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  1. #1
    apple's Avatar Searching for 42
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    Default Scythia

    ONLY for Scythian Reports, all off topic posts will be deleted.

    You will have to do this:

    Include all errors in your first post organized so that the we could find them without having to search trough the whole tread.

    You should also strike off each and every solved error. [S][/*S] like this

    Post all pictures in spoilers for faster loading.

    Good luck, The Roma Surrectum II Team
    Last edited by apple; December 07, 2008 at 03:59 PM.
    Son of Legio
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  2. #2

    Default Re: Scythia - Templar Knight

    well i guess its time to start reporting errors

    1- well its technically not an error, but i think the short campaign victory conditions are not logical. It says you need to outlast Rome and Carthage, but nether Rome or Carthage are any where near Sythia. more logical factions to destroy in my opinion are Sarmatae, and Getae

    2- the city of Olbia seems to have a very high % of unrest for no apparent reason

    3-The city of Tomis also has a very high % of unrest for no apparent reason

    4-in the description of any port type building under "enables training of" it say unlocalised placement text

    5-once you build the port a unit becomes available to recruit, but it has no UI card, unit description, unit name, or the picture of it when you right click on the UI card (can some one tell me what that picture is called please)

    6-none of the archery range buildings allow the recruitment of any ranged units

    7-all ranged units are recruited via the barracks buildings

    8-not sure if its intended, but there are no stable type buildings to recruit cavalry from all cavalry is recruited from the barracks type buildings

    9-under the water supply type of buildings the public health bonus is increasing via increments of 5%, but when you upgrade from wooden aqueduct to Large open sewer the public health bonus jumps from 25% to 40%

    10-in the "Sythian Light Cavalry" unit description it says "Primary Armor = Metal" but if you read the description it says "they go into battle bare-chested, as proof of there bravery" note: i have yet to use this unit in a battle so i dont know how they look visually

    11-in the "Slavic Spearmen unit description it dose not have this line "Primary Armor = X"


    this is not a Sythian unit bug, but i found it while playing a custom battle the unit name and faction is in the picture
    Spoiler Alert, click show to read: 


    as you can see the sword texture is completely messed up

    well thats all for now i will update this post as i continue to find errors

    **********************************************************************
    12-7-08 update
    all of the Scythian barracks have Roman names
    Spoiler Alert, click show to read: 


    wrong unit description
    Spoiler Alert, click show to read: 


    wrong unit description
    Spoiler Alert, click show to read: 



    wrong unit description
    Spoiler Alert, click show to read: 



    wrong unit description these are not horsemen
    Spoiler Alert, click show to read: 



    wrong unit description
    Spoiler Alert, click show to read: 


    well thats all for now

    Last edited by Templar Knight; December 07, 2008 at 02:54 PM.

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  3. #3

    Default Re: Scythia - Templar Knight

    updated 12-7-08

    http://www.twcenter.net/forums/showt...-of-Aggression- An Age of Aggression- my Skyrim FF







  4. #4
    jerjes's Avatar Tiro
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    Default Re: Scythia - Templar Knight

    Sorry to post but I think this will be useful
    I was testing my campaign with Dacia and Scythia seems to have a wrong icon in battles reports (in fact is Saramatae's one wich appear on screen)
    Spoiler Alert, click show to read: 
    Battle for Buridava


    and final result (it was a ing hard battle )


    Hope this helps
    ---------------------------------------------------------------------


    La única verdad es la realidad - Juan Domingo Perón

  5. #5

    Default Re: Scythia - Templar Knight

    You're right there.

    If you're playing as Dacia always worth having plenty of horse archers.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  6. #6
    Benz282's Avatar Vicarius
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    Default Re: Scythia - Templar Knight

    I ran into a CTD in a battle while playing as the Scythians. The battle would crash right as fighting started, which led me to believe it was a problem with one of the units skeletons/animations/something along those lines. I replayed the battle 2 times afterwards and got suspicious of the "Celtic Noble Cavalry", as the battle continually CTD'd right before they got into the fight. I then tested them in Custom Battle against Carthage's "Celtiberian Spearmen", and immediately noticed that, even as a "Noble" unit, they had the Skirmish ability. I had them charge the Carthaginians and, sure enough, the game CTD'd right before they should have started throwing javelins.

    Shorter explanation: I think the Celtic Noble Cavalry have an error in EDU.txt (giving them javelins when they shouldn't have them) or with their skeletons (assuming they are indeed supposed to have javelins and just aren't given the right animation.

    Just to make sure they aren't the only problem, though, I'm going to use my Scythians to kill them off before they have a chance to get in the fighting, and see if the battle still CTD's.

  7. #7

    Default Re: Scythia - Templar Knight

    Thanks for that one.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  8. #8
    Tesla's Avatar Senator
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    Default Re: Scythia - Calvin

    slavic spearmen have these black spots under their shoulders
    Spoiler Alert, click show to read: 



  9. #9

    Default Re: Scythia - Calvin

    Yeah, since changing the model. Could you post this in the unit graphics error thread please?


