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  1. #1
    apple's Avatar Searching for 42
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    Default Boii

    ONLY for Boii Reports, all off topic posts will be deleted.

    You will have to do this:

    Include all errors in your first post organized so that the we could find them without having to search trough the whole tread.

    You should also strike off each and every solved error. [S][/*S] like this

    Post all pictures in spoilers for faster loading.

    Good luck, The Roma Surrectum II Team
    Last edited by apple; December 07, 2008 at 04:23 PM.
    Son of Legio
    Father of Paedric & Remlap
    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

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  2. #2

    Default Re: Boii - Tzar

    1. Missing faction description text
    2. Faction stats need to balanced

    Spoiler Alert, click show to read: 
    Boiis starting with 3 settlements and 15.000 denari

    Vindobona-Capital
    Income: -3716
    Public order: +215%
    Population: 8900
    Tax: very high

    Caruntum
    Income: -437
    Public order: +180%
    Population: 2970
    Tax: very high

    Bononia
    Income: -2852
    Public order: +105%
    Population: 5500
    Tax: low

    Total income is over -7000 denari per turn and Bankrupt in 2 turns.

    3. You can't recruit ranged units in the archery range buildings


    4. Missing unit card
    -Celtic Heavy Spearman
    -Paleoventi Noble Cavalry
    -Bostarnae
    -Mercenary Germanic Cavalry
    -germanic heavy axeman
    -chatti spearman
    -marcomanni noble

    5. Wrong description
    -Celtic Heavy Spearman
    -Paleoventi Noble Cavalry
    -Mercenary Germanic Cavalry
    -germanic heavy axeman
    -chatti spearman
    -marcomanni noble
    -boii elite skirmisher
    -Celtic Light Swordsman
    -Celtic light cavalry

    6. Bad spelling
    -boii hvy swordsman

    7. As you can see some units names have first capital letters and some don't, should be done on the same way.

    8. No stables buildings (I'm not sure is this mistake)
    Last edited by Tzar; December 07, 2008 at 09:23 PM.
    The House of Wilpuri ~ Proud Patron of: The Noble Lord & Sumskilz


  3. #3

    Default Re: Boii - Tzar

    Hey guys,
    I would need some help with this faction. Since I started working on Interface I don't have too much tiime for beta-testing, so if there is beta -tester who would like to join me please feel welcome.
    The House of Wilpuri ~ Proud Patron of: The Noble Lord & Sumskilz


  4. #4
    kekesvar.bingos's Avatar Miles
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    Default Re: Boii - Tzar

    I join! but i wont do much work till friday... exams at university ya know!

    sorry, i've got to take it back... more work at weekend
    Last edited by kekesvar.bingos; December 16, 2008 at 10:23 AM.

  5. #5

    Default Re: Boii - Tzar

    sure i'll help out!

  6. #6

    Default Re: Boii - Tzar

    Quote Originally Posted by MCDS2 View Post
    sure i'll help out!
    Thanks mate,
    I can keep editing first post with your findings so team members who work on that can have it on one place.
    The House of Wilpuri ~ Proud Patron of: The Noble Lord & Sumskilz


  7. #7

    Default Re: Boii - Tzar & MCDS2

    i found a CTD a while ago with the Boii, i was playing my turn and had conquered two regions to unit the Boii land wise, during this turn i tried to make an alliance with the romans and i experienced a CTD. I will post the save game later! It appears it amy have been a random CTD but i will post the saved game in way so that it can be checked!



    in this saved game i was training troops in all of my cities then a roman diplomat came and offered trade rights, then the CTD happened.
    Last edited by MCDS2; December 17, 2008 at 04:46 PM.

  8. #8

    Default Re: Boii - Tzar & MCDS2

    Experienced another CTD during the Roman turn, i was attacking their troops to keep them away from the newly conquered previous roman city just south of Boii.


    these CTDs i'm experiencing as the Boii i think are directly linked with the romans as it always occurs during their turn!
    Last edited by MCDS2; December 17, 2008 at 04:46 PM.

