how do you double ram
    You buy either 512 MB or 1 gig, whatever your computer has an open (or open) slot(s) for.

    You have to see if you have any open slots first, where the RAM catridge goes. Than buy what you're able to.

    512 MB if I'm not mistaken is not horribly expensive, or maybe just a little.

  13. #13
    Chevalier IX's Avatar Primicerius
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    Default Re: Eras Total Conquest

    I really do not think that the massive amount of time it takes for the AI to makes it moves is ram related.I am running 4 gigs of Ram and a Radeon 4850 card and still have this issue.and I have played every mod currently availavle,and this is the only one that this problem arises with save for Machiavelli,and that was due to the multitude of factions and the heavy scripting involved.But as I said..not a game breaker..just annoying.

  14. #14
    Robertclive's Avatar Primicerius
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    Default Re: Eras Total Conquest

    This mod is 4 Gigs!!!!

  15. #15
    ZnurX's Avatar Libertus
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    Default Re: Eras Total Conquest

    Great job Uanime5, Im from sweden and I have been looking for a mod that contents sweden So now im downloading and hopefully I will get i work! Thx

  16. #16
    Chevalier IX's Avatar Primicerius
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    Default Re: Eras Total Conquest

    @Uanime
    Thanx for the response.I know it is a difficult matter to fix the issue that has arise,being the long AI turn time,so no worries there,and I really appreciate(and I am sure many others do as well)you looking into this issue for us,for this really is the only fault I can possibly see with what is truly another great masterpiece of a modand I am thinking the number of factions may be one of the larger issues here,at least judging from my experience with this incredible lag time in Machiavelli,which boasts a very large amount of factions as well.The lag time on the AI turn seems to be the same length for both mods,and this is the only commong ground between the 2.

  17. #17

    Icon4 Re: Eras Total Conquest

    Hi, I am several turns in, and I am noticing no Princesses or offers for domestic marriages, is this an error in the game or should I just keep playing? Been playing for a couple of hours now.

    Thanks!

  18. #18

    Default Re: Eras Total Conquest

    I was playing along as France when all the sudden it was Venice's turn and the game just frose up. I have all the patches and stuff.
    Last edited by xpwnz0r; December 28, 2008 at 04:30 PM. Reason: New problem

  19. #19

    Default Re: Eras Total Conquest

    Quote Originally Posted by xpwnz0r View Post
    I was playing along as France when all the sudden it was Venice's turn and the game just frose up. I have all the patches and stuff.
    Can you post an error log? The error log is the 'system.log.txt' file in the 'C:\Program Files\SEGA\Medieval II Total War\logs' folder.


    UPDATE: the Empires the mod is going well but I'm having problems with some factions. Currently the Kazakh, Uzbek, and Chagatai Khanates all have the same unit roster (they just have mongolian units). Does anyone have any suggestions regarding how I could make these factions more individual?
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  20. #20

    Default Re: Eras Total Conquest

    i have an error, can someone help me?


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