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  1. #1
    apple's Avatar Searching for 42
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    Default Sarmatia

    ONLY for Sarmatian Reports, all off topic posts will be deleted.

    You will have to do this:

    Include all errors in your first post organized so that the we could find them without having to search trough the whole tread.

    You should also strike off each and every solved error. [S][/*S] like this

    Post all pictures in spoilers for faster loading.

    Good luck, The Roma Surrectum II Team
    Last edited by apple; December 07, 2008 at 04:23 PM.
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  2. #2

    Default Re: Sarmatia - Blackshamrock & MCDS2

    Building Problems

    The samartae - barracks have the title of Legionary training and the building below cess pool has the wrong name too it is called a sewer, apart from a few missing unit cards everthing is working perfectly.#

    Recruitment Buildings
    Edit: the Sarmatian Roxanni Nobles are not show in the building scroll of the Legionary training scroll, yet you can recruit them!
    Last edited by MCDS2; December 10, 2008 at 01:42 PM.

  3. #3

    Default Re: Sarmatia - Blackshamrock & MCDS2

    It seems the nomadic culture has been removed for the beta. Scythians and sarmatians are both normal barbarians again. Is this temporary or permanent?

  4. #4
    dvk901's Avatar Consummatum est
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    Default Re: Sarmatia - Blackshamrock & MCDS2

    It depends on if Squid intends to do it for RS2. (I didn't do it for RS1.5) It couldn't be included 'as is' because RS2 is a totally different construct.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  5. #5

    Default Re: Sarmatia - Blackshamrock & MCDS2

    Units
    when certain mercenaries are hired they have no unit card but when they join your army some of them will have unit cards, i found this happened to other factions as well!

  6. #6

    Default Re: Sarmatia - Blackshamrock & MCDS2

    Merc cards are gnerally not done yet, but specifics are always what we need.


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  7. #7
    pacco's Avatar -master-of-none-
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    Default Re: Sarmatia - Blackshamrock & MCDS2

    Yust 17 merc cards were done.

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  8. #8
    Blackshamrock.'s Avatar Campidoctor
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    Default Re: Sarmatia - Blackshamrock & MCDS2

    Well its taken me a wile to get to the testing. So I've been doing as much as I can when I can course I'm quite busy at work at the moment and the whole thing with my pc. Anyway all I've found wrong is just the unit cards, for the Sarmatian Ships and the unit descriptions are there but you don't see the units when you recruit, they look like peasants. The building roster is fine bar the fact that sometimes some of the buildings cost just one credit then in the next turn they cost more. I've played them in campaign and there well balanced I've had no crashes to DT all is good bar those things I've mention. I'll keep testing but to be honest this fine bar what I've said.

  9. #9
    Brusilov's Avatar Local Moderator
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    Default Re: Sarmatia - Blackshamrock & MCDS2

    There is a glitch on the face of the Elite Saka Cataphract (there is a horizontal line above and below the mouth) ;

    Spoiler Alert, click show to read: 



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  10. #10
    Benz282's Avatar Vicarius
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    Default Re: Sarmatia - apply for beta 8.0 testing at the Beta 8.0 sticky

    Beta 8 Reports Start Here:

    1 - "Sarmatian Roxolani Nobles" are not horse-archers, yet say "Noble Archers!" when selected in-battle.

    2 - Temples of Zalmoxis do not appear to have any effect - even in the form of ancs and/or traits.

    3 EDIT: I DO NOT KNOW WHAT CAUSED THIS CTD; still trying to figure it out- CTD in the middle of this battle; investigating now. (blank units are "Scythian Foot Skirmishers" and "Sarmatian Horse Archers"
    Spoiler Alert, click show to read: 


    4 - Captain Banner error for Free People (generic rebels) in custom battle (bottom right corner, where mouse is pointing at).
    Spoiler Alert, click show to read: 


    5 - In the Caspian Sea, pirates spawned and started blockading my ports. I am unable to recruit my own boats to counter them, though. After a few turns, they break off the blockade, but it is a slight annoyance.
    Last edited by Benz282; March 22, 2009 at 10:38 PM.

