Unsure if this can be fixed, but that's just how they look.
My point is the edges on the legs, they're too visible
Black spot on neck?
Spoiler Alert, click show to read:
Some black spot in the neck or..?
Those buildings have the Roman names,
and I have noticed that the cimbrii can build their heavy swordman not until the 4th barracks, the Arvernii with the 3rd (wich differ heavily in price).
Irrelevant?
Spoiler Alert, click show to read:
Missing unit card in the mercenary recruitment box for "Volcae Axeman", but it appears after buying the mercenary.
(Edit: The same happens with Nervii Swordsmen, veneti skirmishers and treverii cavalry)
Spoiler Alert, click show to read:
Wrong card in the building box for river port
Spoiler Alert, click show to read:
Celtic Chariots, they are discribed as missiles and a missile bar is shown in battle, but they don't seem to have the ability.
And maybe missing copilots (archer or javelin)
Spoiler Alert, click show to read:
The Arvernii heavy swordman is marked as "elite" while the cimbrii one is not.
Irrelevant
Spoiler Alert, click show to read:
Boats are missing (text)
Spoiler Alert, click show to read:
Bonuses are bugged (not in harmony with eachother..)
Spoiler Alert, click show to read:
This is probably related to the previous 3 buildings, but can't see it in the building browser
Spoiler Alert, click show to read:
Black line on helmet..
Spoiler Alert, click show to read:
No card for large stone walls, plus not upgraded at battle map. Only shown as normal stone wall.
Spoiler Alert, click show to read:
Celtic light swordsmen are considered as missile units.
Spoiler Alert, click show to read:
Unlocalized description
Spoiler Alert, click show to read:
Last edited by Cyrus the Virus; April 07, 2009 at 11:35 AM.
"And the Heavens Shall Tremble" Resistance is futile™
Sorry we can't do anything about these due to the way the model is made with breaks in the mapping to allow the front and backs of legs to be skinned differently. All the bare chested units are like that
Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.
This was noted somewhere else, too. Those buildings have the Roman names,
and I have noticed that the cimbrii can build their heavy swordman not until the 4th barracks, the Arvernii with the 3rd (wich differ heavily in price).
Spoiler Alert, click show to read:
Missing unit card in the mercenary recruitment box for "Volcae Axeman", but it appears after buying the mercenary.
(Edit: The same happens with Nervii Swordsmen and treverii cavalry)
Spoiler Alert, click show to read:
Wrong card in the building box for river port
Spoiler Alert, click show to read:
Celtic Chariots, they are discribed as missiles and a missile bar is shown in battle, but they don't seem to have the ability.
And maybe missing copilots (archer or javelin)
Spoiler Alert, click show to read:
The Arvernii heavy swordman is marked as "elite" while the cimbrii one is not.
Spoiler Alert, click show to read:
Last edited by Ragnarök; December 23, 2008 at 07:08 PM.
Missing unit card in the mercenary recruitment box for "Volcae Axeman", but it appears after buying the mercenary.
(Edit: The same happens with Nervii Swordsmen and treverii cavalry)
Can confirm that. Have no idea why it won't work as it should.
I can for an example see Nervii in custom battles.
Spoiler Alert, click show to read:
Boats are missing (text)
Spoiler Alert, click show to read:
Bonuses are bugged (not in harmony with eachother..)
Spoiler Alert, click show to read:
This is probably related to the previous 3 buildings, but can't see it in the building browser
Spoiler Alert, click show to read:
"And the Heavens Shall Tremble" Resistance is futile™
I though it would be hard to do something about those walls, just wanted to see your opinion.
As for those cards I can try, a few of those Mercenary cards in the campaign has not worked as they should, and have no idea why. Saw that right from the start.
If I can't fix it, I'll notify the Master, and ask how many times I shall be whipped.
"And the Heavens Shall Tremble" Resistance is futile™
That problem with the Oppida walls isn't the texture...it's more likely the model for it.
The Celtic roads issue will be fixed in the next update.....I had to rework that whole thing because it wasn't working the way I 'intended'....obviously.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father