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Thread: Unique Kings Textures

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  1. #1

    Default Unique Kings Textures

    Hi there!

    This is not about textures, despite the title of the thread. I'm asking for how can I assign a unique skin to the faction leaders. Which is the file I need, and the changes I have to do? I've got the models and the skins, so the only thing I need is the file.

    Thanks, and take care!
    "Déu és beure bé, menjar fresc i llevar-se a les deu"
    (God is to drink well, to eat fresh and to wake up at ten)
    ------ from the Catalan "Inquisition Trials Archive"



    Cèsar de Quart
    Europe 1200 Team Member


  2. #2

    Default Re: Unique Kings Textures

    You would have to add this to your campaign_script.txt:

    Code:
        monitor_event BecomesFactionLeader FactionType insert faction name here
            change_battle_model byzantium leader insert model name here
        end_monitor
    The file for the strat map model is descr_model_strat.txt

    Coder on Dark Ages: Roman Revival, the alternate history mod for BI.

    Under the Patronage of Augustus Lucifer, member of the House of Ward.

  3. #3

    Default Re: Unique Kings Textures

    Quote Originally Posted by Mythic_Commodore View Post
    You would have to add this to your campaign_script.txt:

    Code:
        monitor_event BecomesFactionLeader FactionType insert faction name here
            change_battle_model byzantium leader insert model name here
        end_monitor
    The file for the strat map model is descr_model_strat.txt
    Thanks! Should I put anything in the descr_strat file, something like "model x" like the portrait issue?

    And one last thing, does it matter in which part of the file I put the script?

    Thanks again!
    "Déu és beure bé, menjar fresc i llevar-se a les deu"
    (God is to drink well, to eat fresh and to wake up at ten)
    ------ from the Catalan "Inquisition Trials Archive"



    Cèsar de Quart
    Europe 1200 Team Member


  4. #4

    Default Re: Unique Kings Textures

    Quote Originally Posted by Mythic_Commodore View Post
    You would have to add this to your campaign_script.txt:

    Code:
        monitor_event BecomesFactionLeader FactionType insert faction name here
            change_battle_model byzantium leader insert model name here
        end_monitor
    The file for the strat map model is descr_model_strat.txt
    What does this "byzantium" means?
    "Déu és beure bé, menjar fresc i llevar-se a les deu"
    (God is to drink well, to eat fresh and to wake up at ten)
    ------ from the Catalan "Inquisition Trials Archive"



    Cèsar de Quart
    Europe 1200 Team Member


  5. #5

    Default Re: Unique Kings Textures

    Sorry about that, yes, you put battle_model x in the descr_strat. As for inserting the code, put it into the end of the file, before it says end_script.

    Coder on Dark Ages: Roman Revival, the alternate history mod for BI.

    Under the Patronage of Augustus Lucifer, member of the House of Ward.

  6. #6

    Default Re: Unique Kings Textures

    It is the name of the faction. Sorry, I didn't replace that in the code I copied.

    Coder on Dark Ages: Roman Revival, the alternate history mod for BI.

    Under the Patronage of Augustus Lucifer, member of the House of Ward.

  7. #7

    Default Re: Unique Kings Textures

    Quote Originally Posted by Mythic_Commodore View Post
    It is the name of the faction. Sorry, I didn't replace that in the code I copied.
    For now I can't get it to work, but I suspect it's a matter of the model file.

    Thank you very much for the help!
    "Déu és beure bé, menjar fresc i llevar-se a les deu"
    (God is to drink well, to eat fresh and to wake up at ten)
    ------ from the Catalan "Inquisition Trials Archive"



    Cèsar de Quart
    Europe 1200 Team Member


  8. #8

    Default Re: Unique Kings Textures

    Glad to help.

    Coder on Dark Ages: Roman Revival, the alternate history mod for BI.

    Under the Patronage of Augustus Lucifer, member of the House of Ward.

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