  9. #9

    Default Re: Boii - Tzar & MCDS2

    I can't open your file
    said "Error - No file choosen."
    The House of Wilpuri ~ Proud Patron of: The Noble Lord & Sumskilz


  10. #10
    apple's Avatar Searching for 42
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    Default Re: Boii - Tzar & MCDS2

    Use filefront instead.
    Son of Legio
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  11. #11

    Default Re: Boii - Tzar & MCDS2

    Error 1
    Spoiler Alert, click show to read: 
    The boats of the Boii show up as placement text:
    Last edited by apple; December 17, 2008 at 04:33 PM.

  12. #12
    dvk901's Avatar Consummatum est
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    Default Re: Boii - Tzar & MCDS2

    Quote Originally Posted by MCDS2 View Post
    Ok! Oh yeah the boats of the Boii show up as placement text:
    That's fixed in the next revision.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  13. #13

    Default Re: Boii - Tzar & MCDS2

    Uploading to filefront now, I'll post the links soon!

    edit: this should be it but i am still uploading them:http://hosted.filefront.com/MCDS2/
    edit 2: all Files have been uploaded, the saved game that says 589.5 is susposed to be 539.5, i accidently put three in instead of eight!
    Last edited by MCDS2; December 17, 2008 at 05:19 PM.

  14. #14

    Default Re: Boii - Tzar & MCDS2

    The Boii confederacy's capital city that you start off with has no treasury building as show in the picture below!
    Last edited by MCDS2; December 24, 2008 at 09:52 AM.

  15. #15

    Default Re: Boii - Tzar & MCDS2

    i have found in most of the campgains i have played as the boii that the Macedions repeatedly become unstoppable and almost destroy the boii in each campgain the belgae do the same as the Macs so the boii campgain can is difficult other than that i have found not too many problems that could lead to a CTD other than the ones posted here, i will update this post later this week if not before!

  16. #16
    Phalanx300's Avatar Protector Domesticus
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    Default Re: Boii - Phalanx300

    I played a few turns as the Boii and am having a nice campaign. I attacked and conquered Patavium just below the Alps and attacked Rome as well, I already totally sacked there 3 most eastward towns in Italy and am now besieging Rome(just going to leave those cities to rebel, unify Celtic lands is more important). Hannibal besieged the a town but after I conquered a neighbour territory of the Romans he retreated and he is now at the border. Meanwhile I am also besieging a city in the Alps so I can connect my lands together.

    I found two things:

    -When I assaulted Patavium they had a unti of Ballistas inside? Why is this, seeing as it is a Celtic settlement?

    -The Familly Tree, the general in Northern Italy with who you start, Dumnorix, doesn't show up in the familly tree, is this intended?

    For the rest there are alot of unit descriptions wrong, so far only the Roman ones I've annihilated and 1 or 2 Celtic ones were correct.

    And also some Unit pictures were missing on some units, but I gues those things are being taken care of?

  17. #17
    Ketchup's Avatar Senator
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    Default Re: Boii - Phalanx300

    Yeah we're still working on unit descriptions and Leif has a whole load of unit cards to come for the next revision.

    Roma Surrectum 2.0 Team Member
    R.I.P Calvin

  18. #18
    apple's Avatar Searching for 42
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    Default Re: Boii - Phalanx300

    -The Familly Tree, the general in Northern Italy with who you start, Dumnorix, doesn't show up in the familly tree, is this intended?
    Yes, it's intended.
    It's because we have multiple families and only one family can be in the family tree.
    Son of Legio
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    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

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  19. #19
    Benz282's Avatar Vicarius
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    Default Re: Boii - Phalanx300

    Analysis of all units available at campaign start (unit name + descriptions):

    Spoiler Alert, click show to read: 
    Barbarian Slingers - Good description, nothing wrong here that I can find.

    Celtic Light Spearmen - Description refers to the CLS as "Warband". Other than that, no issues, with the exception that it seems a tad short.

    Celtic Light Cavalry - Description refers to CLC as "celtic Light Cavalry" (at start of the sentence). Again, no issues other than that.

    Getic Archer - Description refers to a Getic cavalry unit, instead of archers.

