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November 29, 2008, 03:48 PM
#1
Laetus
changing unit stats for SS mod?
I downloaded SS 6.0 and 6.1 and i'm very impressed. but there is one thing i certainly dont agree with some of the unit stats particularily the archers. can you please help me by telling me what i need to do in order to change this!
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November 29, 2008, 04:17 PM
#2
Re: changing unit stats for SS mod?
the edu (export_descr_unit.txt) is your friend...... and enemy if you're not familiar with it!
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November 29, 2008, 04:34 PM
#3
Re: changing unit stats for SS mod?
Go to your med2 folder, open "mods", SS, data. Make a copy of the export_describe_unit.txt, save it somewhere else. Open the original. There are all units with stats. Search the unit you want to change, for example the longbowmen. You find this:
type Longbowmen
dictionary Longbowmen ; Longbowmen, l
category infantry
class missile
voice_type Light
banner faction main_missile
banner holy crusade
soldier Longbowmen, 48, 0, 0.8
attributes sea_faring, hide_forest, can_withdraw, stakes, stakes
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 6, 1, quality_bodkin_arrow, 190, 24, missile, missile_mechanical, piercing, none, 0, 1
The red number is the attack value. You can now change it. If they are too weak, double the number. Or lower it, as you wish. You could also make the arrows effective against armour. Change the primary attribute (red) to ap (armour-piercing)
stat_pri_attr no
stat_sec 1, 1, no, 0, 0, melee, melee_blade, blunt, mace, 45, 1
stat_sec_attr ap
stat_pri_armour 0, 3, 2, flesh
There must be some threads about this all over this place.
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