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  1. #1

    Default Merchant Question

    When your merchant establishes a trade route on say some wool. Do you have to keep him at the wool to collect that income, or can you move him to say some coal and collect income from their as well. Thanks

  2. #2

    Default Re: Merchant Question

    To keep the income from the resource, he has to stand still next to it yes.

    A little tip, on the southern part of the campaign map near Timbuktu there’s gold and Ivory… this make a lot of income!

  3. #3

    Default Re: Merchant Question

    Quote Originally Posted by cracks2 View Post
    To keep the income from the resource, he has to stand still next to it yes.

    A little tip, on the southern part of the campaign map near Timbuktu there’s gold and Ivory… this make a lot of income!
    Here is another one but you need top wait until year 1400 "The New World" there is great income from there like tobacco, Gold and Chocolate. You can do around 1500 florins to more per turn per merchant.
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  4. #4
    Landtuber's Avatar Civis
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    Default Re: Merchant Question

    I have always sort of ignored merchants, just trying them out now and have a few questions. Are there any ways to improve their finance rating other than taking out other merchants? And I read somewhere that if you have a monopoly on a resource, you can make more florins. How does this work? Do you need to have every resource on the campaign map of that type, or per region, or how?
    Beware the Holy Gecko, for he brings DOOM TO YOU ALL!

    MTWII: Guide to proper use of merchants!

    http://www.twcenter.net/forums/showthread.php?t=223891

  5. #5

    Default Re: Merchant Question

    I would love to see your 2 IPs.
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  6. #6

    Default Re: Merchant Question

    I gather you mean that we are at work and using a proxy site?

  7. #7

    Default Re: Merchant Question

    I cant believe my work doesnt have this site blocked. They dont so I guess that means they think its ok for me to grap some TWC knowledge off the forum.

  8. #8

    Default Re: Merchant Question

    There is 3 ways to upgarde their stats

    1- Steal other merchants ressources trade( They call that Merchants War but it dosen't affect anything with that faction.

    2- Staying on the ressource for awhile will get them to be better.

    3- By recruiting alot of Merchants you will be offered the Merchants guilds and so on as any guild in the game be sure the city where you are recruiting Merchants doesn't have already a guild in it
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  9. #9
    Landtuber's Avatar Civis
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    Default Re: Merchant Question

    Thanks Rebel. Any idea how the monopoly thing works? Playing Stainless Steel 6.1 now btw.
    Beware the Holy Gecko, for he brings DOOM TO YOU ALL!

    MTWII: Guide to proper use of merchants!

    http://www.twcenter.net/forums/showthread.php?t=223891

  10. #10

    Default Re: Merchant Question

    I've read somewhere that if you have two or more resources of same type in one region and you have control over these or no other merchants are trading on them, you gain the monopoly on them.

    One good way to gain this is to place a Fort on the trade resources if you own the region and then place your Merchants in them. You don't have to place Merchants in the other resources protected by Forts and they shall still be protected from other Merchants trading.

    You can place upto 20 Merchants in a Fort on a particular resource - nice if its a good resource and all of them are protected from other Merchants.

  11. #11

    Default Re: Merchant Question

    IMO I call that cheating but they made the game like this so.....
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  12. #12
    John-117's Avatar Ordinarius
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    Default Re: Merchant Question

    i call that strategy...
    also, if you get your merchants to constantinople, there's 2 silk resources just outside the city, which are both worth TONS of cash. i think my merchant with only 2 finance points was making like 370 a turn off it!imagine 20 merchants doing that!
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  13. #13

    Default Re: Merchant Question

    Quote Originally Posted by John-117 View Post
    i call that strategy...
    also, if you get your merchants to constantinople, there's 2 silk resources just outside the city, which are both worth TONS of cash. i think my merchant with only 2 finance points was making like 370 a turn off it!imagine 20 merchants doing that!
    The best place is near Timbutku
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  14. #14
    Viking Prince's Avatar Horrible(ly cute)
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    Default Re: Merchant Question

    If you are fully patched up, the multiple merchants on a resource in a fort will not work. I do not tend to play this way so I have not the personal experience to confirm. One merchant in a fort is not really a cheat though, imo.
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  15. #15
    tuore's Avatar Senator
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    Default Re: Merchant Question

    For me, the fort thing doesn't work. But it works that you put a general standing on the resource, and then put 20 merchants to the army. Does the same thing. Except if the general rebels, the merchants are gone.


  16. #16

    Default Re: Merchant Question

    Quote Originally Posted by tuore View Post
    For me, the fort thing doesn't work. But it works that you put a general standing on the resource, and then put 20 merchants to the army. Does the same thing. Except if the general rebels, the merchants are gone.

    In order to put a Fort on the resource, make sure that when your placing your general on it, that you hover over the resource with your general clicked, that the resource shows the resource info just like when you do the same thing with a Merchant - then place the your General and place the Fort. Any Merchant then placed in the Fort shall state the same Speech when entering - "Sending trade - Your Sire" or whatever your faction states.
    You must place at least one stack of soldiers or militia in the Fort to keep that Fort in upkeep otherwise the Fort is lost in one turn.

  17. #17
    Double A's Avatar person man
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    Default Re: Merchant Question

    Please don't double post, use the edit button instead.

    Quote Originally Posted by tuore View Post
    For me, the fort thing doesn't work. But it works that you put a general standing on the resource, and then put 20 merchants to the army. Does the same thing. Except if the general rebels, the merchants are gone.
    That's what those horrible faction leaders are for, or the generals with 10 loyalty and negative everything else.
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  18. #18
    Muagan_ra's Avatar Senator
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    Default Re: Merchant Question

    Does anyone know if resources are more valuable if you use Merchants to establish a "trade route"? Or does it affect the income in the nearby City?

    ie. You create a traderoute between Milan and Venice by having Merchants trading all the Textile resources in between.

  19. #19

    Default Re: Merchant Question

    I know there are different views on this... but when you look at it, wouldn't it a better to protect your own resources in your own regions than to let other faction's merchants take it for free, out of your own and probably well won regions. You can't place these Forts in any other factions regions. And it is upkeep on Forts with troops.
    Protect whats yours !

    What do you think? I'd hate to call it a cheat or is it just a game glitch or is it there to be taken as that scenario?

    And yeah Timbuktu is wonderful, Stockholm region is not bad either for an easier access from N Europe. The auld Amber

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