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  1. #1
    apple's Avatar Searching for 42
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    Default Pergamon

    ONLY for Pergamon Reports, all off topic posts will be deleted.

    You will have to do this:

    Include all errors in your first post organized so that the we could find them without having to search trough the whole tread.

    You should also strike off each and every solved error. [S][/*S] like this

    Post all pictures in spoilers for faster loading.

    Good luck, The Roma Surrectum II Team
    Last edited by apple; December 07, 2008 at 04:15 PM.
    Son of Legio
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  2. #2
    Xavier Dragnesi's Avatar Esse quam videre
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    Default Re: Pergamon - Xavier Dragnesi

    Error 1:
    Spoiler Alert, click show to read: 
    Some spelling queries - Aetolian not Aitolian, and I've never seen the word "unbarded" before. What does it mean?



    Error 2:
    Spoiler Alert, click show to read: 
    Matching names and unit descriptions? The first - Are mountaineers Thureophoroi? The second - I don't think Saka Noble Cavalry are horse archers. The third - chariots are spear armed cavalry.







    Error 3:
    Spoiler Alert, click show to read: 
    Swords cutting into capes:



    Error 4:
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    These guys have their javelins pointing backwards. I think this may have been mentioned before somewhere, but not sure, so here it is again.



    Error 5:
    Spoiler Alert, click show to read: 
    This Free People's general has two problems: his sword clips into his shield when he standing in idle stance, and he has a floating cape.



    Error 6:
    Spoiler Alert, click show to read: 
    All these guys here have floating capes. Due to them being in hiding stance, they looking like low-flying Supermen.


  3. #3
    Xavier Dragnesi's Avatar Esse quam videre
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    Default Re: Pergamon - Xavier Dragnesi

    Some more small things in the campaign:

    Error 1:
    Spoiler Alert, click show to read: 
    These barbarian slingers seem to have a few floating pixels on their heads. I put my unit detail settings up to the highest, and they are still there.



    Error 2:
    Spoiler Alert, click show to read: 
    These horses' tails are still sticking out of their butts. An error mentioned before, but apparently not changed here.



    Error 3:
    Spoiler Alert, click show to read: 
    This is the free people Barbarian Noble Cavalry general from the city of Tavion. Their horses seem to be missing a part of their body where the tail meets the body. There's a fairly visible hole there:



    Error 4:
    Spoiler Alert, click show to read: 
    A question. Here, in my main city of Pergamum, I don't have any missile training facilities (i.e. practice range, archery range etc.).



    However, even without a any missile training facilities, I still seem to be able to train onagers and scorpions:



    Is this meant to happen?


    Error 5:
    Spoiler Alert, click show to read: 
    Here is the money problem again. However there is something different about it. In cities such as Heraclea and Pergamum, everything is very cheap:



    However, in this newly conquered city of Tavion, the prices are normal.



    Is this because I installed the 5-thru-10 revision just before I played this battle, so everything I conquered after the revisions had normal prices, and everything before had very cheap prices? I'm not sure, but it doesn't seem right.
    Last edited by apple; December 17, 2008 at 03:45 PM.

  4. #4

    Default Re: Pergamon - Xavier Dragnesi

    Celtic slingers have spiky hair so you may see a few pixels
    The horses - I've realised why that's been happening and will fix once i start on those. In vanilla the horses had a scale of 87.5% for the horses - I reduced the size in 3DS to make previews easier and made 100% in the DMB, but the skeleton still wanted to keep them the same size so the expanded up again.


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  5. #5
    dvk901's Avatar Consummatum est
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    Default Re: Pergamon - Xavier Dragnesi

    The 'archery' buildings will be used for something else...ignore them for the time being.

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  6. #6
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    Default Re: Pergamon - Xavier Dragnesi

    Xavier, update your first post with these errors so that they are easy to find when we need them.
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  7. #7
    Xavier Dragnesi's Avatar Esse quam videre
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    Default Re: Pergamon - Xavier Dragnesi

    Ok, I'll do that. I believe I should also delete the ones that have either been solved/are to be ignored?

  8. #8
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    Default Re: Pergamon - Xavier Dragnesi

    You should also strike off each and every solved error. [s][/*S] like this
    Just do like that, it's better to have a record of all errors, solved and unsolved.
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  9. #9
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: Pergamon - Xavier Dragnesi

    Attalids are missing recruitment for cretan archer?

    "And the Heavens Shall Tremble"
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  10. #10
    dvk901's Avatar Consummatum est
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    Default Re: Pergamon - Xavier Dragnesi

    Quote Originally Posted by Cyrus the Virus View Post
    Attalids are missing recruitment for cretan archer?
    Cretan Archers are a mercenary. Only Rome and the Free Greeks actually recruit them.

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  11. #11
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: Pergamon - Xavier Dragnesi

    Quote Originally Posted by dvk901 View Post
    Cretan Archers are a mercenary. Only Rome and the Free Greeks actually recruit them.
    Ok, now I know.

    It's just that pacco had made a cretan card for them

    EDIT: Continuing work on UI
    Last edited by Cyrus the Virus; December 19, 2008 at 11:34 AM.