    Boii Infantry - Description seems to be referring to a Belgae Heavy Spearmen unit.

    Boii Hvy Swordsmen - Unit name uses the abbreviation of heavy when refering to the unit ("hvy"). Description refers to, again, a unit of the Belgae.

    Boii Elite Skirmisher - Description is that of a Barbarian Warlord.

    Celtic Medium Cavalry - Description is good, but specifically mentions that the CMC are Avernian.

    Barbarian Chieftain Cavalry - Description is good.

    Barbarian Peltast - Description is good.

    Celtic Longshield Skirmisher - Description makes little sense. It refers to Ariovistus and Caesar's diplomatic contact, only seeming to mention the unit itself with the first sentence: "THis unit has [a] wide recruitment area due to its hardy nature and disciplined fighting style."

    Celtic Light Swordsman - Description is that of a Heavy Swordsmen unit, not a Light unit. Also, unit name should be "Celtic Light SwordsMEN", right? I assume we are recruiting more than one guy here .

    Celtic Warband Archer - Description is good.

    Insubres Infantry - Description seems good, but is that of a Falx unit.

    Celtic Chariot - Again, description is of a Barbarian General's unit.

  20. #20
    Benz282's Avatar Vicarius
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    Default Re: Boii - Phalanx300

    I have concluded the Boii are underpowered at the moment due to lack of money as well as the fact their starting troops (those placed in descr_strat) are unable to take on the garrisons of surrounding territories using auto-resolve on M/M.

    FINANCIAL:

    Even on Turn 1, without recruiting or building anything, the Boii are already losing 70 denars per turn on Very High taxes in all cities. This deficit increases each turn, even without doing anything. By 540 AUC, following a path of inactivity (building nothing and recruiting nothing, as well as not fighting anything), the Boii reach a fairly steady rate of -2300 denars a turn (though, that is with an alliance + trade rights with Rome, so may not be completely correct).

    In addition, at the start of the game, the Boii are at war with nobody. This means that they will trade with all surrounding regions (to a degree) until a war gets declared on them/by them. Once the Boii attack a surrounding nation, however, their deficit increases even more. In my experiments, the nation I declared war on was the Rebels, as they are the only nation in the area where the starting army's troops are spawned (besides the Free Barbarians, whom no nation seems to want to mess with - even Macedon once it ascends to its throne as master of the Balkans, and so, it is unlikely the AI would declare war on Free Barbs over the Rebels).

    The only ways out of the deficit are to take a city, or to get 75% of the starting units killed off (including the elites). As you will see in the next section, taking a city is very, very difficult for the AI to do. The only way I managed was to take the "best" units available and to assault as soon as was possible (sometimes with the aid of Spies, which is even more unlikely for the AI to do), in order to avoid getting caught by a second Rebel army (which happened a few times anyways, and always resulted in a clear defeat). On the other hand, it is easy for the AI Boii to kill off their starting troops, however, this is not a solution, as with a massive loss of troops, the AI would be likely to recruit as many troops as it could to replace them, and seeing as recruitment costs are higher than upkeep costs, doing so would only result in an even greater loss of money for the AI.

    MILITARY:

    For my tests, I took an army of what seemed to be the best units given to the Boii at the start, and immediately marched on a settlement neighboring the 2 Central European Boii cities. Most resulted in a clear or close defeat, even though my army outnumbered the enemy in all battles. However, the entire army disbands after any fight it loses, despite not having lost all the men in the fight. Even the 2 FM's included in the army are killed off. This eliminates the Boii deficit (the larger one that results after declaring war on the Rebels), and even brings them to 4000 profit each turn (did not test if that decreased afterwards, though I would assume it would).

    These are the settlements that are able to be taken by my Boii army (using autoresolve):
    Carrodunum
    Campus Hermondvri

    These are the settlements that are confirmed unable to be taken by my Boii army:
    Aquincum
    Noreia
    Leucaristus

    These are the settlements I have not been able to fight without having to deal with multiple Rebel armies:
    Mattium

    These are the settlements my own speculation has told me I would be unable to take, given their garrisons, but have yet to test:
    Segestica
    Patavium

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