  11. #11
    Benz282's Avatar Vicarius
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    Default Re: Sarmatia - apply for beta 8.0 testing at the Beta 8.0 sticky

    More Errors:

    6 - While on campaign map, both "Hinterland Roads" and "Paved Roads" (Hidden Paths; Nomads) appeared at the same time in the same region ON TOP OF EACH OTHER. The hinterland roads "disappeared" when zoomed out, only showing the paved roads. However, when zoomed in up close, trade carts appeared to be traveling over the hinterland roads (which were, in turn, on top of the paved roads) for a while, before the roadways split, and the hinterland roads continued to connect with a region the paved roads did not. When I tried taking a screenshot with Fraps, the game CTD'd with no error report.
    Source Determined - Campus Roxolani had Hidden Roads prior to building of Hinterland Roads in the neighboring region of Campus Budini. Before roads are finished in Budini, there is no pathway from Roxolani to the border of Budini (see picture 1); afterwards, however, the Hinterland Roads from Budini seem to continue into Roxolani to connect with the settlement (see picture 2). Saving the game and reloading it on the same turn "fixes" the glitch, and replaces the Hinterland Roadway in Roxolani with the Hidden Roads that should show up (see picture 3).
    Spoiler Alert, click show to read: 
    Picture1:


    Picture2:


    Picture3:
    Last edited by Benz282; March 22, 2009 at 10:38 PM.

  12. #12
    dvk901's Avatar Consummatum est
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    Default Re: Sarmatia - apply for beta 8.0 testing at the Beta 8.0 sticky

    Ok, I think I know what is causing that. It will get fixed.

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  13. #13
    Benz282's Avatar Vicarius
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    Default Re: Sarmatia - Benz282

    Error with Sarmatian standard bearer/officer for Roxolani Horse Archers: No Sword in-hand around end of the battle. Officer still fights and still kills, and I know that the officer starts with a sword at the start of each battle, but in this one, his sword mysteriously disappeared (it wasn't just this unit - the sword disappeared in every unit of Roxolani HA I had in this battle).


  14. #14

    Default Re: Sarmatia - Benz282

    That's the disappearing primary weapon bug. Grrrr. I'll need to fix this for every officer model. Please report this in the unit errors thread.


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  15. #15
    Benz282's Avatar Vicarius
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    Default Re: Sarmatia - Benz282

    I'm now getting consistent crashes with no error report every time I take Sarmisgethusa (Dacian capitol, lol). Occupy, Enslave, or Sack - all garner an immediate crash.

  16. #16
    chaney's Avatar Decanus
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    Default Re: Sarmatia - Benz282

    Just give this thread a bump

    I found this when one of the royal family came of age
    Spoiler Alert, click show to read: 



    Unit description error also
    This is posted in the unit description error thread aswell
    Spoiler Alert, click show to read: 




    Also I found the Sarmatian economy to be hugley overpowered within the first 5 turns , I had 70k in my treasury

    Finally when I started the Scythians made a ceasefire with another faction but they still had the Sarmatian icon in the diplomacy message
    Last edited by chaney; June 18, 2009 at 12:24 PM.
    RIP Calvin


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  17. #17
    dvk901's Avatar Consummatum est
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    Default Re: Sarmatia - Benz282

    That's the 'romans_scipii' faction, which is now Scythia, getting a Roman trait report....or, the text is goofed up.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  18. #18

    Default Re: Sarmatia - Benz282

    DVK, it might make sense for me to increase very slightly the unit upkeep. What do you think?


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  19. #19

    Default Re: Sarmatia - Benz282

    Quote Originally Posted by tone View Post
    DVK, it might make sense for me to increase very slightly the unit upkeep. What do you think?
    Yeah.





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  20. #20

    Default Re: Sarmatia - Benz282

    I'll finish watching the AI campaign I'm on at the moment then have a little play around with the costs.


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