    "And the Heavens Shall Tremble"
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  12. #12
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: Pergamon - Xavier Dragnesi

    Tolistioboi Cavalry CTD. Missing texture is galatian_noble_cavarly
    (Fraps couldn't take a screen, sorry)

    Missing recruitment for Eastern Levy Spearmen and some Scythian Horse Archer?
    Perhaps

    "And the Heavens Shall Tremble"
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    "ehn sewr traih-sluyrds-lairareh"

  13. #13
    dvk901's Avatar Consummatum est
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    Default Re: Pergamon - Xavier Dragnesi

    Quote Originally Posted by Cyrus the Virus View Post
    Tolistioboi Cavalry CTD. Missing texture is galatian_noble_cavarly
    (Fraps couldn't take a screen, sorry)

    Missing recruitment for Eastern Levy Spearmen and some Scythian Horse Archer?
    Perhaps
    1. Missing texture put in Revision11...just in case.

    2. Pergamon doesn't recruit either of those units ATT.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  14. #14
    Father Jack's Avatar expletive intended
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    Default Re: Pergamon - Xavier Dragnesi

    Aitolian is just the Greek (and technically correct) spelling though it is proberbly best to have it the same spelling in the unit description
    Pedicabo ego vos et irrumabo.

  15. #15
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: Pergamon - Xavier Dragnesi

    Roger that sir.

    "And the Heavens Shall Tremble"
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    "ehn sewr traih-sluyrds-lairareh"

  16. #16
    Phalanx300's Avatar Protector Domesticus
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    Default Re: Pergamon - Xavier Dragnesi

    Alright, I played a few turns with Pergamon.

    I noticed a few things:

    The Greek Tarentine Cavalry after they discard all their javelins fight with a long spear, no problem there. However they use it like a sword, and not like a spear.

    And the Greek General Guard Cavalry when they charge they hold their spear at a bit to high angle, above the men they are charging.

    And the free peoples, I attacked Nicomedia with my eastern army(which started in a city with destroyed buildings btw, though this is intended I presume?). But then this free greek navy appears at my shores, I look at it and notice that it is filled with Cretan units. Thus the free greek faction is shipping units around to aid the other parts of the faction.

    Also, all armies start in guard mode, every unit. I would drop the guard mode and also use the 0.2 radius for Hoplite units, that way no guard mode is needed and the Hoplites fight in a good close formation. Hoplites without guard mode also seem way to overpowered, especially against Phalangites which they break though with ease.

    Also all armies tend to start out with 2 lines of infantry, I would make that 1 line of infantry.

    I also noticed this Roman building which gives me greek units, I noticed the same in the Belgae tread, instead they gave the Belgae celtic units.

    Now something non Attalid: I noticed that the Spartan heavy Phalangites have the same stats as ordinary Phalangites. While they are elite infantry, like the agema.



    For the rest its a nice campaign, noticed too late that my spies and everything were in Pergamon, maybe it would be handier to put them in the open for players to spot? And I just aided the Ptolemaics in Trace against Macedon who besieged them, won a heroic victory without them helping me, they ran over the battle map without attacking the Macedonians, also a error maybe?

  17. #17

    Default Re: Pergamon - Xavier Dragnesi

    Yeah the Tarentine can have the wrong animation. Will get fixed.
    No stats have been done. Spartan heavy phalangites will get upped slightly.
    As far as I'm aware there's no change in the animations that the generals guard cav have.


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  18. #18
    dvk901's Avatar Consummatum est
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    Default Re: Pergamon - Xavier Dragnesi

    The issue with the Tarantine Cav. is fixed...wrong animation and wrong secondary weapon.
    Tone may have to chack the General...don't know about that one.
    Yes, the Free Greeks aid themselves....from anywhere.
    Yes, Pergamon had just taken that city....which shows the damages of battle with the Seleucids.
    The next couple are formation issues. I'm not fond of one line armies strung out the whole width of the battlemap. Never had anyone complain about that in RS1.5

    Barbarian (and many) barracks descriptions aren't done yet.
    Unit stats are being worked on by LT1956.

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  19. #19
    Phalanx300's Avatar Protector Domesticus
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    Default Re: Pergamon - Xavier Dragnesi

    The next couple are formation issues. I'm not fond of one line armies strung out the whole width of the battlemap. Never had anyone complain about that in RS1.5
    Neither am I(really hated that feature in vanilla). I ment it more in the way of having a longer battle line, a bit deeper and with some infantry units in reverse. Also since the battle line seem to be rather small, because of the double line.

    Kindoff the way that the formations for the Hellenic units in EB are functioning. Staying in the back stopping flank attacks and reinforce the main line.

  20. #20
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: Pergamon - Xavier Dragnesi

    Is it just me or does a few units after rev 11 have Unlocalized text blabla?
    The Machairaphoroi both Elite and Regular for Greek factions.

    "And the Heavens Shall Tremble"
    Resistance is futile™


    "ehn sewr traih-sluyrds-lairareh"

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