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  1. #1
    apple's Avatar Searching for 42
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    Default Cimbri

    ONLY for Cimbri Reports, all off topic posts will be deleted.

    You will have to do this:

    Include all errors in your first post organized so that the we could find them without having to search trough the whole tread.

    You should also strike off each and every solved error. [S][/*S] like this

    Post all pictures in spoilers for faster loading.

    Good luck, The Roma Surrectum II Team
    Last edited by apple; December 07, 2008 at 04:05 PM.
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  2. #2
    jerjes's Avatar Tiro
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    Default Re: Cimbri - jerjes

    Graphical/models errors:

    error 1
    Spoiler Alert, click show to read: 



    error 2
    Spoiler Alert, click show to read: 
    germanic chieftain cavalry - golden line in cape's left side



    error 3
    Spoiler Alert, click show to read: 
    cimbri noble cavalry - same as above, golden line in cape's left side



    error 4
    Spoiler Alert, click show to read: 
    barbarian slinger - line through shoulder (its seems a backward chest)



    --------------------------------------------------------------------------------------------
    UNITS TEXTS/DESCRIPTION ERRORS:

    The following units have wrong descriptions:

    Batavian infantry, cimbri infantry, cimbri spearman, cimbri axeman, wolf warrior, bear warrior, cimbri foot noble, baltic infantry, cimbri hvy swordmen, cimbri elite skirmisher, germanic chieftain cavalry, cimbri noble cavalry, canninefate cavalry, cherusci swordman, germanic heavy axemen, marcomanni noble

    Also this unit hasnt any description at all
    Spoiler Alert, click show to read: 





    I guess that it's the celtic light swordman
    Last edited by jerjes; December 05, 2008 at 02:28 PM.
    ---------------------------------------------------------------------


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  3. #3
    Benz282's Avatar Vicarius
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    Default Re: Cimbri - Benz282

    I'm going to list the errors I've found while my pics of them are uploading. Haven't gotten to much unit descriptions yet, but I've been doing a lot of campaign testing.

    1 - There are two "Shrines to Donar". One gives farming and growth bonuses (+increase in goods at lv3). The other gives +1.5 growth the first two lvs (no increase), and then drops the growth at lv3 and replaces it with "increase in goods".

    2 - Misspelling of Frejya/Freyja in her temple chain descriptions/titles.

    3 - High King's Hall (lv3 of base buildings) gives the Improved Generals' Bodyguards bonus.

    4 - Ships have no description or unit name (both are Unlocalized Placement Text). Both work fine in battle and don't cause CTD.

    5 - Stone Wall building picture is wrong/out of place: the picture is the Roman Stone Wall, not barbarian.

    6 - A foot unit has Unlocalized Placement Text as its name and description. Works fine in battle, see picture below to identify it.

    7 - The "Law Buildings" line gives no further bonuses after the +5% you get with tier1. Thus, "Halls of the Chosen" is no different than "Townspeople", except in the fact that it costs much, much more.

    8 - In the "Towns and Cities" line, the final tier "Cities" gives jumps -2% pop growth from the 4th tier "Town". Might be intentional, but it just seemed a bit odd to me.

    9 - BIG ISSUE: While playing campaign, I found that all the buildings in one of the settlements I captured all cost 1 single denar to build. When I reloaded the game, that city was fine, but I immediately found that I had the same issue in another one of my cities.

    10 - In addition, the lower building costs are fine, but they seem to be considerably lower in the settlements I have captured (ie, outside of the two I started with). I don't have any specific side-by-side examples right now though, so I'll investigate it further and post my findings at a later date.

