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  1. #1
    apple's Avatar Searching for 42
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    Default Dacia

    ONLY for Dacian Reports, all off topic posts will be deleted.

    You will have to do this:

    Include all errors in your first post organized so that the we could find them without having to search trough the whole tread.

    You should also strike off each and every solved error. [S][/*S] like this

    Post all pictures in spoilers for faster loading.

    Good luck, The Roma Surrectum II Team
    Last edited by apple; December 07, 2008 at 04:04 PM.
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  2. #2
    jerjes's Avatar Tiro
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    Default

    Here we go again (tested with revision 10)

    Graphic/models errors

    error 1
    Spoiler Alert, click show to read: 


    error 2
    Spoiler Alert, click show to read: 



    error 3 - not solved
    Spoiler Alert, click show to read: 


    error 4 - not solved
    Spoiler Alert, click show to read: 



    error 5 unit removed?
    Spoiler Alert, click show to read: 


    error 6 - not solved
    Spoiler Alert, click show to read: 


    error 7
    Spoiler Alert, click show to read: 



    error 8 - not solved
    Spoiler Alert, click show to read: 
    Dacian warlord general - slick in its shield and weird "static"cape




    error 9
    Spoiler Alert, click show to read: 



    well thast all regarding dacian model/graphics error- Later I'll post texts and micellaneous errors. Hope this helps

    UNITS TEXT/DESCRIPTION ERRORS

    The following units have wrong descriptions:

    thraikan pezoi, dacian comatus, thraikan falxman, dacian elite hoplite, comati hoplite, dacian skirmishers, scythohellenic archer, getic archer, thraikan hippeis, dacian warlord general, paiones hippeis, thraikan elite falxman, sarmatian roxolani nobles, thraikan chosen pezoi.

    BTW, its spell "thraikan" or "thrakian" :hmmm:??
    Last edited by jerjes; December 10, 2008 at 09:06 PM. Reason: updated revision file
    ---------------------------------------------------------------------


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  3. #3
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    Default Re: Dacia - jerjes

    12/05/08 - Updated some minors errors
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  4. #4
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    Default Re: Dacia - jerjes

    Barracks - Wrong description (I think this one it's in every Barb faction)
    Spoiler Alert, click show to read: 


    Been playing a campaign with rev TEN (till 573 AUC) and aint found any major problems, the only disturbing thing is the land-bridges in the Straits. Later I'll post an in-deph report. Have fun
    --------------
    Edit 12-14-08 In depth report (sort of)

    Well its 573 AUC in my campaign and I'm basically stalled. I was fighting both Makedonia an Scythia from 538 till now (and more recently Independent greeks join the party, those opportunist bastards ) and this continous state of war had drained my population and my treasury (I had to take "loans" 4 times - a.k.a add_money cheat). Besides Sarmizegetusa, the rest of my cities had no more 600 or 700 people. Here are some pics:

    Scythian mofos
    Spoiler Alert, click show to read: 





    This is my only remaining army at Philippi
    Spoiler Alert, click show to read: 





    Finally and I dont want to offend anyone but the guy who redesigned factions border colours was drunk or something because if not I dont understand what he wanted to do with this new design
    Spoiler Alert, click show to read: 
    Look Scythia and Independent Greek, did you note any difference?? :hmmm:BTW, take a look on Romans colours. I think dark red was better






    I think that 2 possible solutions are:
    a) Rise the resources in descr_regions.txt
    example
    Spoiler Alert, click show to read: 


    Dacia
    Sarmizegetusa
    dacia
    Getae
    72 122 168
    gold, copper, iron, dogs, rebel, area7, r2, elephants, limes
    5
    12<---------- quite reasonable

    Mikre_Skythia ;;150th
    Troesmis
    dacia
    Iazyges
    19 147 64
    dogs, gold, rebel, area7, r4, limes
    5
    3 <--------- rise it up to 5 perhaps





    b) make the recruiment system 1-turn based

    Well this all for now. I repeat it my intention is not to offend anyone just help to make RS2 as good and playable as possible
    Hope this helps :original:
    Last edited by jerjes; December 14, 2008 at 11:48 AM. Reason: updated report
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  5. #5
    leif_erikson's Avatar Valhalla awaits thee
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    Default Re: Dacia - jerjes

    Looking at the screenshots of Tarabostes and Dacian bodyguard I see they are still using the old skin, didn't I send you the latest one Tone/DVK?
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  6. #6
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    Default Re: Dacia - jerjes

    Great job mate
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  7. #7

    Default Re: Dacia - jerjes

    Leif,
    I think it's in revision 10


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  8. #8
    jerjes's Avatar Tiro
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    Default Re: Dacia - jerjes

    tone is right, I just updated the screen (it's #8 btw)
    ---------------------------------------------------------------------


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  9. #9
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    Default Re: Dacia - jerjes

    edited, go back to post #4
    Last edited by jerjes; December 14, 2008 at 11:49 AM.
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  10. #10
    Brusilov's Avatar Local Moderator
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    Default Re: Dacia - jerjes

    On the faction selection screen there are two Getae and one Dacian (above the text);

    Spoiler Alert, click show to read: 



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  11. #11
    dvk901's Avatar Consummatum est
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    Default Re: Dacia - jerjes

    Fixed.

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  12. #12
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    Default Re: Dacia - DigitalMarine

    some errors i found:

    sword clips through shield
    Spoiler Alert, click show to read: 

    Cape goes through the horse
    Spoiler Alert, click show to read: 

    the captains/general's sword also goes through the shield
    Spoiler Alert, click show to read: 


  13. #13

    Default Re: Dacia - DigitalMarine

    Could you put these graphics errors in the unit graphical errors thread please? Thanks


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  14. #14
    leif_erikson's Avatar Valhalla awaits thee
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    Default Re: Dacia - DigitalMarine

    Couple of Dacian names should be taken out of the picture, likes of Ion, Dnestr (slavic), Skunxa, Attila???, Vencaslac (slavic), Banat, Oltenia, Markos, Saulius.
    Last edited by leif_erikson; June 04, 2009 at 09:54 PM.
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  15. #15
    dvk901's Avatar Consummatum est
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    Default Re: Dacia - DigitalMarine

    Fixed.

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  16. #16
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    Default Re: Dacia - DigitalMarine

    Played some turns as the Dacian's and I must say that they are one if not THE best faction.
    Just one thing I saw that annoyed me a bit was that the population level was a bit to high. It took to few turns before I got a message about upgrading a town and just turn later the next etc etc.
    I know that the amount of people is so high because of the AI and it's stack trowing mind but it really makes it hard for players like me who want to build a small amount of armies that are capable to be out in the field for quite some time and want to build up there cities before upgrading it to the next level. Maybe we should have replaceable population files so that you could change the population level for the faction you wish to play as.
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  17. #17
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    Default Re: Dacia - DigitalMarine

    Not going to happen for quite some time..if at all. It is, at least point, too hard to make changes and remember where all of them need to be made. Also, my observation has been that these cities are still happy, so it isn't 'necessary' to upgrade them yet. When we get the stats and economy finished for this (or close), I can start working on a one-turn setup...but that won't be for a while.

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  18. #18

    Default Re: Dacia - DigitalMarine

    I can pretty easily make a version of the EDU with scaled up costs, but again this will be lower down the prioritites.


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  19. #19
    dvk901's Avatar Consummatum est
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    Default Re: Dacia - DigitalMarine

    Apple's talking about the population Dacian cities start with. That would involve a 'descr_strat.txt' change.

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  20. #20
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    Default Re: Dacia - DigitalMarine

    It's not that important.
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