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  10. #10
    Tesla's Avatar Senator
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    Default Re: Scythia - Calvin

    sure np


  11. #11

    Default Re: Scythia - Calvin

    I haven't seen any threed about stats,but because its about scythian units,I will write it here:

    First I think that the "scythian heavy infantry"(or heavy foot archer)is a little bit weak, not to mention that the greco-scythian archer(who should be weaker,and can be recruitable in a lower tier baracks) is more powerfull(mainly with better deffence).

    Second:the "scythian light cavalry"(javelin cavalry) has a more tight formation, and I think he should be more "loose"-er.And the "scythian rider"-s formation is too loose, it should be more tight-er,because its a medium cavalry(atleast thats my opinion).

    The "scythian heavy horsearcher is a little bit weak too,I think.It should have more deffence.Its charge is ok, maybe it should have better attack,but mainly the armor is the problem.

    -Thats all for today.Tomorrow I will look at the scythian skirmishers,archers and the other horsearchers. and on the campaign.


    PS:I have forgotten to mantion that all units are recruited in the barracks,and this is wrong.I don't know if this has bein writhen or not.





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  12. #12

    Default Re: Scythia - Calvin

    Welcome to the team!!!

    Hope you enjoy the exeprience.

    All units are recruited in the barracks and that's correct. A major departure from the norm for a number of reasons.

    When you mention units if you use the names they're actually given in the game it'll be a lot clearer to follow

    1) By heavy foot archer I presume you mean scythian royal infantry?
    2) Greco-scythian presumably is Scythohellenic archer
    3) By heavy horse archer I presume you mean Scythian royal cavalry?

    When you say more defence/armour for the royal cavalry what sort of tests are you basing this on?

    Basically the way the cavalry are set up is this....
    1) Charge is intended to be very strong especially for the eastern / steppe units
    2) In melee most of them, even cataphracts, won't beat disciplined close order infantry
    3) We may need to add some mount effects to give some foot units (missile or light infantry) a penalty fighting against cavalry.

    Very important that you charge correctly to get the bonus. Draw them back, single right click on the target, hit "R" to get them to gallop all the way. You'll know they're charging properly if they lower their spears and there's generally a horn that sounds.

    In other words, if you fighting a battle you'll have to micromanage your cavalry to avoid them getting stuck in melee. Repeated charges are the answer.

    I'll adjust those formations.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  13. #13

    Default Re: Scythia - Calvin

    OK, I've fixed most of the issues that you brought up.

    Scythian Royal infantry has better stats now, in melee more like good spearmen.

    Royal cavalry (and scythian bodyguards) both I'd given the wrong kind of helmet armour stat to and so this improves things. They will never be as tough as Sarmatian or Parthian cataphracts / nobles though, which is ultimately why they lost ground historically. Mainly due to the use of the two handed kontos by the Sarmatians and Parthians, but also ultimately amount of armour.

    Also fixed the units spacing issue.

    See the stat thread for updates.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  14. #14

    Default Re: Scythia - Calvin

    Sorry for writing the wrong names for those units,but you have understood them perfectly.

    OK I download the new EDU now,and thanks.
    EDIT
    Todays test:
    I tested the scythian skirmisher,and have a question.It is one of the weakest skirmishers of the game....it can kill just the lightest celtic skirmisher.In the description it says that besides that its undisciplined, its very though....so shoulnd it be more poverfull?Atleast as powerfull as the celtic long shield skirmisher?

    The skithian light cavalry is ok now.The scythian rider shouldn't it have a more tighter formation?Its tighter now but it could be more tighter,I think.Its just my opinion, if you have any historical evidence that they fought like that,than its OK.

    ON a side note if I start a campaign and than update my EDU with the new one, than can I continue the campaign,and will the stats change in that campaign,...or I have to start a new one?

    Thanks.
    Last edited by torzsoktamas; June 17, 2009 at 02:10 PM.





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  15. #15

    Default Re: Scythia - Calvin

    Yesterday I played on my Scythian campaign.I see that the economy is very good...I mean that I have enough money to build in all citys and train many units.I don't now that this big income is intentional and I don't know how hard will be defeating the nearby rebels and free peoples...I just taught that you should know this.

    Sorry to ask this but have you looked in my previous post?I updated it(edited it)yesterday writing about scythian skirmisher and etc.

    PS:Sorry for doubleposting.





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  16. #16

    Default Re: Scythia - Calvin

    yeah thanks. Will take a look.

    it'll be interesting to see how the economy feels once you start fighting, so keep posting.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  17. #17

    Default Re: Scythia - Calvin

    Regular screenshots of your developing campaign would be really helpful.

    Hopefully you're playing with "Fog of War" switched off which allows us to see what's going on.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  18. #18

    Default Re: Scythia - Calvin

    Quote Originally Posted by tone View Post
    Regular screenshots of your developing campaign would be really helpful.

    Hopefully you're playing with "Fog of War" switched off which allows us to see what's going on.
    AHHh I play woth fog of war turned off(SOrry).Is there Any possibility to turn it in the campaign,if no I will start a new one.Besides I played just a few turns because untill now I tested custom battles.And OK I will post screenshots.





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  19. #19

    Default Re: Scythia - Calvin

    I think once you start a campaign with it switched on, it remains so.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  20. #20
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: Scythia - Calvin

    You can use -toggle_fow in the console.

    "And the Heavens Shall Tremble"
    Resistance is futile™


    "ehn sewr traih-sluyrds-lairareh"

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