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  1. #1
    apple's Avatar Searching for 42
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    Default Arverni

    ONLY for Arverni Reports, all off topic posts will be deleted.

    You will have to do this:

    Include all errors in your first post organized so that the we could find them without having to search trough the whole tread.

    You should also strike off each and every solved error. [S][/*S] like this

    Post all pictures in spoilers for faster loading.

    Good luck, The Roma Surrectum II Team
    Last edited by apple; December 07, 2008 at 04:23 PM.
    Son of Legio
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  2. #2
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: Arverni - Cyrus the Virus

    List of errors

    Edgy pants
    Spoiler Alert, click show to read: 
    Unsure if this can be fixed, but that's just how they look.
    My point is the edges on the legs, they're too visible


    Black spot on neck?
    Spoiler Alert, click show to read: 
    Some black spot in the neck or..?


    Those buildings have the Roman names,
    and I have noticed that the cimbrii can build their heavy swordman not until the 4th barracks, the Arvernii with the 3rd (wich differ heavily in price).
    Irrelevant?
    Spoiler Alert, click show to read: 



    Missing unit card in the mercenary recruitment box for "Volcae Axeman", but it appears after buying the mercenary.
    (Edit: The same happens with Nervii Swordsmen, veneti skirmishers and treverii cavalry)
    Spoiler Alert, click show to read: 


    Wrong card in the building box for river port
    Spoiler Alert, click show to read: 




    Celtic Chariots, they are discribed as missiles and a missile bar is shown in battle, but they don't seem to have the ability.
    And maybe missing copilots (archer or javelin)

    Spoiler Alert, click show to read: 



    The Arvernii heavy swordman is marked as "elite" while the cimbrii one is not.
    Irrelevant
    Spoiler Alert, click show to read: 



    Boats are missing (text)
    Spoiler Alert, click show to read: 


    Bonuses are bugged (not in harmony with eachother..)
    Spoiler Alert, click show to read: 


    This is probably related to the previous 3 buildings, but can't see it in the building browser
    Spoiler Alert, click show to read: 


    Black line on helmet..
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    No card for large stone walls, plus not upgraded at battle map. Only shown as normal stone wall.
    Spoiler Alert, click show to read: 


    Celtic light swordsmen are considered as missile units.

    Spoiler Alert, click show to read: 


    Unlocalized description
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    Last edited by Cyrus the Virus; April 07, 2009 at 11:35 AM.

    "And the Heavens Shall Tremble"
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  3. #3
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: Arverni - Cyrus the Virus

    Spoiler Alert, click show to read: 
    Unsure if this can be fixed, but that's just how they look.
    My point is the edges on the legs, they're too visible



    Spoiler Alert, click show to read: 
    Some black spot in the neck or..?
    Last edited by Cyrus the Virus; December 09, 2008 at 12:25 PM.

    "And the Heavens Shall Tremble"
    Resistance is futile™


    "ehn sewr traih-sluyrds-lairareh"

  4. #4

    Default Re: Arverni - Cyrus the Virus

    Sorry we can't do anything about these due to the way the model is made with breaks in the mapping to allow the front and backs of legs to be skinned differently. All the bare chested units are like that


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  5. #5
    dvk901's Avatar Consummatum est
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    Default Re: Arverni - Cyrus the Virus

    So they 'pressed their pants'. Live with it. They wanted to look nice for battle.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  6. #6

    Default Re: Arverni - Cyrus the Virus

    Yeah it was there in the vanilla units too and every celtic unit that's made like that.


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  7. #7
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: Arverni - Cyrus the Virus

    Well I suspected that, I've seen in on other units too, but this units' colors on pants made it more visible.

    "And the Heavens Shall Tremble"
    Resistance is futile™


    "ehn sewr traih-sluyrds-lairareh"

  8. #8
    Ragnarök's Avatar Decanus
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    Default Re: Arverni - Cyrus the Virus

    Report (as promissed to Cyrus)

    This was noted somewhere else, too. Those buildings have the Roman names,
    and I have noticed that the cimbrii can build their heavy swordman not until the 4th barracks, the Arvernii with the 3rd (wich differ heavily in price).
    Spoiler Alert, click show to read: 


    Missing unit card in the mercenary recruitment box for "Volcae Axeman", but it appears after buying the mercenary.
    (Edit: The same happens with Nervii Swordsmen and treverii cavalry)
    Spoiler Alert, click show to read: 


    Wrong card in the building box for river port
    Spoiler Alert, click show to read: 


    Celtic Chariots, they are discribed as missiles and a missile bar is shown in battle, but they don't seem to have the ability.
    And maybe missing copilots (archer or javelin)
    Spoiler Alert, click show to read: 

    The Arvernii heavy swordman is marked as "elite" while the cimbrii one is not.
    Spoiler Alert, click show to read: 

    Last edited by Ragnarök; December 23, 2008 at 07:08 PM.