    Pictures:

    Shrines to Donar:
    Spoiler Alert, click show to read: 




    Shrine to Freyja/Frejya:
    Spoiler Alert, click show to read: 


    High King's Hall:
    Spoiler Alert, click show to read: 


    FIXED: Boats:
    Spoiler Alert, click show to read: 


    Stone Wall:
    Spoiler Alert, click show to read: 


    FIXED: Unit w/ Wrong Description + Name:
    Spoiler Alert, click show to read: 


    Law Building (Halls of the Chosen w/ +5% order):
    Spoiler Alert, click show to read: 


    Cities Bonus:
    Spoiler Alert, click show to read: 


    FIXED: 1 Denarii Buildings Bug:
    Spoiler Alert, click show to read: 

    Last edited by dvk901; December 14, 2008 at 02:38 PM.

  4. #4
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    Default Re: Cimbri - Arnspac

    Because of the limitation on numbers of units in EDU (500) quite a few units have a 'generic' description. This was 'supposed' to be handled by having multiple 'faction specific' descriptions in the descriptions for each unit...but I don't know if that's being done. So yeah, Cletic Light Skirmisher, Barb Peltast, etc. is correct. The unit descriptions aren't done yet either...being worked on.

    I assume the last picture shows issue with cavalry being recruitable in that building? But also this is correct...most factions have a specific barracks, and all factions recruit all units from only one barracks.
    The term 'barracks' in RS2 should be seen as a 'military complex' of various buildings related to recruiting units of all types.

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  5. #5
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    Default Re: Cimbri - Arnspac

    Are you using a beta 7 save game or something? The reason I ask is that I notice many of the traits you have don't make sense to have at the same time, and the only time I've seen that behaviour is if you use altered trait files that aren't specifically save game compatible with an old save (i.e. the order of the traits has changed either through deletion or addition). This would account for the diplomat having the parthian heir title as well as the sailor trait, and the leader having the parthian leader title, and the king title as well as being disinherited.
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  6. #6
    Arnspac's Avatar Miss You Calvin
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    Default Re: Cimbri - Arnspac

    The only thing I had run was a few custom battles on # 7. That shouldn't matter should it ?
    Anyway I'll do a clean install and see what happens.

    EDIT: Much better.....
    Last edited by Arnspac; March 31, 2009 at 12:10 PM.
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  7. #7
    Arnspac's Avatar Miss You Calvin
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    Default Re: Cimbri - Arnspac

    EDIT
    Last edited by Arnspac; April 25, 2009 at 06:47 AM.
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  8. #8
    Arnspac's Avatar Miss You Calvin
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    Default Re: Cimbri - Arnspac

    World update 564 - 570





    Last edited by Arnspac; May 18, 2009 at 06:49 AM.
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  9. #9
    Arnspac's Avatar Miss You Calvin
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    Default Re: Cimbri - Arnspac

    After the cloned family guy issue I re-started a campaign. Income was good, better than previous version. I was interested to see if the game played out the same, more specifically in regards to whether Sparta would fall, and how the Ptolemies would do. The above screen shows the last stand of Sparta on the pennisula. However for some reason they made a run for the Bosphorus area and have a settlement there, which should be interesting if I go back to that campaign.

    Spoiler Alert, click show to read: 




    In the re-start I noticed that Sparta and Macedon are buddies which has stalled them both. The Selecuids were back and forth with Parthia which was similar to the other campaign, the only difference was they noticed Armenia this time and so the first casualty was realized. The Arvernii were not as aggressive this time around but as before continue to bump and grind with the Galleci. Carthage has pulled back to Spain and basically spun it's wheels, same as the Ptolemies, which have done squat in both campaigns. The Boii well......




    Rome by 565 is poised to explode and does in the next six years. The Attalids are confidently amassing an empire as is Pontus.



    Last edited by Arnspac; May 24, 2009 at 08:18 AM.
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  10. #10
    Arnspac's Avatar Miss You Calvin
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    Default Re: Cimbri - apply for beta 8.0 testing at the Beta 8.0 sticky

    EDIT: Outdated
    Last edited by Arnspac; July 14, 2009 at 07:24 PM.
    Cu mândrie, under the Patronage of leif_erikson


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