  9. #9
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: Arverni - Cyrus the Virus

    Quote Originally Posted by Ragnarök View Post
    Missing unit card in the mercenary recruitment box for "Volcae Axeman", but it appears after buying the mercenary.
    (Edit: The same happens with Nervii Swordsmen and treverii cavalry)
    Can confirm that. Have no idea why it won't work as it should.
    I can for an example see Nervii in custom battles.

    Spoiler Alert, click show to read: 



    Boats are missing (text)
    Spoiler Alert, click show to read: 


    Bonuses are bugged (not in harmony with eachother..)
    Spoiler Alert, click show to read: 


    This is probably related to the previous 3 buildings, but can't see it in the building browser
    Spoiler Alert, click show to read: 

    "And the Heavens Shall Tremble"
    Resistance is futile™


    "ehn sewr traih-sluyrds-lairareh"

  10. #10
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: Arverni - Cyrus the Virus

    Black line on helmet..
    Spoiler Alert, click show to read: 


    No card for large stone walls, plus not upgraded at battle map. Only shown as normal stone wall.
    Spoiler Alert, click show to read: 

    "And the Heavens Shall Tremble"
    Resistance is futile™


    "ehn sewr traih-sluyrds-lairareh"

  11. #11
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: Arverni - Cyrus the Virus

    Bonuses are the same whole the way (5%) for Law buildings

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    "And the Heavens Shall Tremble"
    Resistance is futile™


    "ehn sewr traih-sluyrds-lairareh"

  12. #12

    Default Re: Arverni - Cyrus the Virus

    Arverni can build huge stone walls.

    Spoiler Alert, click show to read: 


    Celtic light swordsmen are considered as missile units.

    Spoiler Alert, click show to read: 

  13. #13

    Default Re: Arverni - Cyrus the Virus

    yeah, there's a few units that behave like that. I'm not sure how to change that otherwise I would but I'm sure DVK knows.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  14. #14
    dvk901's Avatar Consummatum est
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    Default Re: Arverni - Cyrus the Virus

    I'm not sure...actually. They are identified as 'infantry' in EDU, not missile.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  15. #15
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: Arverni - Cyrus the Virus

    Small glitches with the new wall.

    Spoiler Alert, click show to read: 




    EDIT: DVK -- FIXED
    Paved roads is visible after building 'Hidden Paths'.
    Spoiler Alert, click show to read: 


    EDIT: DVK -- FIXED
    Highways as well after third level

    Spoiler Alert, click show to read: 


    Veneti merc card is still bugged. The UNITS card is incorrect.
    The Pictones next to it is also wrong, both cards are (which was my fault)
    Spoiler Alert, click show to read: 
    Last edited by dvk901; March 28, 2009 at 08:37 AM.

    "And the Heavens Shall Tremble"
    Resistance is futile™


    "ehn sewr traih-sluyrds-lairareh"

  16. #16

    Default Re: Arverni - Cyrus the Virus

    Aha - you've seen the EB oppidum walls which we managed to negotiate with them. TBH I'm not sure whether they'll let us alter the textures on them.

    Cyrus, do you want to fix those unit cards?


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  17. #17
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: Arverni - Cyrus the Virus

    I though it would be hard to do something about those walls, just wanted to see your opinion.

    As for those cards I can try, a few of those Mercenary cards in the campaign has not worked as they should, and have no idea why. Saw that right from the start.

    If I can't fix it, I'll notify the Master, and ask how many times I shall be whipped.

    "And the Heavens Shall Tremble"
    Resistance is futile™


    "ehn sewr traih-sluyrds-lairareh"

  18. #18

    Default Re: Arverni - Cyrus the Virus

    Is it to do with the merc / mercs folder issue?


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  19. #19
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: Arverni - Cyrus the Virus

    EDIT: DVK, FIXED

    Quote Originally Posted by tone View Post
    Is it to do with the merc / mercs folder issue?
    No, doesn't seem like it.
    The Veneti doesn't have the mercenary attribute.

    Anyway, it's in the merc recruiting box where it's all wrong. Rest if fine.
    Sorry, I'm out of luck on this one.


    Have the correct Pictones cards, which goes in each merc folder.
    Last edited by dvk901; March 30, 2009 at 09:09 PM.

    "And the Heavens Shall Tremble"
    Resistance is futile™


    "ehn sewr traih-sluyrds-lairareh"

  20. #20
    dvk901's Avatar Consummatum est
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    Default Re: Arverni - Cyrus the Virus

    That problem with the Oppida walls isn't the texture...it's more likely the model for it.

    The Celtic roads issue will be fixed in the next update.....I had to rework that whole thing because it wasn't working the way I 'intended'....obviously.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

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